daily update on 20231104 by nitload youmu
This commit is contained in:
@@ -0,0 +1,94 @@
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Info @ 2023-11-01T18:42:44.5502832+08:00
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Program start
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Info @ 2023-11-01T18:42:44.5632156+08:00
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vec3d
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Error @ 2023-11-01T18:42:44.6113240+08:00
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Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
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at StgSharp.Program.testInitGL()
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
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Info @ 2023-11-01T18:43:05.1973225+08:00
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Program start
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Info @ 2023-11-01T18:43:05.2048182+08:00
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vec3d
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Info @ 2023-11-01T19:40:43.6922324+08:00
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Program start
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Info @ 2023-11-01T19:40:43.7061258+08:00
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vec3d
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Error @ 2023-11-01T19:40:43.7520195+08:00
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Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
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at StgSharp.Program.testInitGL()
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
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Info @ 2023-11-01T19:46:56.1002068+08:00
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Program start
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Info @ 2023-11-01T19:46:56.1177177+08:00
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vec3d
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Error @ 2023-11-01T19:46:56.1749244+08:00
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Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
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at StgSharp.Program.testInitGL()
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
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Info @ 2023-11-02T06:57:45.9939201+08:00
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Program start
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Info @ 2023-11-02T06:57:46.0032025+08:00
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vec3d
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Error @ 2023-11-02T06:57:46.0539316+08:00
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Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
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at StgSharp.Program.testInitGL()
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
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Info @ 2023-11-02T06:57:57.7881728+08:00
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Program start
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Info @ 2023-11-02T06:57:57.7971426+08:00
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vec3d
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Error @ 2023-11-02T06:57:57.8147608+08:00
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Unable to find an entry point named 'glfwInit' in DLL 'StgSharpGraphic'.
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at StgSharp.Program.testInitGL()
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 28
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 136
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Info @ 2023-11-02T06:58:09.6583001+08:00
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Program start
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Info @ 2023-11-02T06:58:09.6659476+08:00
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vec3d
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Info @ 2023-11-03T21:17:26.5337195+08:00
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Program start
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Info @ 2023-11-03T21:17:26.5442000+08:00
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vec3d
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Error @ 2023-11-03T21:17:26.5833735+08:00
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Do not init GL twice
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at StgSharp.Graphics.Graphic.InitGL(Int32 majorVersion, Int32 minorVersion) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Graphic.cs:line 81
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 26
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
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@@ -0,0 +1,72 @@
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Info @ 2023-11-04T05:19:39.3110981+08:00
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Program start
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Info @ 2023-11-04T05:19:39.3239610+08:00
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vec3d
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Warning @ 2023-11-04T05:19:39.3401348+08:00
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Failed to load GLFW APIs by P/Invoke,StgSharp will switch to delegate mode.The detailed info is:
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Value cannot be null. (Parameter 'm')
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Error @ 2023-11-04T05:19:39.3845889+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
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Info @ 2023-11-04T05:21:12.7230114+08:00
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Program start
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Info @ 2023-11-04T05:21:12.7299496+08:00
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vec3d
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Info @ 2023-11-04T05:25:34.2157074+08:00
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Program start
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Info @ 2023-11-04T05:25:34.2221735+08:00
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vec3d
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Info @ 2023-11-04T05:27:43.1091986+08:00
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Program start
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Info @ 2023-11-04T05:27:43.1182665+08:00
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vec3d
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Error @ 2023-11-04T05:27:43.1418735+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
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Info @ 2023-11-04T05:28:04.4690984+08:00
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Program start
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Info @ 2023-11-04T05:28:04.4786393+08:00
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vec3d
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Error @ 2023-11-04T05:28:04.5028414+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
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Info @ 2023-11-04T05:29:13.9030168+08:00
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Program start
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Info @ 2023-11-04T05:29:13.9115196+08:00
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vec3d
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Error @ 2023-11-04T05:29:13.9356158+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Form.MakeAsCurrentContext() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\Form.cs:line 104
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 31
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 132
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@@ -0,0 +1,10 @@
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#version 330 core
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in vec4 vertexColor;
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out vec4 FragColor;
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void main()
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{
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FragColor = vertexColor;
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}
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@@ -0,0 +1,13 @@
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#version 330 core
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layout(location=0)in vec3 aPos;
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out vec4 vertexColor;
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void main()
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{
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gl_Position=vec4(aPos.xyz,1.0);
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vertexColor = vec4(0.1,0.003,0.665,1.0);
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}
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@@ -0,0 +1,23 @@
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{
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"runtimeTarget": {
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"name": ".NETCoreApp,Version=v6.0",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETCoreApp,Version=v6.0": {
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"StgSharpDebug/1.0.0": {
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"runtime": {
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"StgSharpDebug.dll": {}
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}
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}
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}
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},
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"libraries": {
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"StgSharpDebug/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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}
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}
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}
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,9 @@
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{
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"runtimeOptions": {
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"tfm": "net6.0",
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"framework": {
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"name": "Microsoft.NETCore.App",
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"version": "6.0.0"
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}
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}
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}
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@@ -0,0 +1,270 @@
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharpDebug</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Control.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
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<summary>
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Get the status of a certain key on the keyboard.
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</summary>
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<param name="form"></param>
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
|
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<summary>
|
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
|
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</member>
|
||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
||||
<summary>
|
||||
|
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</summary>
|
||||
<exception cref="T:System.Exception"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
|
||||
<summary>
|
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Resize the current form
|
||||
</summary>
|
||||
<param name="width">New width of the window</param>
|
||||
<param name="height">New height of the window</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
|
||||
<summary>
|
||||
Resize the current form
|
||||
</summary>
|
||||
<param name="size">
|
||||
A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="minWidth">Minimum width of current form </param>
|
||||
<param name="minHeight">Minimum height of current form</param>
|
||||
<param name="maxWidth">Maximum width of curent form</param>
|
||||
<param name="maxHeight">Maximum height of current form</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="minSize">
|
||||
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
||||
</param>
|
||||
<param name="maxSize">
|
||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="bufferData"></param>
|
||||
<param name="readType"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Init an instance of OpenGL program,
|
||||
This method should be called before other
|
||||
graphic methods, after LoadGL method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
|
||||
<summary>
|
||||
Tick counter count the frames passed since the program start.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Location">
|
||||
<summary>
|
||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.X">
|
||||
<summary>
|
||||
X position of an enenmy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Y">
|
||||
<summary>
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
||||
<summary>
|
||||
Caculate the movement of a point.
|
||||
</summary>
|
||||
<param name="tick">The game tick represent time passed by</param>
|
||||
<returns>A 3d vector representing movement</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
|
||||
<summary>
|
||||
Move the third vertix. this is a useless method for Parallelograms.
|
||||
</summary>
|
||||
<param name="tick">Current time tick</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
|
||||
<summary>
|
||||
Move the third vertix. This method is useless for Parallelograms.
|
||||
</summary>
|
||||
<param name="tick">Current time tick</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
||||
<summary>
|
||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
计算中心点相对于参考原点的位移
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Square">
|
||||
<summary>
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||
<summary>
|
||||
Add an item to the tail of linked list.
|
||||
</summary>
|
||||
<param name="t">The item ready to add to the list</param>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.Vec2d">
|
||||
<summary>
|
||||
A two dimension vector defined by two elements.
|
||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
<param name="x">The sine value of the angle</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<returns>
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<returns>Returns the value of x^y</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.Random">
|
||||
<summary>
|
||||
returns a random float number between 0 and 1.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Calc.RandomSeed">
|
||||
<summary>
|
||||
Generates a random seed in int value.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
Reference in New Issue
Block a user