daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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#if Windows
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using Microsoft.Win32.SafeHandles;
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using Windows.Win32;
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using Windows.Win32.Graphics.OpenGL;
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using Windows.Win32.Graphics.Gdi;
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namespace StgSharp.Envitronment.Win32
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{
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public readonly partial struct DeviceContextHandle
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: IEquatable<DeviceContextHandle>
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{
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internal readonly IntPtr Value;
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internal DeviceContextHandle(nint value) => this.Value = value;
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public static explicit operator DeviceContextHandle(IntPtr value) => new DeviceContextHandle(value);
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public static implicit operator IntPtr(DeviceContextHandle value) => value.Value;
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public static bool operator !=(DeviceContextHandle left, DeviceContextHandle right) => !(left == right);
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public static bool operator ==(DeviceContextHandle left, DeviceContextHandle right) => left.Value == right.Value;
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public bool Equals(DeviceContextHandle other) => this.Value == other.Value;
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public override bool Equals(object obj) => obj is DeviceContextHandle other && this.Equals(other);
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public override int GetHashCode() => this.Value.GetHashCode();
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public override string ToString() => $"0x{this.Value:x}";
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}
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public readonly partial struct GlRenderContextHandle
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: IEquatable<GlRenderContextHandle>
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{
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internal readonly IntPtr Value;
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internal GlRenderContextHandle(IntPtr value) => this.Value = value;
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internal static GlRenderContextHandle Null => default;
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internal bool IsNull => Value == default;
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public static explicit operator GlRenderContextHandle(IntPtr value) => new GlRenderContextHandle(value);
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public static implicit operator IntPtr(GlRenderContextHandle value) => value.Value;
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public static bool operator !=(GlRenderContextHandle left, GlRenderContextHandle right) => !(left == right);
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public static bool operator ==(GlRenderContextHandle left, GlRenderContextHandle right) => left.Value == right.Value;
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public bool Equals(GlRenderContextHandle other) => this.Value == other.Value;
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public override bool Equals(object obj) => obj is GlRenderContextHandle other && this.Equals(other);
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public override int GetHashCode() => this.Value.GetHashCode();
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public override string ToString() => $"0x{this.Value:x}";
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}
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public struct WGLconst
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{
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#region Attribute
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public const int ACCELERATION_ARB = 0x2003;
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public const int ACCUM_ALPHA_BITS_ARB = 0x2021;
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public const int ACCUM_BITS_ARB = 0x201D;
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public const int ACCUM_BLUE_BITS_ARB = 0x2020;
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public const int ACCUM_GREEN_BITS_ARB = 0x201F;
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public const int ACCUM_RED_BITS_ARB = 0x201E;
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public const int ALPHA_BITS_ARB = 0x201B;
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public const int ALPHA_SHIFT_ARB = 0x201C;
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public const int AUX_BUFFERS_ARB = 0x2024;
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public const int BLUE_BITS_ARB = 0x2019;
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public const int BLUE_SHIFT_ARB = 0x201A;
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public const int COLOR_BITS_ARB = 0x2014;
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public const int DEPTH_BITS_ARB = 0x2022;
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public const int DOUBLE_BUFFER_ARB = 0x2011;
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public const int DRAW_TO_BITMAP_ARB = 0x2002;
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public const int DRAW_TO_WINDOW_ARB = 0x2001;
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public const int FULL_ACCELERATION_ARB = 0x2027;
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public const int GENERIC_ACCELERATION_ARB = 0x2026;
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public const int GREEN_BITS_ARB = 0x2017;
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public const int GREEN_SHIFT_ARB = 0x2018;
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public const int NEED_PALETTE_ARB = 0x2004;
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public const int NEED_SYSTEM_PALETTE_ARB = 0x2005;
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public const int NO_ACCELERATION_ARB = 0x2025;
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public const int NUMBER_OVERLAYS_ARB = 0x2008;
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public const int NUMBER_PIXEL_FORMATS_ARB = 0x2000;
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public const int NUMBER_UNDERLAYS_ARB = 0x2009;
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public const int PIXEL_TYPE_ARB = 0x2013;
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public const int RED_BITS_ARB = 0x2015;
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public const int RED_SHIFT_ARB = 0x2016;
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public const int SHARE_ACCUM_ARB = 0x200E;
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public const int SHARE_DEPTH_ARB = 0x200C;
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public const int SHARE_STENCIL_ARB = 0x200D;
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public const int STENCIL_BITS_ARB = 0x2023;
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public const int STEREO_ARB = 0x2012;
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public const int SUPPORT_GDI_ARB = 0x200F;
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public const int SUPPORT_OPENGL_ARB = 0x2010;
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public const int SWAP_COPY_ARB = 0x2029;
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public const int SWAP_EXCHANGE_ARB = 0x2028;
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public const int SWAP_LAYER_BUFFERS_ARB = 0x2006;
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public const int SWAP_METHOD_ARB = 0x2007;
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public const int SWAP_UNDEFINED_ARB = 0x202A;
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public const int TRANSPARENT_ALPHA_VALUE_ARB = 0x203A;
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public const int TRANSPARENT_ARB = 0x200A;
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public const int TRANSPARENT_BLUE_VALUE_ARB = 0x2039;
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public const int TRANSPARENT_GREEN_VALUE_ARB = 0x2038;
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public const int TRANSPARENT_INDEX_VALUE_ARB = 0x203B;
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public const int TRANSPARENT_RED_VALUE_ARB = 0x2037;
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public const int TYPE_COLORINDEX_ARB = 0x202C;
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public const int TYPE_RGBA_ARB = 0x202B;
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#endregion
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#region context
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public const int CONTEXT_MAJOR_VERSION_ARB = 0x2091;
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public const int CONTEXT_MINOR_VERSION_ARB = 0x2092;
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public const int CONTEXT_LAYER_PLANE_ARB = 0x2093;
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public const int CONTEXT_FLAGS_ARB = 0x2094;
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public const int CONTEXT_PROFILE_MASK_ARB = 0x9126;
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public const int CONTEXT_DEBUG_BIT_ARB = 0x0001;
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public const int CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002;
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public const int CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001;
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public const int CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002;
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public const int ERROR_INVALID_VERSION_ARB = 0x2095;
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public const int ERROR_INVALID_PROFILE_ARB = 0x2096;
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#endregion
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#region
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public const uint WS_OVERLAPPED = 0x00000000;
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public const uint WS_POPUP = 0x80000000;
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public const uint WS_CHILD = 0x40000000;
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public const uint WS_MINIMIZE = 0x20000000;
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public const uint WS_VISIBLE = 0x10000000;
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public const uint WS_DISABLED = 0x08000000;
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public const uint WS_CLIPSIBLINGS = 0x04000000;
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public const uint WS_CLIPCHILDREN = 0x02000000;
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public const uint WS_MAXIMIZE = 0x01000000;
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public const uint WS_CAPTION = 0x00C00000; /* WS_BORDER | WS_DLGFRAME */
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public const uint WS_BORDER = 0x00800000;
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public const uint WS_DLGFRAME = 0x00400000;
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public const uint WS_VSCROLL = 0x00200000;
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public const uint WS_HSCROLL = 0x00100000;
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public const uint WS_SYSMENU = 0x00080000;
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public const uint WS_THICKFRAME = 0x00040000;
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public const uint WS_GROUP = 0x00020000;
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public const uint WS_TABSTOP = 0x00010000;
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public const uint WS_MINIMIZEBOX = 0x00020000;
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public const uint WS_MAXIMIZEBOX = 0x00010000;
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public const uint WS_OVERLAPPEDWINDOW = WS_OVERLAPPED |
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WS_CAPTION |
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WS_SYSMENU |
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WS_THICKFRAME |
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WS_MINIMIZEBOX |
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WS_MAXIMIZEBOX;
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#endregion
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}
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public readonly partial struct WindowHandle
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: IEquatable<WindowHandle>
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{
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internal readonly IntPtr Value;
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internal WindowHandle(IntPtr value) => this.Value = value;
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internal static WindowHandle Null => default;
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internal bool IsNull => Value == default;
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public static explicit operator WindowHandle(IntPtr value) => new WindowHandle(value);
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public static implicit operator IntPtr(WindowHandle value) => value.Value;
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public static bool operator !=(WindowHandle left, WindowHandle right) => !(left == right);
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public static bool operator ==(WindowHandle left, WindowHandle right) => left.Value == right.Value;
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public bool Equals(WindowHandle other) => this.Value == other.Value;
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public override bool Equals(object obj) => obj is WindowHandle other && this.Equals(other);
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public override int GetHashCode() => this.Value.GetHashCode();
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public override string ToString() => $"0x{this.Value:x}";
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//public static implicit operator HANDLE(WindowHandle value) => new HANDLE(value.Value);
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}
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[StructLayout(LayoutKind.Sequential)]
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public class PixelFormatDescriptor
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{
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// 定义类的成员变量,使用与 C/C++ 中相同的数据类型
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public ushort nSize;
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public ushort nVersion;
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public uint dwFlags;
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[MarshalAs(UnmanagedType.U1)]
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public byte iPixelType;
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[MarshalAs(UnmanagedType.U1)]
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public byte cColorBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cRedBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cRedShift;
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[MarshalAs(UnmanagedType.U1)]
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public byte cGreenBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cGreenShift;
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[MarshalAs(UnmanagedType.U1)]
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public byte cBlueBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cBlueShift;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAlphaBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAlphaShift;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAccumBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAccumRedBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAccumGreenBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAccumBlueBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAccumAlphaBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cDepthBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cStencilBits;
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[MarshalAs(UnmanagedType.U1)]
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public byte cAuxBuffers;
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[MarshalAs(UnmanagedType.U1)]
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public byte iLayerType;
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[MarshalAs(UnmanagedType.U1)]
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public byte bReserved;
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public uint dwLayerMask;
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public uint dwVisibleMask;
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public uint dwDamageMask;
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// 定义一个构造函数,用于设置类的成员变量的默认值
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public PixelFormatDescriptor()
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{
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nSize = (ushort)Marshal.SizeOf(this); // 设置 nSize 为类的大小
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nVersion = 1; // 设置 nVersion 为 1
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dwFlags = 0; // 设置 dwFlags 为 0
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iPixelType = 0; // 设置 iPixelType 为 0
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cColorBits = 0; // 设置 cColorBits 为 0
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cRedBits = 0; // 设置 cRedBits 为 0
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cRedShift = 0; // 设置 cRedShift 为 0
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cGreenBits = 0; // 设置 cGreenBits 为 0
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cGreenShift = 0; // 设置 cGreenShift 为 0
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cBlueBits = 0; // 设置 cBlueBits 为 0
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cBlueShift = 0; // 设置 cBlueShift 为 0
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cAlphaBits = 0; // 设置 cAlphaBits 为 0
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cAlphaShift = 0; // 设置 cAlphaShift 为 0
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cAccumBits = 0; // 设置 cAccumBits 为 0
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cAccumRedBits = 0; // 设置 cAccumRedBits 为 0
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cAccumGreenBits = 0; // 设置 cAccumGreenBits 为 0
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cAccumBlueBits = 0; // 设置 cAccumBlueBits 为 0
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cAccumAlphaBits = 0; // 设置 cAccumAlphaBits 为 0
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cDepthBits = 0; // 设置 cDepthBits 为 0
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cStencilBits = 0; // 设置 cStencilBits 为 0
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cAuxBuffers = 0; // 设置 cAuxBuffers 为 0
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iLayerType = 0; // 设置 iLayerType 为 0
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bReserved = 0; // 设置 bReserved 为 0
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dwLayerMask = 0; // 设置 dwLayerMask 为 0
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dwVisibleMask = 0; // 设置 dwVisibleMask 为 0
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dwDamageMask = 0; // 设置 dwDamageMask 为 0
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}
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}
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}
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#endif
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