daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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@@ -6,7 +6,7 @@ using System.Text;
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namespace StgSharp.Graphics
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{
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public unsafe class VertexArray : IBufferObject
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public unsafe class VertexArray : BufferObjectBase
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{
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internal VertexArray(int n, IglFunc gl)
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{
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