daily update on 20240320 by nitload youmu
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@@ -111,39 +111,39 @@ namespace StgSharp.Geometries
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return new Plain(Vertex0, Vertex1, Vertex2);
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}
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public virtual vec3d movVertex0(uint tick)
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public virtual vec3d movVertex0(int tick)
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{
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return movVertex0Operation.Invoke(time);
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}
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public virtual vec3d movVertex1(uint tick)
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public virtual vec3d movVertex1(int tick)
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{
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return movVertex1Operation.Invoke(time);
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}
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public virtual vec3d movVertex2(uint tick)
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public virtual vec3d movVertex2(int tick)
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{
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return movVertex2Operation.Invoke(time);
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}
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public virtual vec3d movVertex3(uint tick)
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public virtual vec3d movVertex3(int tick)
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{
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return movVertex3Operation.Invoke(time);
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}
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public virtual vec3d movVertex4(uint tick)
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public virtual vec3d movVertex4(int tick)
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{
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return movVertex4Operation.Invoke(time);
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}
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public virtual vec3d movVertex5(uint tick)
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public virtual vec3d movVertex5(int tick)
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{
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return movVertex5Operation.Invoke(time);
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}
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internal override void UpdateCoordinate(uint tick)
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internal override void UpdateCoordinate(int tick)
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{
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uint nowTick = tick - BornTime;
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int nowTick = tick - BornTime;
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Vector4 origin = coordinate.origin.vec;
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vertexMat.vec0 = origin + movVertex0(nowTick).vec;
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vertexMat.vec1 = origin + movVertex1(nowTick).vec;
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