daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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@@ -22,11 +22,6 @@ namespace StgSharp.Math
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[FieldOffset(0)] internal fixed ushort UInt16[8];
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[FieldOffset(0)] internal fixed uint UInt32[4];
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[FieldOffset(0)] internal fixed ulong UInt64[2];
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[FieldOffset(0)] internal IntPtr IntPtr0;
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[FieldOffset(1)] internal IntPtr IntPtr1;
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}
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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@@ -13,7 +13,7 @@ namespace StgSharp.Math
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#if DEBUG
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= 0.5f;
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#else
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= Calc.Abs(System.DateTime.UtcNow.GetHashCode());
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= Abs(System.DateTime.UtcNow.GetHashCode());
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#endif
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/// <summary>
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