daily update on 20231104 by nitload youmu

This commit is contained in:
Nitload
2023-11-04 07:28:34 +08:00
parent 588a61d514
commit 9933ced8f4
368 changed files with 171636 additions and 109434 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,325 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "glad/glsc2.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
static void glad_gl_load_GL_SC_VERSION_2_0(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SC_VERSION_2_0) return;
context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)load(userptr, "glActiveTexture");
context->BindBuffer = (PFNGLBINDBUFFERPROC)load(userptr, "glBindBuffer");
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
context->BindTexture = (PFNGLBINDTEXTUREPROC)load(userptr, "glBindTexture");
context->BlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
context->BlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(userptr, "glBlendEquationSeparate");
context->BlendFunc = (PFNGLBLENDFUNCPROC)load(userptr, "glBlendFunc");
context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(userptr, "glBlendFuncSeparate");
context->BufferData = (PFNGLBUFFERDATAPROC)load(userptr, "glBufferData");
context->BufferSubData = (PFNGLBUFFERSUBDATAPROC)load(userptr, "glBufferSubData");
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
context->Clear = (PFNGLCLEARPROC)load(userptr, "glClear");
context->ClearColor = (PFNGLCLEARCOLORPROC)load(userptr, "glClearColor");
context->ClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
context->ClearStencil = (PFNGLCLEARSTENCILPROC)load(userptr, "glClearStencil");
context->ColorMask = (PFNGLCOLORMASKPROC)load(userptr, "glColorMask");
context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(userptr, "glCompressedTexSubImage2D");
context->CreateProgram = (PFNGLCREATEPROGRAMPROC)load(userptr, "glCreateProgram");
context->CullFace = (PFNGLCULLFACEPROC)load(userptr, "glCullFace");
context->DepthFunc = (PFNGLDEPTHFUNCPROC)load(userptr, "glDepthFunc");
context->DepthMask = (PFNGLDEPTHMASKPROC)load(userptr, "glDepthMask");
context->DepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
context->Disable = (PFNGLDISABLEPROC)load(userptr, "glDisable");
context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(userptr, "glDisableVertexAttribArray");
context->DrawArrays = (PFNGLDRAWARRAYSPROC)load(userptr, "glDrawArrays");
context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(userptr, "glDrawRangeElements");
context->Enable = (PFNGLENABLEPROC)load(userptr, "glEnable");
context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(userptr, "glEnableVertexAttribArray");
context->Finish = (PFNGLFINISHPROC)load(userptr, "glFinish");
context->Flush = (PFNGLFLUSHPROC)load(userptr, "glFlush");
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
context->FrontFace = (PFNGLFRONTFACEPROC)load(userptr, "glFrontFace");
context->GenBuffers = (PFNGLGENBUFFERSPROC)load(userptr, "glGenBuffers");
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
context->GenTextures = (PFNGLGENTEXTURESPROC)load(userptr, "glGenTextures");
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(userptr, "glGetAttribLocation");
context->GetBooleanv = (PFNGLGETBOOLEANVPROC)load(userptr, "glGetBooleanv");
context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(userptr, "glGetBufferParameteriv");
context->GetError = (PFNGLGETERRORPROC)load(userptr, "glGetError");
context->GetFloatv = (PFNGLGETFLOATVPROC)load(userptr, "glGetFloatv");
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(userptr, "glGetGraphicsResetStatus");
context->GetIntegerv = (PFNGLGETINTEGERVPROC)load(userptr, "glGetIntegerv");
context->GetProgramiv = (PFNGLGETPROGRAMIVPROC)load(userptr, "glGetProgramiv");
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(userptr, "glGetTexParameterfv");
context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(userptr, "glGetTexParameteriv");
context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(userptr, "glGetUniformLocation");
context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(userptr, "glGetVertexAttribPointerv");
context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(userptr, "glGetVertexAttribfv");
context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(userptr, "glGetVertexAttribiv");
context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(userptr, "glGetnUniformfv");
context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(userptr, "glGetnUniformiv");
context->Hint = (PFNGLHINTPROC)load(userptr, "glHint");
context->IsEnabled = (PFNGLISENABLEDPROC)load(userptr, "glIsEnabled");
context->LineWidth = (PFNGLLINEWIDTHPROC)load(userptr, "glLineWidth");
context->PixelStorei = (PFNGLPIXELSTOREIPROC)load(userptr, "glPixelStorei");
context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(userptr, "glPolygonOffset");
context->ProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
context->ReadnPixels = (PFNGLREADNPIXELSPROC)load(userptr, "glReadnPixels");
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(userptr, "glSampleCoverage");
context->Scissor = (PFNGLSCISSORPROC)load(userptr, "glScissor");
context->StencilFunc = (PFNGLSTENCILFUNCPROC)load(userptr, "glStencilFunc");
context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(userptr, "glStencilFuncSeparate");
context->StencilMask = (PFNGLSTENCILMASKPROC)load(userptr, "glStencilMask");
context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(userptr, "glStencilMaskSeparate");
context->StencilOp = (PFNGLSTENCILOPPROC)load(userptr, "glStencilOp");
context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(userptr, "glStencilOpSeparate");
context->TexParameterf = (PFNGLTEXPARAMETERFPROC)load(userptr, "glTexParameterf");
context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(userptr, "glTexParameterfv");
context->TexParameteri = (PFNGLTEXPARAMETERIPROC)load(userptr, "glTexParameteri");
context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(userptr, "glTexParameteriv");
context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(userptr, "glTexSubImage2D");
context->Uniform1f = (PFNGLUNIFORM1FPROC)load(userptr, "glUniform1f");
context->Uniform1fv = (PFNGLUNIFORM1FVPROC)load(userptr, "glUniform1fv");
context->Uniform1i = (PFNGLUNIFORM1IPROC)load(userptr, "glUniform1i");
context->Uniform1iv = (PFNGLUNIFORM1IVPROC)load(userptr, "glUniform1iv");
context->Uniform2f = (PFNGLUNIFORM2FPROC)load(userptr, "glUniform2f");
context->Uniform2fv = (PFNGLUNIFORM2FVPROC)load(userptr, "glUniform2fv");
context->Uniform2i = (PFNGLUNIFORM2IPROC)load(userptr, "glUniform2i");
context->Uniform2iv = (PFNGLUNIFORM2IVPROC)load(userptr, "glUniform2iv");
context->Uniform3f = (PFNGLUNIFORM3FPROC)load(userptr, "glUniform3f");
context->Uniform3fv = (PFNGLUNIFORM3FVPROC)load(userptr, "glUniform3fv");
context->Uniform3i = (PFNGLUNIFORM3IPROC)load(userptr, "glUniform3i");
context->Uniform3iv = (PFNGLUNIFORM3IVPROC)load(userptr, "glUniform3iv");
context->Uniform4f = (PFNGLUNIFORM4FPROC)load(userptr, "glUniform4f");
context->Uniform4fv = (PFNGLUNIFORM4FVPROC)load(userptr, "glUniform4fv");
context->Uniform4i = (PFNGLUNIFORM4IPROC)load(userptr, "glUniform4i");
context->Uniform4iv = (PFNGLUNIFORM4IVPROC)load(userptr, "glUniform4iv");
context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(userptr, "glUniformMatrix2fv");
context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(userptr, "glUniformMatrix3fv");
context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(userptr, "glUniformMatrix4fv");
context->UseProgram = (PFNGLUSEPROGRAMPROC)load(userptr, "glUseProgram");
context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(userptr, "glVertexAttrib1f");
context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(userptr, "glVertexAttrib1fv");
context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(userptr, "glVertexAttrib2f");
context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(userptr, "glVertexAttrib2fv");
context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(userptr, "glVertexAttrib3f");
context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(userptr, "glVertexAttrib3fv");
context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(userptr, "glVertexAttrib4f");
context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(userptr, "glVertexAttrib4fv");
context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(userptr, "glVertexAttribPointer");
context->Viewport = (PFNGLVIEWPORTPROC)load(userptr, "glViewport");
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int glad_gl_get_extensions(GladGLSC2Context* context, int version, const char** out_exts, unsigned int* out_num_exts_i, char*** out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
if (GLAD_VERSION_MAJOR(version) < 3) {
#else
GLAD_UNUSED(version);
GLAD_UNUSED(out_num_exts_i);
GLAD_UNUSED(out_exts_i);
#endif
if (context->GetString == NULL) {
return 0;
}
*out_exts = (const char*)context->GetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
}
else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (context->GetStringi == NULL || context->GetIntegerv == NULL) {
return 0;
}
context->GetIntegerv(GL_NUM_EXTENSIONS, (int*)&num_exts_i);
if (num_exts_i > 0) {
exts_i = (char**)malloc(num_exts_i * (sizeof * exts_i));
}
if (exts_i == NULL) {
return 0;
}
for (index = 0; index < num_exts_i; index++) {
const char* gl_str_tmp = (const char*)context->GetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char* local_str = (char*)malloc(len * sizeof(char));
if (local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void glad_gl_free_extensions(char** exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
free((void*)(exts_i[index]));
}
free((void*)exts_i);
exts_i = NULL;
}
}
static int glad_gl_has_extension(int version, const char* exts, unsigned int num_exts_i, char** exts_i, const char* ext) {
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
const char* extensions;
const char* loc;
const char* terminator;
extensions = exts;
if (extensions == NULL || ext == NULL) {
return 0;
}
while (1) {
loc = strstr(extensions, ext);
if (loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
else {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
const char* e = exts_i[index];
if (strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void* userptr, const char* name) {
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
}
static int glad_gl_find_extensions_glsc2(GladGLSC2Context* context, int version) {
const char* exts = NULL;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0;
context->EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
context->IMG_pvric_end_to_end_signature = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_pvric_end_to_end_signature");
context->IMG_tile_region_protection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_tile_region_protection");
context->OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
context->OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
context->OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8");
context->OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_glsc2(GladGLSC2Context* context) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*)context->GetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
context->SC_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLSC2ContextUserPtr(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
int version;
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
if (context->GetString == NULL) return 0;
if (context->GetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_glsc2(context);
glad_gl_load_GL_SC_VERSION_2_0(context, load, userptr);
if (!glad_gl_find_extensions_glsc2(context, version)) return 0;
return version;
}
int gladLoadGLSC2Context(GladGLSC2Context* context, GLADloadfunc load) {
return gladLoadGLSC2ContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,795 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glx.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GLX_VERSION_1_0 = 0;
int GLAD_GLX_VERSION_1_1 = 0;
int GLAD_GLX_VERSION_1_2 = 0;
int GLAD_GLX_VERSION_1_3 = 0;
int GLAD_GLX_VERSION_1_4 = 0;
int GLAD_GLX_3DFX_multisample = 0;
int GLAD_GLX_AMD_gpu_association = 0;
int GLAD_GLX_ARB_context_flush_control = 0;
int GLAD_GLX_ARB_create_context = 0;
int GLAD_GLX_ARB_create_context_no_error = 0;
int GLAD_GLX_ARB_create_context_profile = 0;
int GLAD_GLX_ARB_create_context_robustness = 0;
int GLAD_GLX_ARB_fbconfig_float = 0;
int GLAD_GLX_ARB_framebuffer_sRGB = 0;
int GLAD_GLX_ARB_get_proc_address = 0;
int GLAD_GLX_ARB_multisample = 0;
int GLAD_GLX_ARB_robustness_application_isolation = 0;
int GLAD_GLX_ARB_robustness_share_group_isolation = 0;
int GLAD_GLX_ARB_vertex_buffer_object = 0;
int GLAD_GLX_EXT_buffer_age = 0;
int GLAD_GLX_EXT_context_priority = 0;
int GLAD_GLX_EXT_create_context_es2_profile = 0;
int GLAD_GLX_EXT_create_context_es_profile = 0;
int GLAD_GLX_EXT_fbconfig_packed_float = 0;
int GLAD_GLX_EXT_framebuffer_sRGB = 0;
int GLAD_GLX_EXT_get_drawable_type = 0;
int GLAD_GLX_EXT_import_context = 0;
int GLAD_GLX_EXT_libglvnd = 0;
int GLAD_GLX_EXT_no_config_context = 0;
int GLAD_GLX_EXT_stereo_tree = 0;
int GLAD_GLX_EXT_swap_control = 0;
int GLAD_GLX_EXT_swap_control_tear = 0;
int GLAD_GLX_EXT_texture_from_pixmap = 0;
int GLAD_GLX_EXT_visual_info = 0;
int GLAD_GLX_EXT_visual_rating = 0;
int GLAD_GLX_INTEL_swap_event = 0;
int GLAD_GLX_MESA_agp_offset = 0;
int GLAD_GLX_MESA_copy_sub_buffer = 0;
int GLAD_GLX_MESA_pixmap_colormap = 0;
int GLAD_GLX_MESA_query_renderer = 0;
int GLAD_GLX_MESA_release_buffers = 0;
int GLAD_GLX_MESA_set_3dfx_mode = 0;
int GLAD_GLX_MESA_swap_control = 0;
int GLAD_GLX_NV_copy_buffer = 0;
int GLAD_GLX_NV_copy_image = 0;
int GLAD_GLX_NV_delay_before_swap = 0;
int GLAD_GLX_NV_float_buffer = 0;
int GLAD_GLX_NV_multigpu_context = 0;
int GLAD_GLX_NV_multisample_coverage = 0;
int GLAD_GLX_NV_present_video = 0;
int GLAD_GLX_NV_robustness_video_memory_purge = 0;
int GLAD_GLX_NV_swap_group = 0;
int GLAD_GLX_NV_video_capture = 0;
int GLAD_GLX_NV_video_out = 0;
int GLAD_GLX_OML_swap_method = 0;
int GLAD_GLX_OML_sync_control = 0;
int GLAD_GLX_SGIS_blended_overlay = 0;
int GLAD_GLX_SGIS_multisample = 0;
int GLAD_GLX_SGIS_shared_multisample = 0;
int GLAD_GLX_SGIX_fbconfig = 0;
int GLAD_GLX_SGIX_hyperpipe = 0;
int GLAD_GLX_SGIX_pbuffer = 0;
int GLAD_GLX_SGIX_swap_barrier = 0;
int GLAD_GLX_SGIX_swap_group = 0;
int GLAD_GLX_SGIX_video_resize = 0;
int GLAD_GLX_SGIX_visual_select_group = 0;
int GLAD_GLX_SGI_cushion = 0;
int GLAD_GLX_SGI_make_current_read = 0;
int GLAD_GLX_SGI_swap_control = 0;
int GLAD_GLX_SGI_video_sync = 0;
int GLAD_GLX_SUN_get_transparent_index = 0;
PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;
PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;
PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;
PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;
PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;
PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;
PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;
PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;
PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;
PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;
PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;
PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;
PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;
PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;
PFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;
PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;
PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;
PFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;
PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;
PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;
PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;
PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;
PFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;
PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;
PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;
PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;
PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;
PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;
PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;
PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;
PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;
PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;
PFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;
PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;
PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;
PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;
PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;
PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;
PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;
PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;
PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;
PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;
PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;
PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;
PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;
PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;
PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;
PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;
PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;
PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;
PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;
PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;
PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;
PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;
PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;
PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;
PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;
PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;
PFNGLXISDIRECTPROC glad_glXIsDirect = NULL;
PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;
PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;
PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;
PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;
PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;
PFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;
PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;
PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;
PFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;
PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;
PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;
PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;
PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;
PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;
PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;
PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;
PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;
PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;
PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;
PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;
PFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;
PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;
PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;
PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;
PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;
PFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;
PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;
PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;
PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;
PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;
PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;
PFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;
PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;
PFNGLXWAITGLPROC glad_glXWaitGL = NULL;
PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;
PFNGLXWAITXPROC glad_glXWaitX = NULL;
static void glad_glx_load_GLX_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_0) return;
glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC) load(userptr, "glXChooseVisual");
glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC) load(userptr, "glXCopyContext");
glad_glXCreateContext = (PFNGLXCREATECONTEXTPROC) load(userptr, "glXCreateContext");
glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC) load(userptr, "glXCreateGLXPixmap");
glad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) load(userptr, "glXDestroyContext");
glad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC) load(userptr, "glXDestroyGLXPixmap");
glad_glXGetConfig = (PFNGLXGETCONFIGPROC) load(userptr, "glXGetConfig");
glad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) load(userptr, "glXGetCurrentContext");
glad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC) load(userptr, "glXGetCurrentDrawable");
glad_glXIsDirect = (PFNGLXISDIRECTPROC) load(userptr, "glXIsDirect");
glad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC) load(userptr, "glXMakeCurrent");
glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC) load(userptr, "glXQueryExtension");
glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion");
glad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC) load(userptr, "glXSwapBuffers");
glad_glXUseXFont = (PFNGLXUSEXFONTPROC) load(userptr, "glXUseXFont");
glad_glXWaitGL = (PFNGLXWAITGLPROC) load(userptr, "glXWaitGL");
glad_glXWaitX = (PFNGLXWAITXPROC) load(userptr, "glXWaitX");
}
static void glad_glx_load_GLX_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_1) return;
glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) load(userptr, "glXGetClientString");
glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) load(userptr, "glXQueryExtensionsString");
glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC) load(userptr, "glXQueryServerString");
}
static void glad_glx_load_GLX_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_2) return;
glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC) load(userptr, "glXGetCurrentDisplay");
}
static void glad_glx_load_GLX_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_3) return;
glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) load(userptr, "glXChooseFBConfig");
glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) load(userptr, "glXCreateNewContext");
glad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) load(userptr, "glXCreatePbuffer");
glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC) load(userptr, "glXCreatePixmap");
glad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC) load(userptr, "glXCreateWindow");
glad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) load(userptr, "glXDestroyPbuffer");
glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC) load(userptr, "glXDestroyPixmap");
glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC) load(userptr, "glXDestroyWindow");
glad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC) load(userptr, "glXGetCurrentReadDrawable");
glad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) load(userptr, "glXGetFBConfigAttrib");
glad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC) load(userptr, "glXGetFBConfigs");
glad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC) load(userptr, "glXGetSelectedEvent");
glad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) load(userptr, "glXGetVisualFromFBConfig");
glad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC) load(userptr, "glXMakeContextCurrent");
glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC) load(userptr, "glXQueryContext");
glad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) load(userptr, "glXQueryDrawable");
glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC) load(userptr, "glXSelectEvent");
}
static void glad_glx_load_GLX_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_4) return;
glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC) load(userptr, "glXGetProcAddress");
}
static void glad_glx_load_GLX_AMD_gpu_association( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_AMD_gpu_association) return;
glad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) load(userptr, "glXBlitContextFramebufferAMD");
glad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) load(userptr, "glXCreateAssociatedContextAMD");
glad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) load(userptr, "glXCreateAssociatedContextAttribsAMD");
glad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) load(userptr, "glXDeleteAssociatedContextAMD");
glad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC) load(userptr, "glXGetContextGPUIDAMD");
glad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) load(userptr, "glXGetCurrentAssociatedContextAMD");
glad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC) load(userptr, "glXGetGPUIDsAMD");
glad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC) load(userptr, "glXGetGPUInfoAMD");
glad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) load(userptr, "glXMakeAssociatedContextCurrentAMD");
}
static void glad_glx_load_GLX_ARB_create_context( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_ARB_create_context) return;
glad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) load(userptr, "glXCreateContextAttribsARB");
}
static void glad_glx_load_GLX_ARB_get_proc_address( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_ARB_get_proc_address) return;
glad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC) load(userptr, "glXGetProcAddressARB");
}
static void glad_glx_load_GLX_EXT_import_context( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_import_context) return;
glad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC) load(userptr, "glXFreeContextEXT");
glad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC) load(userptr, "glXGetContextIDEXT");
glad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC) load(userptr, "glXGetCurrentDisplayEXT");
glad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC) load(userptr, "glXImportContextEXT");
glad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC) load(userptr, "glXQueryContextInfoEXT");
}
static void glad_glx_load_GLX_EXT_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_swap_control) return;
glad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) load(userptr, "glXSwapIntervalEXT");
}
static void glad_glx_load_GLX_EXT_texture_from_pixmap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_texture_from_pixmap) return;
glad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC) load(userptr, "glXBindTexImageEXT");
glad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC) load(userptr, "glXReleaseTexImageEXT");
}
static void glad_glx_load_GLX_MESA_agp_offset( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_agp_offset) return;
glad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC) load(userptr, "glXGetAGPOffsetMESA");
}
static void glad_glx_load_GLX_MESA_copy_sub_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_copy_sub_buffer) return;
glad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC) load(userptr, "glXCopySubBufferMESA");
}
static void glad_glx_load_GLX_MESA_pixmap_colormap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_pixmap_colormap) return;
glad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC) load(userptr, "glXCreateGLXPixmapMESA");
}
static void glad_glx_load_GLX_MESA_query_renderer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_query_renderer) return;
glad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) load(userptr, "glXQueryCurrentRendererIntegerMESA");
glad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) load(userptr, "glXQueryCurrentRendererStringMESA");
glad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC) load(userptr, "glXQueryRendererIntegerMESA");
glad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC) load(userptr, "glXQueryRendererStringMESA");
}
static void glad_glx_load_GLX_MESA_release_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_release_buffers) return;
glad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC) load(userptr, "glXReleaseBuffersMESA");
}
static void glad_glx_load_GLX_MESA_set_3dfx_mode( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_set_3dfx_mode) return;
glad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC) load(userptr, "glXSet3DfxModeMESA");
}
static void glad_glx_load_GLX_MESA_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_swap_control) return;
glad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) load(userptr, "glXGetSwapIntervalMESA");
glad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) load(userptr, "glXSwapIntervalMESA");
}
static void glad_glx_load_GLX_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_copy_buffer) return;
glad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC) load(userptr, "glXCopyBufferSubDataNV");
glad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) load(userptr, "glXNamedCopyBufferSubDataNV");
}
static void glad_glx_load_GLX_NV_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_copy_image) return;
glad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC) load(userptr, "glXCopyImageSubDataNV");
}
static void glad_glx_load_GLX_NV_delay_before_swap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_delay_before_swap) return;
glad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC) load(userptr, "glXDelayBeforeSwapNV");
}
static void glad_glx_load_GLX_NV_present_video( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_present_video) return;
glad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC) load(userptr, "glXBindVideoDeviceNV");
glad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC) load(userptr, "glXEnumerateVideoDevicesNV");
}
static void glad_glx_load_GLX_NV_swap_group( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_swap_group) return;
glad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC) load(userptr, "glXBindSwapBarrierNV");
glad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC) load(userptr, "glXJoinSwapGroupNV");
glad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC) load(userptr, "glXQueryFrameCountNV");
glad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC) load(userptr, "glXQueryMaxSwapGroupsNV");
glad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC) load(userptr, "glXQuerySwapGroupNV");
glad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC) load(userptr, "glXResetFrameCountNV");
}
static void glad_glx_load_GLX_NV_video_capture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_video_capture) return;
glad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXBindVideoCaptureDeviceNV");
glad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) load(userptr, "glXEnumerateVideoCaptureDevicesNV");
glad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXLockVideoCaptureDeviceNV");
glad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXQueryVideoCaptureDeviceNV");
glad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXReleaseVideoCaptureDeviceNV");
}
static void glad_glx_load_GLX_NV_video_out( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_video_out) return;
glad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC) load(userptr, "glXBindVideoImageNV");
glad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC) load(userptr, "glXGetVideoDeviceNV");
glad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC) load(userptr, "glXGetVideoInfoNV");
glad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC) load(userptr, "glXReleaseVideoDeviceNV");
glad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC) load(userptr, "glXReleaseVideoImageNV");
glad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC) load(userptr, "glXSendPbufferToVideoNV");
}
static void glad_glx_load_GLX_OML_sync_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_OML_sync_control) return;
glad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC) load(userptr, "glXGetMscRateOML");
glad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC) load(userptr, "glXGetSyncValuesOML");
glad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC) load(userptr, "glXSwapBuffersMscOML");
glad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC) load(userptr, "glXWaitForMscOML");
glad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC) load(userptr, "glXWaitForSbcOML");
}
static void glad_glx_load_GLX_SGIX_fbconfig( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_fbconfig) return;
glad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC) load(userptr, "glXChooseFBConfigSGIX");
glad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) load(userptr, "glXCreateContextWithConfigSGIX");
glad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) load(userptr, "glXCreateGLXPixmapWithConfigSGIX");
glad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC) load(userptr, "glXGetFBConfigAttribSGIX");
glad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) load(userptr, "glXGetFBConfigFromVisualSGIX");
glad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) load(userptr, "glXGetVisualFromFBConfigSGIX");
}
static void glad_glx_load_GLX_SGIX_hyperpipe( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_hyperpipe) return;
glad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC) load(userptr, "glXBindHyperpipeSGIX");
glad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) load(userptr, "glXDestroyHyperpipeConfigSGIX");
glad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC) load(userptr, "glXHyperpipeAttribSGIX");
glad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC) load(userptr, "glXHyperpipeConfigSGIX");
glad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) load(userptr, "glXQueryHyperpipeAttribSGIX");
glad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) load(userptr, "glXQueryHyperpipeBestAttribSGIX");
glad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) load(userptr, "glXQueryHyperpipeConfigSGIX");
glad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) load(userptr, "glXQueryHyperpipeNetworkSGIX");
}
static void glad_glx_load_GLX_SGIX_pbuffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_pbuffer) return;
glad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC) load(userptr, "glXCreateGLXPbufferSGIX");
glad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC) load(userptr, "glXDestroyGLXPbufferSGIX");
glad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC) load(userptr, "glXGetSelectedEventSGIX");
glad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC) load(userptr, "glXQueryGLXPbufferSGIX");
glad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC) load(userptr, "glXSelectEventSGIX");
}
static void glad_glx_load_GLX_SGIX_swap_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_swap_barrier) return;
glad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC) load(userptr, "glXBindSwapBarrierSGIX");
glad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) load(userptr, "glXQueryMaxSwapBarriersSGIX");
}
static void glad_glx_load_GLX_SGIX_swap_group( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_swap_group) return;
glad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC) load(userptr, "glXJoinSwapGroupSGIX");
}
static void glad_glx_load_GLX_SGIX_video_resize( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_video_resize) return;
glad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC) load(userptr, "glXBindChannelToWindowSGIX");
glad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC) load(userptr, "glXChannelRectSGIX");
glad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC) load(userptr, "glXChannelRectSyncSGIX");
glad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC) load(userptr, "glXQueryChannelDeltasSGIX");
glad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC) load(userptr, "glXQueryChannelRectSGIX");
}
static void glad_glx_load_GLX_SGI_cushion( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_cushion) return;
glad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC) load(userptr, "glXCushionSGI");
}
static void glad_glx_load_GLX_SGI_make_current_read( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_make_current_read) return;
glad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC) load(userptr, "glXGetCurrentReadDrawableSGI");
glad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC) load(userptr, "glXMakeCurrentReadSGI");
}
static void glad_glx_load_GLX_SGI_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_swap_control) return;
glad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) load(userptr, "glXSwapIntervalSGI");
}
static void glad_glx_load_GLX_SGI_video_sync( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_video_sync) return;
glad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC) load(userptr, "glXGetVideoSyncSGI");
glad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC) load(userptr, "glXWaitVideoSyncSGI");
}
static void glad_glx_load_GLX_SUN_get_transparent_index( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SUN_get_transparent_index) return;
glad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC) load(userptr, "glXGetTransparentIndexSUN");
}
static int glad_glx_has_extension(Display *display, int screen, const char *ext) {
#ifndef GLX_VERSION_1_1
GLAD_UNUSED(display);
GLAD_UNUSED(screen);
GLAD_UNUSED(ext);
#else
const char *terminator;
const char *loc;
const char *extensions;
if (glXQueryExtensionsString == NULL) {
return 0;
}
extensions = glXQueryExtensionsString(display, screen);
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL)
break;
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#endif
return 0;
}
static GLADapiproc glad_glx_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_glx_find_extensions(Display *display, int screen) {
GLAD_GLX_3DFX_multisample = glad_glx_has_extension(display, screen, "GLX_3DFX_multisample");
GLAD_GLX_AMD_gpu_association = glad_glx_has_extension(display, screen, "GLX_AMD_gpu_association");
GLAD_GLX_ARB_context_flush_control = glad_glx_has_extension(display, screen, "GLX_ARB_context_flush_control");
GLAD_GLX_ARB_create_context = glad_glx_has_extension(display, screen, "GLX_ARB_create_context");
GLAD_GLX_ARB_create_context_no_error = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_no_error");
GLAD_GLX_ARB_create_context_profile = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_profile");
GLAD_GLX_ARB_create_context_robustness = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_robustness");
GLAD_GLX_ARB_fbconfig_float = glad_glx_has_extension(display, screen, "GLX_ARB_fbconfig_float");
GLAD_GLX_ARB_framebuffer_sRGB = glad_glx_has_extension(display, screen, "GLX_ARB_framebuffer_sRGB");
GLAD_GLX_ARB_get_proc_address = glad_glx_has_extension(display, screen, "GLX_ARB_get_proc_address");
GLAD_GLX_ARB_multisample = glad_glx_has_extension(display, screen, "GLX_ARB_multisample");
GLAD_GLX_ARB_robustness_application_isolation = glad_glx_has_extension(display, screen, "GLX_ARB_robustness_application_isolation");
GLAD_GLX_ARB_robustness_share_group_isolation = glad_glx_has_extension(display, screen, "GLX_ARB_robustness_share_group_isolation");
GLAD_GLX_ARB_vertex_buffer_object = glad_glx_has_extension(display, screen, "GLX_ARB_vertex_buffer_object");
GLAD_GLX_EXT_buffer_age = glad_glx_has_extension(display, screen, "GLX_EXT_buffer_age");
GLAD_GLX_EXT_context_priority = glad_glx_has_extension(display, screen, "GLX_EXT_context_priority");
GLAD_GLX_EXT_create_context_es2_profile = glad_glx_has_extension(display, screen, "GLX_EXT_create_context_es2_profile");
GLAD_GLX_EXT_create_context_es_profile = glad_glx_has_extension(display, screen, "GLX_EXT_create_context_es_profile");
GLAD_GLX_EXT_fbconfig_packed_float = glad_glx_has_extension(display, screen, "GLX_EXT_fbconfig_packed_float");
GLAD_GLX_EXT_framebuffer_sRGB = glad_glx_has_extension(display, screen, "GLX_EXT_framebuffer_sRGB");
GLAD_GLX_EXT_get_drawable_type = glad_glx_has_extension(display, screen, "GLX_EXT_get_drawable_type");
GLAD_GLX_EXT_import_context = glad_glx_has_extension(display, screen, "GLX_EXT_import_context");
GLAD_GLX_EXT_libglvnd = glad_glx_has_extension(display, screen, "GLX_EXT_libglvnd");
GLAD_GLX_EXT_no_config_context = glad_glx_has_extension(display, screen, "GLX_EXT_no_config_context");
GLAD_GLX_EXT_stereo_tree = glad_glx_has_extension(display, screen, "GLX_EXT_stereo_tree");
GLAD_GLX_EXT_swap_control = glad_glx_has_extension(display, screen, "GLX_EXT_swap_control");
GLAD_GLX_EXT_swap_control_tear = glad_glx_has_extension(display, screen, "GLX_EXT_swap_control_tear");
GLAD_GLX_EXT_texture_from_pixmap = glad_glx_has_extension(display, screen, "GLX_EXT_texture_from_pixmap");
GLAD_GLX_EXT_visual_info = glad_glx_has_extension(display, screen, "GLX_EXT_visual_info");
GLAD_GLX_EXT_visual_rating = glad_glx_has_extension(display, screen, "GLX_EXT_visual_rating");
GLAD_GLX_INTEL_swap_event = glad_glx_has_extension(display, screen, "GLX_INTEL_swap_event");
GLAD_GLX_MESA_agp_offset = glad_glx_has_extension(display, screen, "GLX_MESA_agp_offset");
GLAD_GLX_MESA_copy_sub_buffer = glad_glx_has_extension(display, screen, "GLX_MESA_copy_sub_buffer");
GLAD_GLX_MESA_pixmap_colormap = glad_glx_has_extension(display, screen, "GLX_MESA_pixmap_colormap");
GLAD_GLX_MESA_query_renderer = glad_glx_has_extension(display, screen, "GLX_MESA_query_renderer");
GLAD_GLX_MESA_release_buffers = glad_glx_has_extension(display, screen, "GLX_MESA_release_buffers");
GLAD_GLX_MESA_set_3dfx_mode = glad_glx_has_extension(display, screen, "GLX_MESA_set_3dfx_mode");
GLAD_GLX_MESA_swap_control = glad_glx_has_extension(display, screen, "GLX_MESA_swap_control");
GLAD_GLX_NV_copy_buffer = glad_glx_has_extension(display, screen, "GLX_NV_copy_buffer");
GLAD_GLX_NV_copy_image = glad_glx_has_extension(display, screen, "GLX_NV_copy_image");
GLAD_GLX_NV_delay_before_swap = glad_glx_has_extension(display, screen, "GLX_NV_delay_before_swap");
GLAD_GLX_NV_float_buffer = glad_glx_has_extension(display, screen, "GLX_NV_float_buffer");
GLAD_GLX_NV_multigpu_context = glad_glx_has_extension(display, screen, "GLX_NV_multigpu_context");
GLAD_GLX_NV_multisample_coverage = glad_glx_has_extension(display, screen, "GLX_NV_multisample_coverage");
GLAD_GLX_NV_present_video = glad_glx_has_extension(display, screen, "GLX_NV_present_video");
GLAD_GLX_NV_robustness_video_memory_purge = glad_glx_has_extension(display, screen, "GLX_NV_robustness_video_memory_purge");
GLAD_GLX_NV_swap_group = glad_glx_has_extension(display, screen, "GLX_NV_swap_group");
GLAD_GLX_NV_video_capture = glad_glx_has_extension(display, screen, "GLX_NV_video_capture");
GLAD_GLX_NV_video_out = glad_glx_has_extension(display, screen, "GLX_NV_video_out");
GLAD_GLX_OML_swap_method = glad_glx_has_extension(display, screen, "GLX_OML_swap_method");
GLAD_GLX_OML_sync_control = glad_glx_has_extension(display, screen, "GLX_OML_sync_control");
GLAD_GLX_SGIS_blended_overlay = glad_glx_has_extension(display, screen, "GLX_SGIS_blended_overlay");
GLAD_GLX_SGIS_multisample = glad_glx_has_extension(display, screen, "GLX_SGIS_multisample");
GLAD_GLX_SGIS_shared_multisample = glad_glx_has_extension(display, screen, "GLX_SGIS_shared_multisample");
GLAD_GLX_SGIX_fbconfig = glad_glx_has_extension(display, screen, "GLX_SGIX_fbconfig");
GLAD_GLX_SGIX_hyperpipe = glad_glx_has_extension(display, screen, "GLX_SGIX_hyperpipe");
GLAD_GLX_SGIX_pbuffer = glad_glx_has_extension(display, screen, "GLX_SGIX_pbuffer");
GLAD_GLX_SGIX_swap_barrier = glad_glx_has_extension(display, screen, "GLX_SGIX_swap_barrier");
GLAD_GLX_SGIX_swap_group = glad_glx_has_extension(display, screen, "GLX_SGIX_swap_group");
GLAD_GLX_SGIX_video_resize = glad_glx_has_extension(display, screen, "GLX_SGIX_video_resize");
GLAD_GLX_SGIX_visual_select_group = glad_glx_has_extension(display, screen, "GLX_SGIX_visual_select_group");
GLAD_GLX_SGI_cushion = glad_glx_has_extension(display, screen, "GLX_SGI_cushion");
GLAD_GLX_SGI_make_current_read = glad_glx_has_extension(display, screen, "GLX_SGI_make_current_read");
GLAD_GLX_SGI_swap_control = glad_glx_has_extension(display, screen, "GLX_SGI_swap_control");
GLAD_GLX_SGI_video_sync = glad_glx_has_extension(display, screen, "GLX_SGI_video_sync");
GLAD_GLX_SUN_get_transparent_index = glad_glx_has_extension(display, screen, "GLX_SUN_get_transparent_index");
return 1;
}
static int glad_glx_find_core_glx(Display **display, int *screen) {
int major = 0, minor = 0;
if(*display == NULL) {
#ifdef GLAD_GLX_NO_X11
GLAD_UNUSED(screen);
return 0;
#else
*display = XOpenDisplay(0);
if (*display == NULL) {
return 0;
}
*screen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(*display));
#endif
}
glXQueryVersion(*display, &major, &minor);
GLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr) {
int version;
glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion");
if(glXQueryVersion == NULL) return 0;
version = glad_glx_find_core_glx(&display, &screen);
glad_glx_load_GLX_VERSION_1_0(load, userptr);
glad_glx_load_GLX_VERSION_1_1(load, userptr);
glad_glx_load_GLX_VERSION_1_2(load, userptr);
glad_glx_load_GLX_VERSION_1_3(load, userptr);
glad_glx_load_GLX_VERSION_1_4(load, userptr);
if (!glad_glx_find_extensions(display, screen)) return 0;
glad_glx_load_GLX_AMD_gpu_association(load, userptr);
glad_glx_load_GLX_ARB_create_context(load, userptr);
glad_glx_load_GLX_ARB_get_proc_address(load, userptr);
glad_glx_load_GLX_EXT_import_context(load, userptr);
glad_glx_load_GLX_EXT_swap_control(load, userptr);
glad_glx_load_GLX_EXT_texture_from_pixmap(load, userptr);
glad_glx_load_GLX_MESA_agp_offset(load, userptr);
glad_glx_load_GLX_MESA_copy_sub_buffer(load, userptr);
glad_glx_load_GLX_MESA_pixmap_colormap(load, userptr);
glad_glx_load_GLX_MESA_query_renderer(load, userptr);
glad_glx_load_GLX_MESA_release_buffers(load, userptr);
glad_glx_load_GLX_MESA_set_3dfx_mode(load, userptr);
glad_glx_load_GLX_MESA_swap_control(load, userptr);
glad_glx_load_GLX_NV_copy_buffer(load, userptr);
glad_glx_load_GLX_NV_copy_image(load, userptr);
glad_glx_load_GLX_NV_delay_before_swap(load, userptr);
glad_glx_load_GLX_NV_present_video(load, userptr);
glad_glx_load_GLX_NV_swap_group(load, userptr);
glad_glx_load_GLX_NV_video_capture(load, userptr);
glad_glx_load_GLX_NV_video_out(load, userptr);
glad_glx_load_GLX_OML_sync_control(load, userptr);
glad_glx_load_GLX_SGIX_fbconfig(load, userptr);
glad_glx_load_GLX_SGIX_hyperpipe(load, userptr);
glad_glx_load_GLX_SGIX_pbuffer(load, userptr);
glad_glx_load_GLX_SGIX_swap_barrier(load, userptr);
glad_glx_load_GLX_SGIX_swap_group(load, userptr);
glad_glx_load_GLX_SGIX_video_resize(load, userptr);
glad_glx_load_GLX_SGI_cushion(load, userptr);
glad_glx_load_GLX_SGI_make_current_read(load, userptr);
glad_glx_load_GLX_SGI_swap_control(load, userptr);
glad_glx_load_GLX_SGI_video_sync(load, userptr);
glad_glx_load_GLX_SUN_get_transparent_index(load, userptr);
return version;
}
int gladLoadGLX(Display *display, int screen, GLADloadfunc load) {
return gladLoadGLXUserPtr(display, screen, glad_glx_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_GLX
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void* (GLAD_API_PTR *GLADglxprocaddrfunc)(const char*);
static GLADapiproc glad_glx_get_proc(void *userptr, const char *name) {
return GLAD_GNUC_EXTENSION ((GLADapiproc (*)(const char *name)) userptr)(name);
}
static void* _glx_handle;
static void* glad_glx_dlopen_handle(void) {
static const char *NAMES[] = {
#if defined __CYGWIN__
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
if (_glx_handle == NULL) {
_glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _glx_handle;
}
int gladLoaderLoadGLX(Display *display, int screen) {
int version = 0;
void *handle = NULL;
int did_load = 0;
GLADglxprocaddrfunc loader;
did_load = _glx_handle == NULL;
handle = glad_glx_dlopen_handle();
if (handle != NULL) {
loader = (GLADglxprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
if (loader != NULL) {
version = gladLoadGLXUserPtr(display, screen, glad_glx_get_proc, GLAD_GNUC_EXTENSION (void*) loader);
}
if (!version && did_load) {
gladLoaderUnloadGLX();
}
}
return version;
}
void gladLoaderUnloadGLX() {
if (_glx_handle != NULL) {
glad_close_dlopen_handle(_glx_handle);
_glx_handle = NULL;
}
}
#endif /* GLAD_GLX */
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,593 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GLAD/wgl.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_WGL_VERSION_1_0 = 0;
int GLAD_WGL_3DFX_multisample = 0;
int GLAD_WGL_3DL_stereo_control = 0;
int GLAD_WGL_AMD_gpu_association = 0;
int GLAD_WGL_ARB_buffer_region = 0;
int GLAD_WGL_ARB_context_flush_control = 0;
int GLAD_WGL_ARB_create_context = 0;
int GLAD_WGL_ARB_create_context_no_error = 0;
int GLAD_WGL_ARB_create_context_profile = 0;
int GLAD_WGL_ARB_create_context_robustness = 0;
int GLAD_WGL_ARB_extensions_string = 0;
int GLAD_WGL_ARB_framebuffer_sRGB = 0;
int GLAD_WGL_ARB_make_current_read = 0;
int GLAD_WGL_ARB_multisample = 0;
int GLAD_WGL_ARB_pbuffer = 0;
int GLAD_WGL_ARB_pixel_format = 0;
int GLAD_WGL_ARB_pixel_format_float = 0;
int GLAD_WGL_ARB_render_texture = 0;
int GLAD_WGL_ARB_robustness_application_isolation = 0;
int GLAD_WGL_ARB_robustness_share_group_isolation = 0;
int GLAD_WGL_ATI_pixel_format_float = 0;
int GLAD_WGL_ATI_render_texture_rectangle = 0;
int GLAD_WGL_EXT_colorspace = 0;
int GLAD_WGL_EXT_create_context_es2_profile = 0;
int GLAD_WGL_EXT_create_context_es_profile = 0;
int GLAD_WGL_EXT_depth_float = 0;
int GLAD_WGL_EXT_display_color_table = 0;
int GLAD_WGL_EXT_extensions_string = 0;
int GLAD_WGL_EXT_framebuffer_sRGB = 0;
int GLAD_WGL_EXT_make_current_read = 0;
int GLAD_WGL_EXT_multisample = 0;
int GLAD_WGL_EXT_pbuffer = 0;
int GLAD_WGL_EXT_pixel_format = 0;
int GLAD_WGL_EXT_pixel_format_packed_float = 0;
int GLAD_WGL_EXT_swap_control = 0;
int GLAD_WGL_EXT_swap_control_tear = 0;
int GLAD_WGL_I3D_digital_video_control = 0;
int GLAD_WGL_I3D_gamma = 0;
int GLAD_WGL_I3D_genlock = 0;
int GLAD_WGL_I3D_image_buffer = 0;
int GLAD_WGL_I3D_swap_frame_lock = 0;
int GLAD_WGL_I3D_swap_frame_usage = 0;
int GLAD_WGL_NV_DX_interop = 0;
int GLAD_WGL_NV_DX_interop2 = 0;
int GLAD_WGL_NV_copy_image = 0;
int GLAD_WGL_NV_delay_before_swap = 0;
int GLAD_WGL_NV_float_buffer = 0;
int GLAD_WGL_NV_gpu_affinity = 0;
int GLAD_WGL_NV_multigpu_context = 0;
int GLAD_WGL_NV_multisample_coverage = 0;
int GLAD_WGL_NV_present_video = 0;
int GLAD_WGL_NV_render_depth_texture = 0;
int GLAD_WGL_NV_render_texture_rectangle = 0;
int GLAD_WGL_NV_swap_group = 0;
int GLAD_WGL_NV_vertex_array_range = 0;
int GLAD_WGL_NV_video_capture = 0;
int GLAD_WGL_NV_video_output = 0;
int GLAD_WGL_OML_sync_control = 0;
PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;
PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;
PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;
PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;
PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;
PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;
PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;
PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;
PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;
PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;
PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;
PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;
PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;
PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;
PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;
PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;
PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;
PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;
PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;
PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;
PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;
PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;
PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;
PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;
PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;
PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;
PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;
PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;
PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;
PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;
PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;
PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;
PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;
PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;
PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;
PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;
PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;
PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;
PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;
PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;
PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;
PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;
PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;
PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;
PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;
PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;
PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;
PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;
PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;
PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;
PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;
PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;
PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;
PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;
PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;
PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;
PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;
PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;
PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;
PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;
PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;
PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;
PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;
PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;
PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;
PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;
PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;
PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;
PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;
static void glad_wgl_load_WGL_3DL_stereo_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_3DL_stereo_control) return;
glad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(userptr, "wglSetStereoEmitterState3DL");
}
static void glad_wgl_load_WGL_AMD_gpu_association(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_AMD_gpu_association) return;
glad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(userptr, "wglBlitContextFramebufferAMD");
glad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(userptr, "wglCreateAssociatedContextAMD");
glad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(userptr, "wglCreateAssociatedContextAttribsAMD");
glad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(userptr, "wglDeleteAssociatedContextAMD");
glad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(userptr, "wglGetContextGPUIDAMD");
glad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(userptr, "wglGetCurrentAssociatedContextAMD");
glad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(userptr, "wglGetGPUIDsAMD");
glad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(userptr, "wglGetGPUInfoAMD");
glad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(userptr, "wglMakeAssociatedContextCurrentAMD");
}
static void glad_wgl_load_WGL_ARB_buffer_region(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_buffer_region) return;
glad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(userptr, "wglCreateBufferRegionARB");
glad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(userptr, "wglDeleteBufferRegionARB");
glad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(userptr, "wglRestoreBufferRegionARB");
glad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(userptr, "wglSaveBufferRegionARB");
}
static void glad_wgl_load_WGL_ARB_create_context(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_create_context) return;
glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(userptr, "wglCreateContextAttribsARB");
}
static void glad_wgl_load_WGL_ARB_extensions_string(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_extensions_string) return;
glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(userptr, "wglGetExtensionsStringARB");
}
static void glad_wgl_load_WGL_ARB_make_current_read(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_make_current_read) return;
glad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(userptr, "wglGetCurrentReadDCARB");
glad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(userptr, "wglMakeContextCurrentARB");
}
static void glad_wgl_load_WGL_ARB_pbuffer(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_pbuffer) return;
glad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(userptr, "wglCreatePbufferARB");
glad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(userptr, "wglDestroyPbufferARB");
glad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(userptr, "wglGetPbufferDCARB");
glad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(userptr, "wglQueryPbufferARB");
glad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(userptr, "wglReleasePbufferDCARB");
}
static void glad_wgl_load_WGL_ARB_pixel_format(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_pixel_format) return;
glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(userptr, "wglChoosePixelFormatARB");
glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(userptr, "wglGetPixelFormatAttribfvARB");
glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(userptr, "wglGetPixelFormatAttribivARB");
}
static void glad_wgl_load_WGL_ARB_render_texture(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_render_texture) return;
glad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(userptr, "wglBindTexImageARB");
glad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(userptr, "wglReleaseTexImageARB");
glad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(userptr, "wglSetPbufferAttribARB");
}
static void glad_wgl_load_WGL_EXT_display_color_table(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_display_color_table) return;
glad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglBindDisplayColorTableEXT");
glad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglCreateDisplayColorTableEXT");
glad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglDestroyDisplayColorTableEXT");
glad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglLoadDisplayColorTableEXT");
}
static void glad_wgl_load_WGL_EXT_extensions_string(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_extensions_string) return;
glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(userptr, "wglGetExtensionsStringEXT");
}
static void glad_wgl_load_WGL_EXT_make_current_read(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_make_current_read) return;
glad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(userptr, "wglGetCurrentReadDCEXT");
glad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(userptr, "wglMakeContextCurrentEXT");
}
static void glad_wgl_load_WGL_EXT_pbuffer(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_pbuffer) return;
glad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(userptr, "wglCreatePbufferEXT");
glad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(userptr, "wglDestroyPbufferEXT");
glad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(userptr, "wglGetPbufferDCEXT");
glad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(userptr, "wglQueryPbufferEXT");
glad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(userptr, "wglReleasePbufferDCEXT");
}
static void glad_wgl_load_WGL_EXT_pixel_format(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_pixel_format) return;
glad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(userptr, "wglChoosePixelFormatEXT");
glad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(userptr, "wglGetPixelFormatAttribfvEXT");
glad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(userptr, "wglGetPixelFormatAttribivEXT");
}
static void glad_wgl_load_WGL_EXT_swap_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_swap_control) return;
glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(userptr, "wglGetSwapIntervalEXT");
glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(userptr, "wglSwapIntervalEXT");
}
static void glad_wgl_load_WGL_I3D_digital_video_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_digital_video_control) return;
glad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(userptr, "wglGetDigitalVideoParametersI3D");
glad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(userptr, "wglSetDigitalVideoParametersI3D");
}
static void glad_wgl_load_WGL_I3D_gamma(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_gamma) return;
glad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(userptr, "wglGetGammaTableI3D");
glad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(userptr, "wglGetGammaTableParametersI3D");
glad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(userptr, "wglSetGammaTableI3D");
glad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(userptr, "wglSetGammaTableParametersI3D");
}
static void glad_wgl_load_WGL_I3D_genlock(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_genlock) return;
glad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(userptr, "wglDisableGenlockI3D");
glad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(userptr, "wglEnableGenlockI3D");
glad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(userptr, "wglGenlockSampleRateI3D");
glad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(userptr, "wglGenlockSourceDelayI3D");
glad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(userptr, "wglGenlockSourceEdgeI3D");
glad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(userptr, "wglGenlockSourceI3D");
glad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(userptr, "wglGetGenlockSampleRateI3D");
glad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(userptr, "wglGetGenlockSourceDelayI3D");
glad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(userptr, "wglGetGenlockSourceEdgeI3D");
glad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(userptr, "wglGetGenlockSourceI3D");
glad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(userptr, "wglIsEnabledGenlockI3D");
glad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(userptr, "wglQueryGenlockMaxSourceDelayI3D");
}
static void glad_wgl_load_WGL_I3D_image_buffer(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_image_buffer) return;
glad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(userptr, "wglAssociateImageBufferEventsI3D");
glad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(userptr, "wglCreateImageBufferI3D");
glad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(userptr, "wglDestroyImageBufferI3D");
glad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(userptr, "wglReleaseImageBufferEventsI3D");
}
static void glad_wgl_load_WGL_I3D_swap_frame_lock(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_swap_frame_lock) return;
glad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(userptr, "wglDisableFrameLockI3D");
glad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(userptr, "wglEnableFrameLockI3D");
glad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(userptr, "wglIsEnabledFrameLockI3D");
glad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(userptr, "wglQueryFrameLockMasterI3D");
}
static void glad_wgl_load_WGL_I3D_swap_frame_usage(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_swap_frame_usage) return;
glad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(userptr, "wglBeginFrameTrackingI3D");
glad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(userptr, "wglEndFrameTrackingI3D");
glad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(userptr, "wglGetFrameUsageI3D");
glad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(userptr, "wglQueryFrameTrackingI3D");
}
static void glad_wgl_load_WGL_NV_DX_interop(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_DX_interop) return;
glad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(userptr, "wglDXCloseDeviceNV");
glad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(userptr, "wglDXLockObjectsNV");
glad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(userptr, "wglDXObjectAccessNV");
glad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(userptr, "wglDXOpenDeviceNV");
glad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(userptr, "wglDXRegisterObjectNV");
glad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(userptr, "wglDXSetResourceShareHandleNV");
glad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(userptr, "wglDXUnlockObjectsNV");
glad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(userptr, "wglDXUnregisterObjectNV");
}
static void glad_wgl_load_WGL_NV_copy_image(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_copy_image) return;
glad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(userptr, "wglCopyImageSubDataNV");
}
static void glad_wgl_load_WGL_NV_delay_before_swap(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_delay_before_swap) return;
glad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(userptr, "wglDelayBeforeSwapNV");
}
static void glad_wgl_load_WGL_NV_gpu_affinity(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_gpu_affinity) return;
glad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(userptr, "wglCreateAffinityDCNV");
glad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(userptr, "wglDeleteDCNV");
glad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(userptr, "wglEnumGpuDevicesNV");
glad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(userptr, "wglEnumGpusFromAffinityDCNV");
glad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(userptr, "wglEnumGpusNV");
}
static void glad_wgl_load_WGL_NV_present_video(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_present_video) return;
glad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(userptr, "wglBindVideoDeviceNV");
glad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(userptr, "wglEnumerateVideoDevicesNV");
glad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(userptr, "wglQueryCurrentContextNV");
}
static void glad_wgl_load_WGL_NV_swap_group(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_swap_group) return;
glad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(userptr, "wglBindSwapBarrierNV");
glad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(userptr, "wglJoinSwapGroupNV");
glad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(userptr, "wglQueryFrameCountNV");
glad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(userptr, "wglQueryMaxSwapGroupsNV");
glad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(userptr, "wglQuerySwapGroupNV");
glad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(userptr, "wglResetFrameCountNV");
}
static void glad_wgl_load_WGL_NV_vertex_array_range(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_vertex_array_range) return;
glad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(userptr, "wglAllocateMemoryNV");
glad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(userptr, "wglFreeMemoryNV");
}
static void glad_wgl_load_WGL_NV_video_capture(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_video_capture) return;
glad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglBindVideoCaptureDeviceNV");
glad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(userptr, "wglEnumerateVideoCaptureDevicesNV");
glad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglLockVideoCaptureDeviceNV");
glad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglQueryVideoCaptureDeviceNV");
glad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglReleaseVideoCaptureDeviceNV");
}
static void glad_wgl_load_WGL_NV_video_output(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_video_output) return;
glad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(userptr, "wglBindVideoImageNV");
glad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(userptr, "wglGetVideoDeviceNV");
glad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(userptr, "wglGetVideoInfoNV");
glad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(userptr, "wglReleaseVideoDeviceNV");
glad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(userptr, "wglReleaseVideoImageNV");
glad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(userptr, "wglSendPbufferToVideoNV");
}
static void glad_wgl_load_WGL_OML_sync_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_OML_sync_control) return;
glad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(userptr, "wglGetMscRateOML");
glad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(userptr, "wglGetSyncValuesOML");
glad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(userptr, "wglSwapBuffersMscOML");
glad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(userptr, "wglSwapLayerBuffersMscOML");
glad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(userptr, "wglWaitForMscOML");
glad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(userptr, "wglWaitForSbcOML");
}
static int glad_wgl_has_extension(HDC hdc, const char* ext) {
const char* terminator;
const char* loc;
const char* extensions;
if (wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)
return 0;
if (wglGetExtensionsStringARB == NULL || hdc == INVALID_HANDLE_VALUE)
extensions = wglGetExtensionsStringEXT();
else
extensions = wglGetExtensionsStringARB(hdc);
if (extensions == NULL || ext == NULL)
return 0;
while (1) {
loc = strstr(extensions, ext);
if (loc == NULL)
break;
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0'))
{
return 1;
}
extensions = terminator;
}
return 0;
}
static GLADapiproc glad_wgl_get_proc_from_userptr(void* userptr, const char* name) {
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
}
static int glad_wgl_find_extensions_wgl(HDC hdc) {
GLAD_WGL_3DFX_multisample = glad_wgl_has_extension(hdc, "WGL_3DFX_multisample");
GLAD_WGL_3DL_stereo_control = glad_wgl_has_extension(hdc, "WGL_3DL_stereo_control");
GLAD_WGL_AMD_gpu_association = glad_wgl_has_extension(hdc, "WGL_AMD_gpu_association");
GLAD_WGL_ARB_buffer_region = glad_wgl_has_extension(hdc, "WGL_ARB_buffer_region");
GLAD_WGL_ARB_context_flush_control = glad_wgl_has_extension(hdc, "WGL_ARB_context_flush_control");
GLAD_WGL_ARB_create_context = glad_wgl_has_extension(hdc, "WGL_ARB_create_context");
GLAD_WGL_ARB_create_context_no_error = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_no_error");
GLAD_WGL_ARB_create_context_profile = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_profile");
GLAD_WGL_ARB_create_context_robustness = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_robustness");
GLAD_WGL_ARB_extensions_string = glad_wgl_has_extension(hdc, "WGL_ARB_extensions_string");
GLAD_WGL_ARB_framebuffer_sRGB = glad_wgl_has_extension(hdc, "WGL_ARB_framebuffer_sRGB");
GLAD_WGL_ARB_make_current_read = glad_wgl_has_extension(hdc, "WGL_ARB_make_current_read");
GLAD_WGL_ARB_multisample = glad_wgl_has_extension(hdc, "WGL_ARB_multisample");
GLAD_WGL_ARB_pbuffer = glad_wgl_has_extension(hdc, "WGL_ARB_pbuffer");
GLAD_WGL_ARB_pixel_format = glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format");
GLAD_WGL_ARB_pixel_format_float = glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format_float");
GLAD_WGL_ARB_render_texture = glad_wgl_has_extension(hdc, "WGL_ARB_render_texture");
GLAD_WGL_ARB_robustness_application_isolation = glad_wgl_has_extension(hdc, "WGL_ARB_robustness_application_isolation");
GLAD_WGL_ARB_robustness_share_group_isolation = glad_wgl_has_extension(hdc, "WGL_ARB_robustness_share_group_isolation");
GLAD_WGL_ATI_pixel_format_float = glad_wgl_has_extension(hdc, "WGL_ATI_pixel_format_float");
GLAD_WGL_ATI_render_texture_rectangle = glad_wgl_has_extension(hdc, "WGL_ATI_render_texture_rectangle");
GLAD_WGL_EXT_colorspace = glad_wgl_has_extension(hdc, "WGL_EXT_colorspace");
GLAD_WGL_EXT_create_context_es2_profile = glad_wgl_has_extension(hdc, "WGL_EXT_create_context_es2_profile");
GLAD_WGL_EXT_create_context_es_profile = glad_wgl_has_extension(hdc, "WGL_EXT_create_context_es_profile");
GLAD_WGL_EXT_depth_float = glad_wgl_has_extension(hdc, "WGL_EXT_depth_float");
GLAD_WGL_EXT_display_color_table = glad_wgl_has_extension(hdc, "WGL_EXT_display_color_table");
GLAD_WGL_EXT_extensions_string = glad_wgl_has_extension(hdc, "WGL_EXT_extensions_string");
GLAD_WGL_EXT_framebuffer_sRGB = glad_wgl_has_extension(hdc, "WGL_EXT_framebuffer_sRGB");
GLAD_WGL_EXT_make_current_read = glad_wgl_has_extension(hdc, "WGL_EXT_make_current_read");
GLAD_WGL_EXT_multisample = glad_wgl_has_extension(hdc, "WGL_EXT_multisample");
GLAD_WGL_EXT_pbuffer = glad_wgl_has_extension(hdc, "WGL_EXT_pbuffer");
GLAD_WGL_EXT_pixel_format = glad_wgl_has_extension(hdc, "WGL_EXT_pixel_format");
GLAD_WGL_EXT_pixel_format_packed_float = glad_wgl_has_extension(hdc, "WGL_EXT_pixel_format_packed_float");
GLAD_WGL_EXT_swap_control = glad_wgl_has_extension(hdc, "WGL_EXT_swap_control");
GLAD_WGL_EXT_swap_control_tear = glad_wgl_has_extension(hdc, "WGL_EXT_swap_control_tear");
GLAD_WGL_I3D_digital_video_control = glad_wgl_has_extension(hdc, "WGL_I3D_digital_video_control");
GLAD_WGL_I3D_gamma = glad_wgl_has_extension(hdc, "WGL_I3D_gamma");
GLAD_WGL_I3D_genlock = glad_wgl_has_extension(hdc, "WGL_I3D_genlock");
GLAD_WGL_I3D_image_buffer = glad_wgl_has_extension(hdc, "WGL_I3D_image_buffer");
GLAD_WGL_I3D_swap_frame_lock = glad_wgl_has_extension(hdc, "WGL_I3D_swap_frame_lock");
GLAD_WGL_I3D_swap_frame_usage = glad_wgl_has_extension(hdc, "WGL_I3D_swap_frame_usage");
GLAD_WGL_NV_DX_interop = glad_wgl_has_extension(hdc, "WGL_NV_DX_interop");
GLAD_WGL_NV_DX_interop2 = glad_wgl_has_extension(hdc, "WGL_NV_DX_interop2");
GLAD_WGL_NV_copy_image = glad_wgl_has_extension(hdc, "WGL_NV_copy_image");
GLAD_WGL_NV_delay_before_swap = glad_wgl_has_extension(hdc, "WGL_NV_delay_before_swap");
GLAD_WGL_NV_float_buffer = glad_wgl_has_extension(hdc, "WGL_NV_float_buffer");
GLAD_WGL_NV_gpu_affinity = glad_wgl_has_extension(hdc, "WGL_NV_gpu_affinity");
GLAD_WGL_NV_multigpu_context = glad_wgl_has_extension(hdc, "WGL_NV_multigpu_context");
GLAD_WGL_NV_multisample_coverage = glad_wgl_has_extension(hdc, "WGL_NV_multisample_coverage");
GLAD_WGL_NV_present_video = glad_wgl_has_extension(hdc, "WGL_NV_present_video");
GLAD_WGL_NV_render_depth_texture = glad_wgl_has_extension(hdc, "WGL_NV_render_depth_texture");
GLAD_WGL_NV_render_texture_rectangle = glad_wgl_has_extension(hdc, "WGL_NV_render_texture_rectangle");
GLAD_WGL_NV_swap_group = glad_wgl_has_extension(hdc, "WGL_NV_swap_group");
GLAD_WGL_NV_vertex_array_range = glad_wgl_has_extension(hdc, "WGL_NV_vertex_array_range");
GLAD_WGL_NV_video_capture = glad_wgl_has_extension(hdc, "WGL_NV_video_capture");
GLAD_WGL_NV_video_output = glad_wgl_has_extension(hdc, "WGL_NV_video_output");
GLAD_WGL_OML_sync_control = glad_wgl_has_extension(hdc, "WGL_OML_sync_control");
return 1;
}
static int glad_wgl_find_core_wgl(void) {
int major = 1, minor = 0;
GLAD_WGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void* userptr) {
int version;
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(userptr, "wglGetExtensionsStringARB");
wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(userptr, "wglGetExtensionsStringEXT");
if (wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;
version = glad_wgl_find_core_wgl();
if (!glad_wgl_find_extensions_wgl(hdc)) return 0;
glad_wgl_load_WGL_3DL_stereo_control(load, userptr);
glad_wgl_load_WGL_AMD_gpu_association(load, userptr);
glad_wgl_load_WGL_ARB_buffer_region(load, userptr);
glad_wgl_load_WGL_ARB_create_context(load, userptr);
glad_wgl_load_WGL_ARB_extensions_string(load, userptr);
glad_wgl_load_WGL_ARB_make_current_read(load, userptr);
glad_wgl_load_WGL_ARB_pbuffer(load, userptr);
glad_wgl_load_WGL_ARB_pixel_format(load, userptr);
glad_wgl_load_WGL_ARB_render_texture(load, userptr);
glad_wgl_load_WGL_EXT_display_color_table(load, userptr);
glad_wgl_load_WGL_EXT_extensions_string(load, userptr);
glad_wgl_load_WGL_EXT_make_current_read(load, userptr);
glad_wgl_load_WGL_EXT_pbuffer(load, userptr);
glad_wgl_load_WGL_EXT_pixel_format(load, userptr);
glad_wgl_load_WGL_EXT_swap_control(load, userptr);
glad_wgl_load_WGL_I3D_digital_video_control(load, userptr);
glad_wgl_load_WGL_I3D_gamma(load, userptr);
glad_wgl_load_WGL_I3D_genlock(load, userptr);
glad_wgl_load_WGL_I3D_image_buffer(load, userptr);
glad_wgl_load_WGL_I3D_swap_frame_lock(load, userptr);
glad_wgl_load_WGL_I3D_swap_frame_usage(load, userptr);
glad_wgl_load_WGL_NV_DX_interop(load, userptr);
glad_wgl_load_WGL_NV_copy_image(load, userptr);
glad_wgl_load_WGL_NV_delay_before_swap(load, userptr);
glad_wgl_load_WGL_NV_gpu_affinity(load, userptr);
glad_wgl_load_WGL_NV_present_video(load, userptr);
glad_wgl_load_WGL_NV_swap_group(load, userptr);
glad_wgl_load_WGL_NV_vertex_array_range(load, userptr);
glad_wgl_load_WGL_NV_video_capture(load, userptr);
glad_wgl_load_WGL_NV_video_output(load, userptr);
glad_wgl_load_WGL_OML_sync_control(load, userptr);
return version;
}
int gladLoadWGL(HDC hdc, GLADloadfunc load) {
return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
}
#ifdef GLAD_WGL
static GLADapiproc glad_wgl_get_proc(void* vuserptr, const char* name) {
GLAD_UNUSED(vuserptr);
return GLAD_GNUC_EXTENSION(GLADapiproc) wglGetProcAddress(name);
}
int gladLoaderLoadWGL(HDC hdc) {
return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc, NULL);
}
#endif /* GLAD_WGL */
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,210 @@
// StgShqrpGraphic.cpp : 定义 DLL 的导出函数。
//
#include "framework.h"
#include "glad/gl.h"
#include <stdio.h>
#include "StgSharpGraphic.h"
extern char* infolog[512] = { 0 };
GladGLContext* currentContext;
glfwContext* glfw;
void printShaderCode(char* const* code)
{
printf(*code);
}
SSGC_API glfwContext* _cdecl initGL(int majorVersion, int minorVersion, glfwContext* ptr)
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, majorVersion);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minorVersion);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
glfw = ptr;
#pragma region loadapi
glfw->Init = glfwInit;
glfw->Terminate = glfwTerminate;
glfw->InitHint = glfwInitHint;
glfw->GetVersion = glfwGetVersion;
glfw->GetVersionString = glfwGetVersionString;
glfw->GetError = glfwGetError;
glfw->SetErrorCallback = glfwSetErrorCallback;
glfw->GetMonitors = glfwGetMonitors;
glfw->GetPrimaryMonitor = glfwGetPrimaryMonitor;
glfw->GetMonitorPos = glfwGetMonitorPos;
glfw->GetMonitorWorkarea = glfwGetMonitorWorkarea;
glfw->GetMonitorPhysicalSize = glfwGetMonitorPhysicalSize;
glfw->GetMonitorContentScale = glfwGetMonitorContentScale;
glfw->GetMonitorName = glfwGetMonitorName;
glfw->SetMonitorUserPointer = glfwSetMonitorUserPointer;
glfw->GetMonitorUserPointer = glfwGetMonitorUserPointer;
glfw->SetMonitorCallback = glfwSetMonitorCallback;
glfw->GetVideoModes = glfwGetVideoModes;
glfw->GetVideoMode = glfwGetVideoMode;
glfw->SetGamma = glfwSetGamma;
glfw->GetGammaRamp = glfwGetGammaRamp;
glfw->SetGammaRamp = glfwSetGammaRamp;
glfw->DefaultWindowHints = glfwDefaultWindowHints;
glfw->WindowHint = glfwWindowHint;
glfw->WindowHintString = glfwWindowHintString;
glfw->CreateWindowProc = glfwCreateWindow;
glfw->DestroyWindow = glfwDestroyWindow;
glfw->WindowShouldClose = glfwWindowShouldClose;
glfw->SetWindowShouldClose = glfwSetWindowShouldClose;
glfw->SetWindowTitle = glfwSetWindowTitle;
glfw->SetWindowIcon = glfwSetWindowIcon;
glfw->GetWindowPos = glfwGetWindowPos;
glfw->SetWindowPos = glfwSetWindowPos;
glfw->GetWindowSize = glfwGetWindowSize;
glfw->SetWindowSizeLimits = glfwSetWindowSizeLimits;
glfw->SetWindowAspectRatio = glfwSetWindowAspectRatio;
glfw->SetWindowSize = glfwSetWindowSize;
glfw->GetFramebufferSize = glfwGetFramebufferSize;
glfw->GetWindowFrameSize = glfwGetWindowFrameSize;
glfw->GetWindowContentScale = glfwGetWindowContentScale;
glfw->GetWindowOpacity = glfwGetWindowOpacity;
glfw->SetWindowOpacity = glfwSetWindowOpacity;
glfw->IconifyWindow = glfwIconifyWindow;
glfw->RestoreWindow = glfwRestoreWindow;
glfw->MaximizeWindow = glfwMaximizeWindow;
glfw->ShowWindow = glfwShowWindow;
glfw->HideWindow = glfwHideWindow;
glfw->FocusWindow = glfwFocusWindow;
glfw->RequestWindowAttention = glfwRequestWindowAttention;
glfw->GetWindowMonitor = glfwGetWindowMonitor;
glfw->SetWindowMonitor = glfwSetWindowMonitor;
glfw->GetWindowAttrib = glfwGetWindowAttrib;
glfw->SetWindowAttrib = glfwSetWindowAttrib;
glfw->SetWindowUserPointer = glfwSetWindowUserPointer;
glfw->GetWindowUserPointer = glfwGetWindowUserPointer;
glfw->SetWindowPosCallback = glfwSetWindowPosCallback;
glfw->SetWindowSizeCallback = glfwSetWindowSizeCallback;
glfw->SetWindowCloseCallback = glfwSetWindowCloseCallback;
glfw->SetWindowRefreshCallback = glfwSetWindowRefreshCallback;
glfw->SetWindowFocusCallback = glfwSetWindowFocusCallback;
glfw->SetWindowIconifyCallback = glfwSetWindowIconifyCallback;
glfw->SetWindowMaximizeCallback = glfwSetWindowMaximizeCallback;
glfw->SetFramebufferSizeCallback = glfwSetFramebufferSizeCallback;
glfw->SetWindowContentScaleCallback = glfwSetWindowContentScaleCallback;
glfw->PollEvents = glfwPollEvents;
glfw->WaitEvents = glfwWaitEvents;
glfw->WaitEventsTimeout = glfwWaitEventsTimeout;
glfw->PostEmptyEvent = glfwPostEmptyEvent;
glfw->GetInputMode = glfwGetInputMode;
glfw->SetInputMode = glfwSetInputMode;
glfw->RawMouseMotionSupported = glfwRawMouseMotionSupported;
glfw->GetKeyName = glfwGetKeyName;
glfw->GetKeyScancode = glfwGetKeyScancode;
glfw->GetKey = glfwGetKey;
glfw->GetMouseButton = glfwGetMouseButton;
glfw->GetCursorPos = glfwGetCursorPos;
glfw->SetCursorPos = glfwSetCursorPos;
glfw->CreateCursor = glfwCreateCursor;
glfw->CreateStandardCursor = glfwCreateStandardCursor;
glfw->DestroyCursor = glfwDestroyCursor;
glfw->SetCursor = glfwSetCursor;
glfw->SetKeyCallback = glfwSetKeyCallback;
glfw->SetCharCallback = glfwSetCharCallback;
glfw->SetCharModsCallback = glfwSetCharModsCallback;
glfw->SetMouseButtonCallback = glfwSetMouseButtonCallback;
glfw->SetCursorPosCallback = glfwSetCursorPosCallback;
glfw->SetCursorEnterCallback = glfwSetCursorEnterCallback;
glfw->SetScrollCallback = glfwSetScrollCallback;
glfw->SetDropCallback = glfwSetDropCallback;
glfw->JoystickPresent = glfwJoystickPresent;
glfw->GetJoystickAxes = glfwGetJoystickAxes;
glfw->GetJoystickButtons = glfwGetJoystickButtons;
glfw->GetJoystickHats = glfwGetJoystickHats;
glfw->GetJoystickName = glfwGetJoystickName;
glfw->GetJoystickGUID = glfwGetJoystickGUID;
glfw->SetJoystickUserPointer = glfwSetJoystickUserPointer;
glfw->GetJoystickUserPointer = glfwGetJoystickUserPointer;
glfw->JoystickIsGamepad = glfwJoystickIsGamepad;
glfw->SetJoystickCallback = glfwSetJoystickCallback;
glfw->UpdateGamepadMappings = glfwUpdateGamepadMappings;
glfw->GetGamepadName = glfwGetGamepadName;
glfw->GetGamepadState = glfwGetGamepadState;
glfw->SetClipboardString = glfwSetClipboardString;
glfw->GetClipboardString = glfwGetClipboardString;
glfw->GetTime = glfwGetTime;
glfw->SetTime = glfwSetTime;
glfw->GetTimerValue = glfwGetTimerValue;
glfw->GetTimerFrequency = glfwGetTimerFrequency;
glfw->MakeContextCurrent = glfwMakeContextCurrent;
glfw->GetCurrentContext = glfwGetCurrentContext;
glfw->SwapBuffers = glfwSwapBuffers;
glfw->SwapInterval = glfwSwapInterval;
glfw->ExtensionSupported = glfwExtensionSupported;
glfw->GetProcAddress = glfwGetProcAddress;
glfw->VulkanSupported = glfwVulkanSupported;
glfw->GetRequiredInstanceExtensions = glfwGetRequiredInstanceExtensions;
#if defined(VK_VERSION_1_0)
glfw->GetInstanceProcAddress = glfwGetInstanceProcAddress;
glfw->GetPhysicalDevicePresentationSupport = glfwGetPhysicalDevicePresentationSupport;
glfw->CreateWindowSurface = glfwCreateWindowSurface;
#endif
#pragma endregion
return glfw;
}
SSGC_API unsigned int loadShaderCode(char* const shaderCode, GLint shadertype)
{
unsigned int shader = currentContext->CreateShader(shadertype);
currentContext->ShaderSource(shader, 1, &shaderCode, NULL);
currentContext->CompileShader(shader);
int success;
currentContext->GetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success)
{
currentContext->GetShaderInfoLog(shader, 512, NULL, infolog);
return 0;
}
else
{
return shader;
}
}
SSGC_API unsigned int linkShaderProgram(GLuint shaderProgram)
{
currentContext->LinkProgram(shaderProgram);
int success;
currentContext->GetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success)
{
currentContext->GetProgramInfoLog(shaderProgram, 512, NULL, infolog);
return 0;
}
else
{
return shaderProgram;
}
}
char* _cdecl readLog()
{
infolog[511] = '\0';
return &infolog;
}
void setCurrentGLContxt(GladGLContext* contextPtr)
{
currentContext = contextPtr;
}
@@ -0,0 +1,3 @@
#include "StgSharpGraphic.h"
#include <stdio.h>
@@ -0,0 +1,55 @@
// dllmain.cpp : 定义 DLL 应用程序的入口点。
#ifdef _WIN32
#include "framework.h"
#endif // __
#include "StgSharpGraphic.h"
#ifdef _WIN32
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
do
{
defaultVecPtr = _aligned_malloc(sizeof(__m128),16);
} while (defaultVecPtr == NULL);
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#else
attribute((constructor)) void DllMain()
{
}
#endif // _WIN32
__m128* defaultVecPtr = NULL;
@@ -0,0 +1,33 @@
#pragma once
#include "StgSharpGraphic.h"
#include <stdio.h>
#include <stdalign.h>
#include <xmmintrin.h>
#include <pmmintrin.h>
#include <immintrin.h>
/*
Basic functions as a copy of SIMD intrisic function
*/
SSGC_API __m128* __cdecl set_m128ptr_default()
{
return defaultVecPtr;
}
@@ -0,0 +1,30 @@
#include "StgSharpGraphic.h"
SSGC_API _inline void __cdecl transpose2to3(matrix2map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
}
SSGC_API _inline void __cdecl transpose2to4(matrix2map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
}
SSGC_API _inline void __cdecl deinit_mat2(matrix2map* mat)
{
_aligned_free(mat);
}
@@ -0,0 +1,77 @@
#include "StgSharpGraphic.h"
#include <stdio.h>
SSGC_API __inline void _cdecl transpose3to2(matrix3map* source, matrix2map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(1, 0, 1, 0));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
}
SSGC_API __inline void _cdecl transpose3to3(matrix3map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
}
SSGC_API __inline void _cdecl transpose3to4(matrix3map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
}
SSGC_API _inline float _cdecl det_mat3_internal(__m128 const c0, __m128 const c1, __m128 const c2)
{
//let adding row aligned
__m128 addc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 0, 2, 1));
__m128 addc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 1, 0, 2));
//let sub row aligned
__m128 subc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 1, 0, 2));
__m128 subc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 0, 2, 1));
//multple all add row
__m128 cache = _mm_mul_ps(c0, addc1);
cache = _mm_mul_ps(cache, addc2);
//multiple all sub row
__m128 sub = _mm_mul_ps(c0, subc1);
sub = _mm_mul_ps(sub, subc2);
//main-corner sub sub-corner
cache = _mm_sub_ps(cache, sub);
__m128 ret = _mm_hadd_ps(cache, cache); //element 1 add element 2
ret = _mm_add_ps(ret, cache); //(e1 add e2) add element 3
return ret.m128_f32[2];
}
SSGC_API _inline float _cdecl det_mat3(matrix3map* mat)
{
return det_mat3_internal(
mat->colum[0],
mat->colum[1],
mat->colum[2]
);
}
@@ -0,0 +1,69 @@
#include "StgSharpGraphic.h"
#include <stdio.h>
#include <pmmintrin.h>
SSGC_API __inline void __cdecl transpose4to2(matrix4map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(1, 0, 1, 0));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
}
SSGC_API __inline void __cdecl transpose4to4(matrix4map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
}
SSGC_API __inline void __cdecl transpose4to3(matrix4map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
}
SSGC_API __inline float __cdecl det_mat4(matrix4map* matPtr, matrix4map* transpose)
{
__m128 mc0 = ALIGN(matPtr->colum[0]);
__m128 mc1 = ALIGN(matPtr->colum[1]);
__m128 mc2 = ALIGN(matPtr->colum[2]);
__m128 mc3 = ALIGN(matPtr->colum[3]);
__m128 cogeneration = _mm_set_ps(
det_mat3_internal(mc0, mc1, mc2),
det_mat3_internal(mc0, mc1, mc3),
det_mat3_internal(mc0, mc2, mc3),
det_mat3_internal(mc1, mc2, mc3)
);
__m128 retvec = _mm_mul_ps(ALIGN(transpose->colum[3]),cogeneration);
retvec = _mm_hsub_ps(retvec,retvec);
retvec = _mm_hadd_ps(retvec,retvec);
return -retvec.m128_f32[0];
}
SSGC_API __inline void __cdecl deinit_mat4(matrix4map* matPtr)
{
_aligned_free(matPtr);
}