daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。

This commit is contained in:
Nitload
2024-02-13 23:42:22 +08:00
parent 8391569482
commit a2241a5a58
307 changed files with 16701 additions and 10296 deletions
+3 -1
View File
@@ -10,7 +10,7 @@ using System.Text;
namespace StgSharp.Graphics
{
public unsafe class VertexBuffer : IBufferObject
public unsafe class VertexBuffer : BufferObjectBase
{
internal VertexBuffer(int n, IglFunc glFunc)
{
@@ -58,6 +58,8 @@ namespace StgSharp.Graphics
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;