daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
This commit is contained in:
@@ -22,11 +22,6 @@ namespace StgSharp.Math
|
||||
[FieldOffset(0)] internal fixed ushort UInt16[8];
|
||||
[FieldOffset(0)] internal fixed uint UInt32[4];
|
||||
[FieldOffset(0)] internal fixed ulong UInt64[2];
|
||||
|
||||
[FieldOffset(0)] internal IntPtr IntPtr0;
|
||||
[FieldOffset(1)] internal IntPtr IntPtr1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
|
||||
|
||||
Reference in New Issue
Block a user