keep working on matrix. key is to remove old matrix types
Signed-off-by: Youmu Liu <105042599+Nitload-NSI@users.noreply.github.com>
This commit is contained in:
@@ -31,6 +31,7 @@
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Graphics.ShaderEdit;
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using StgSharp.HighPerformance;
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using StgSharp.Mathematics;
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using System;
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@@ -46,11 +47,11 @@ namespace StgSharp.Graphics
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{
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private bool _isLookAtAvailable;
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internal Matrix44 _lookAt;
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internal Matrix44 _projection;
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internal Matrix44 cameraAtt;
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internal Matrix44 rotation;
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internal Matrix44 rotationAtt;
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internal MatrixKernel _lookAt;
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internal MatrixKernel _projection;
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internal MatrixKernel cameraAtt;
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internal MatrixKernel rotation;
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internal MatrixKernel rotationAtt;
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internal Radius _pitch;
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internal Radius _row;
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internal Radius _yaw;
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@@ -59,20 +60,20 @@ namespace StgSharp.Graphics
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public Camera()
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{
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cameraAtt = Matrix44.Unit;
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cameraAtt = MatrixKernel.Fp32Unit;
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_target = Vec3.Zero;
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up = Vec3.Zero;
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_isLookAtAvailable = false;
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_lookAt = Matrix44.Unit;
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rotationAtt = Matrix44.Unit;
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_projection = new Matrix44();
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_lookAt = MatrixKernel.Fp32Unit;
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rotationAtt = MatrixKernel.Fp32Unit;
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_projection = new MatrixKernel(true);
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}
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public Camera(Vec3 position, Vec3 target, Vec3 up)
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: this()
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{
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rotationAtt = Matrix44.Unit;
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cameraAtt = new Matrix44();
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rotationAtt = MatrixKernel.Fp32Unit;
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cameraAtt = new MatrixKernel(true);
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SetViewDirection(position, target, up);
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_pitch = Radius.Zero;
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_row = Radius.Zero;
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@@ -88,8 +89,8 @@ namespace StgSharp.Graphics
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if (_isLookAtAvailable) {
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return _lookAt;
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}
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Matrix44 move = Matrix44.Unit;
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move.colum3.vec -= cameraAtt.colum3.vec;
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Matrix44 move = MatrixKernel.Fp32Unit;
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move.colum3.vec -= cameraAtt.colum3;
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_lookAt = rotationAtt.Transpose * move;
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_isLookAtAvailable = true;
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return _lookAt;
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@@ -155,9 +156,7 @@ namespace StgSharp.Graphics
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public void SetViewDirection(Vec3 position, Vec3 target, Vec3 up)
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{
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Vec3 direction = position - target;
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if ((position.reg == cameraAtt.colum3.reg) &&
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(this.up == up) &&
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(cameraAtt.colum2.reg == direction.reg)) {
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if ((position.reg == cameraAtt.colum3.reg) && (this.up == up) && (cameraAtt.colum2.reg == direction.reg)) {
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return;
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}
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if (direction.GetLength() == 0)
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@@ -187,11 +186,7 @@ namespace StgSharp.Graphics
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InternalYaw();
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}
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public void SetViewRange(
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Radius fovRadius,
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Vec2 size,
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Vec2 offset,
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(float front, float back) dephRange)
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public void SetViewRange(Radius fovRadius, Vec2 size, Vec2 offset, (float front, float back) dephRange)
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{
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float
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distance = _target.GetLength(),
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@@ -29,10 +29,13 @@
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using StgSharp.HighPerformance.Memory;
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using System;
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using System.Numerics;
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using hlsfAllocator = global::StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator;
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using hlsfHandle = global::StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle;
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namespace StgSharp.Mathematics
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{
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public abstract unsafe partial class Matrix<T> where T: unmanaged, INumber<T>
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@@ -42,6 +45,8 @@ namespace StgSharp.Mathematics
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private protected readonly int t_size = sizeof(T);
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private protected Matrix() { }
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public abstract ref T this[int column, int row]
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{
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get;
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@@ -53,6 +58,14 @@ namespace StgSharp.Mathematics
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set;
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}
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public int ColumnCount { get; init; }
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public int RowCount { get; init; }
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protected int KernelColumnCount { get; init; }
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protected int KernelRowCount { get; init; }
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public abstract MatrixKernel* GetMatrixKernel(int column, int row);
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[Obsolete("This method does not contain boarder check, so be careful on size or use indexer instead.", false)]
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@@ -67,9 +80,9 @@ namespace StgSharp.Mathematics
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public GCMatrix(int column, int row)
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{
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int columnSet = (column + 3) / 4;
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int rowSet = (row + 3) / 4;
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buffer = new MatrixKernel[columnSet, rowSet];
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KernelColumnCount = (column + 3) / 4;
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KernelRowCount = (row + 3) / t_count;
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buffer = new MatrixKernel[KernelColumnCount, KernelRowCount];
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}
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public override ref T this[int column, int row]
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@@ -77,7 +90,7 @@ namespace StgSharp.Mathematics
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get
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{
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int kernelColumn = column / 4, c = column % 4;
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int kernelRow = row / t_count,r = row % t_count;
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int kernelRow = row / t_count, r = row % t_count;
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ref MatrixKernel kernel = ref buffer[kernelColumn, kernelRow];
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return ref kernel.UnsafeIndex<T>(c, r);
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}
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@@ -104,6 +117,15 @@ namespace StgSharp.Mathematics
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internal unsafe class HlsfMatrix<T> : Matrix<T> where T: unmanaged, INumber<T>
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{
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private hlsfHandle handle;
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internal HlsfMatrix(int column, int row, hlsfAllocator allocator)
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{
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KernelColumnCount = (column + 3) / 4;
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KernelRowCount = (row + 3) / t_count;
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this.handle = allocator.Alloc((uint)(KernelColumnCount * KernelRowCount * sizeof(MatrixKernel)));
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}
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public override ref T this[int column, int row] => throw new NotImplementedException();
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public override Matrix<T> this[ReadOnlySpan<MatrixIndex> column, ReadOnlySpan<MatrixIndex> row]
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