daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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@@ -17,6 +17,8 @@ namespace StgSharp.Graphics
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FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
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FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
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unsafe GLcontext* IglFunc.Context => throw signal;
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private GLonTimeout() { }
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void IglFunc.ActiveTexture(uint type) => throw signal;
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