daily update on 20240320 by nitload youmu
This commit is contained in:
@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+15bf989285b01c5617b5f5612667e0da6a2b1781")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+0c50c6282e58714d20a68c1b2346c6dcec49af41")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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3aa7da67b6813f3947d097a5f157a32e0cc91617596bb9e7a8770735ee78e02b
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7d50eb808513f7c1246e38438c68619b8038ea6f40d8f0195814ea5f153c8520
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@@ -1 +1 @@
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c392364d0fdf9f80d34fdb655daec7662e4a9944698e668e912c170812c83950
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89534d11606e9fa10416379029e46e1abd565a616f84922a93aa832564d2e51e
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@@ -1 +1 @@
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/15bf989285b01c5617b5f5612667e0da6a2b1781/*"}}
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/0c50c6282e58714d20a68c1b2346c6dcec49af41/*"}}
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@@ -50,6 +50,18 @@
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Width of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
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<summary>
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Necessary operation to init this form.
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Main">
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<summary>
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Behaviour of current form when in a frame cycle.
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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Init an OpenGl context if current form has not been binded to any context. and set the context binded to
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@@ -99,19 +111,7 @@
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
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<summary>
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Necessary operation to init this form.
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Main(System.Object[])">
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<summary>
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Behaviour of current form when in a render cycle. When this form
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Show(System.Object[])">
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<member name="M:StgSharp.Graphics.Form.Show">
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<summary>
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Init this form and render it on screen, and respond with operation
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</summary>
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@@ -137,13 +137,6 @@
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<param name="count">Amount of EBO to be created.</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.Int32)">
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<summary>
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Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
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</summary>
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<param name="count">Amount of VAO to be crated.</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateTexture(System.Int32)">
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<summary>
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Create a sets of <see cref="T:StgSharp.Graphics.Texture"/>
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@@ -151,6 +144,13 @@
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<param name="count">Amount of textures to be crated.</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.Int32)">
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<summary>
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Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
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</summary>
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<param name="count">Amount of VAO to be crated.</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateVertexBuffer(System.Int32)">
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<summary>
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Create aset of <see cref="T:StgSharp.Graphics.VertexBuffer"/>.
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@@ -273,11 +273,6 @@
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Inti a shader with no program attached.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.Link">
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<summary>
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Link the shader to current context.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``1(System.String)">
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<summary>
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Get a uniform form current shader,
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@@ -302,6 +297,11 @@
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<param name="name">Name of the Uniform in shader code</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.Link">
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<summary>
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Link the shader to current context.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.Use">
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<summary>
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Let the current context use this shader.
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@@ -466,17 +466,6 @@
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</summary>
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<param name="form"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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<param name="v3">The forth value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
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@@ -485,25 +474,6 @@
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
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@@ -528,6 +498,36 @@
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
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<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
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all types of parameters are float.
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</summary>
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<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
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<param name="v0">The first value to be set</param>
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<param name="v1">The second value to be set</param>
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<param name="v2">The third value to be set</param>
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<param name="v3">The forth value to be set</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.TypeCode,System.Boolean,System.UInt32,System.Int32)">
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<summary>
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Set how a shader parameter read data from a VBO.
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@@ -654,7 +654,7 @@
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<param name="tick">The game tick represent time passed by</param>
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<returns>A 3d vector representing movement</returns>
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</member>
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<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.UInt32)">
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<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.Int32)">
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<summary>
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Move begin side of a line.
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It is recommended to override this function rather than
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@@ -662,7 +662,7 @@
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</summary>
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<param name="tick">Time passed since current line was created.</param>
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</member>
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<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.UInt32)">
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<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.Int32)">
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<summary>
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Move end side of a line.
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It is recommended to override this function rather than
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@@ -671,7 +671,7 @@
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<param name="tick">Time passed since current line was created.</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.Int32)">
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<summary>
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Move the third vertix. this is a useless method for Parallelograms.
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</summary>
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@@ -679,7 +679,7 @@
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.Int32)">
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<summary>
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Move the third vertix. This method is useless for Parallelograms.
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</summary>
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@@ -692,6 +692,11 @@
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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</summary>
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</member>
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<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
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<summary>
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Tick time this geometry eas crested
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
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<summary>
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Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
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@@ -704,11 +709,6 @@
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</summary>
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<returns></returns>
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</member>
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<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
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<summary>
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Tick time this geometry eas crested
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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Update the coordinate of the point. If this is a moving point,
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@@ -778,25 +778,41 @@
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The second <see cref="T:System.Boolean"/> value.
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</summary>
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</member>
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<member name="T:StgSharp.TimeProvider">
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<member name="T:StgSharp.TimeSpanProvider">
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<summary>
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A microsecond-accuracy timer. It will refresh every a certain time span.
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</summary>
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</member>
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<member name="M:StgSharp.TimeProvider.#ctor(System.Int64,StgSharp.TimeSourceProvider)">
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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Create a new <see cref="T:StgSharp.TimeProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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</member>
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<member name="P:StgSharp.TimeProvider.DefaultProvider">
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Double,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span.
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Length of a single time span is defined in seconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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</member>
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,System.Int32,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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</member>
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<member name="P:StgSharp.TimeSpanProvider.DefaultProvider">
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<summary>
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Time source provider provided in <see cref="T:StgSharp.StgSharp"/> internal framework.
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</summary>
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</member>
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<member name="P:StgSharp.TimeProvider.SpanRefreshCallback">
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<member name="P:StgSharp.TimeSpanProvider.SpanRefreshCallback">
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<summary>
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The method this <see cref="T:StgSharp.TimeProvider"/> will call every time a new time span started.
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The method this <see cref="T:StgSharp.TimeSpanProvider"/> will call every time a new time span started.
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</summary>
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</member>
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<member name="T:StgSharp.Math.GLclampf">
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@@ -849,18 +865,18 @@
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Random">
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<summary>
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
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<summary>
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returns a random float number between 0 and 1.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.Random">
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<summary>
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Scaler.RandomSeed">
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<summary>
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Generates a random seed in int value.
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Block a user