daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。

This commit is contained in:
Nitload
2024-02-13 23:42:22 +08:00
parent 8391569482
commit a2241a5a58
307 changed files with 16701 additions and 10296 deletions
@@ -41,12 +41,12 @@ namespace StgSharp.Graphics
/// <param name="loader"> </param>
public unsafe void LoadTexture(int index, string name, ImageLoader loader)
{
sourceList[index] = new Image();
fixed (Image.ImageInfo* textureInfo = &sourceList[index].info)
{
InternalIO.InternalLoadImage(name, textureInfo, loader);
}
Image.ImageInfo info = default;
InternalIO.InternalLoadImage(name, &info, loader);
Console.WriteLine(info);
sourceList[index] = new Image(info);
InternalIO.InternalUnloadImage(&info);
Console.WriteLine(sourceList[index]);
if (sourceList[index].info.pixelPtr != IntPtr.Zero)
{
uint channel;