daily update on 20240320 by nitload youmu
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@@ -98,22 +98,22 @@ namespace StgSharp.Geometries
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return new Plain(this.vertexMat.mat.colum0, this.vertexMat.mat.colum1, this.vertexMat.mat.colum2);
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}
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public virtual vec3d MovVertex01(uint tick)
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public virtual vec3d MovVertex01(int tick)
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{
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return movVertex01Opearion.Invoke(tick);
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}
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public virtual vec3d MovVertex02(uint tick)
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public virtual vec3d MovVertex02(int tick)
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{
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return movVertex02Opearion.Invoke(tick);
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}
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public virtual vec3d MovVertex03(uint tick)
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public virtual vec3d MovVertex03(int tick)
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{
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return movVertex03Opearion.Invoke(tick);
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}
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internal override sealed void UpdateCoordinate(uint tick)
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internal override sealed void UpdateCoordinate(int tick)
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{
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tick = time;
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vertexMat.mat.colum0 = coordinate.origin.vec + MovVertex01(time).vec;
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