daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
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#version 330 core
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in vec3 TexColor;
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in vec2 TexCoord;
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out vec4 FragColor;
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uniform sampler2D ourTexture;
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uniform sampler2D ourTexture2;
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void main()
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{
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vec4 tex1 = texture(ourTexture, TexCoord);
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vec4 tex2 = texture(ourTexture2,TexCoord);
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FragColor = mix(tex1,tex2,0.2) /**/ *vec4( TexColor,1.0) /**/;
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}
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