daily update on 20231104 by nitload youmu
This commit is contained in:
@@ -0,0 +1,270 @@
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharpDebug</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Control.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
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<summary>
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Get the status of a certain key on the keyboard.
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</summary>
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<param name="form"></param>
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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</summary>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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Resize the current form
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</summary>
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<param name="width">New width of the window</param>
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<param name="height">New height of the window</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
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<summary>
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Resize the current form
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</summary>
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<param name="size">
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A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minWidth">Minimum width of current form </param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minSize">
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Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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<param name="maxSize">
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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</summary>
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<typeparam name="T"></typeparam>
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<param name="bufferData"></param>
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<param name="readType"></param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.UnusedVertexException">
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<summary>
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.GetLocationHandler">
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<summary>
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Caculate the movement of a point.
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</summary>
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<param name="tick">The game tick represent time passed by</param>
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<returns>A 3d vector representing movement</returns>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
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<summary>
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Move the third vertix. this is a useless method for Parallelograms.
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</summary>
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<param name="tick">Current time tick</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
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<summary>
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Move the third vertix. This method is useless for Parallelograms.
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</summary>
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<param name="tick">Current time tick</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
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</member>
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<member name="T:StgSharp.Geometries.PlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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Update the coordinate of the point. If this is a moving point,
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(Points on sides or surface if other geometry items)
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please do not define any motion here, codes will be ignored by program
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</summary>
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<param name="tick">Time passes since the program begin, counted by frames</param>
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</member>
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
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<summary>
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计算中心点相对于参考原点的位移
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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</member>
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<member name="T:StgSharp.Geometries.Square">
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<summary>
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A square
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</summary>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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</summary>
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<param name="t">The item ready to add to the list</param>
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</member>
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<member name="T:StgSharp.Math.Vec2d">
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<summary>
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A two dimension vector defined by two elements.
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Vec2Ds in StgSharp are defaultly usaed as colum vector.
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</summary>
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</member>
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<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
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<summary>
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Reurns the value of ArcSin(x)
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</summary>
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<param name="x">The sine value of the angle</param>
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<returns></returns>
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<exception cref="T:System.ArgumentException"></exception>
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</member>
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<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
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<summary>
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Get the value of E ^ x;
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</summary>
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<param name="x"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Log(System.Single)">
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<summary>
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</summary>
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<param name="x"></param>
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<returns>
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Returns the value of ln(x).
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</returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
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<summary>
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calculate the value of x^y
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</summary>
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<param name="x"></param>
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Random">
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<summary>
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returns a random float number between 0 and 1.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.RandomSeed">
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<summary>
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Generates a random seed in int value.
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</summary>
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<returns></returns>
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</member>
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</members>
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</doc>
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