daily update on 20231104 by nitload youmu
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#version 330 core
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in vec4 vertexColor;
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out vec4 FragColor;
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void main()
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{
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FragColor = vertexColor;
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}
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@@ -0,0 +1,13 @@
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#version 330 core
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layout(location=0)in vec3 aPos;
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out vec4 vertexColor;
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void main()
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{
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gl_Position=vec4(aPos.xyz,1.0);
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vertexColor = vec4(0.1,0.003,0.665,1.0);
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}
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