daily update on 20231104 by nitload youmu
This commit is contained in:
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@@ -18,6 +18,120 @@
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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</summary>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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Resize the current form
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</summary>
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<param name="width">New width of the window</param>
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<param name="height">New height of the window</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
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<summary>
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Resize the current form
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</summary>
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<param name="size">
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A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minWidth">Minimum width of current form </param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minSize">
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Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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<param name="maxSize">
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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</summary>
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<typeparam name="T"></typeparam>
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<param name="bufferData"></param>
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<param name="readType"></param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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@@ -96,128 +210,6 @@
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A square
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
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<summary>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
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<summary>
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</summary>
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<typeparam name="T"></typeparam>
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<param name="bufferData"></param>
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<param name="readType"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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</summary>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
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<summary>
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Resize the current form
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</summary>
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<param name="width">New width of the window</param>
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<param name="height">New height of the window</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
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<summary>
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Resize the current form
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</summary>
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<param name="size">
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A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minWidth">Minimum width of current form </param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
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<summary>
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Set the size limit of current form
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</summary>
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<param name="minSize">
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Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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<param name="maxSize">
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHadler)">
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<summary>
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sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
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which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
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</summary>
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<param name="form">The Form instance to be controlled</param>
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<param name="handler">Method hadler </param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Call glClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
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Values specified by glClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
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<summary>
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Conpile the provided shader code in string form.
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</summary>
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<param name="shaderCode">A string represent the shader's code</param>
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<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
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conpile, including vertex shader and fragment shader.</param>
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<returns>An uint value as the only mark of conpiled shader</returns>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated context.
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGLManager(StgSharp.Graphics.glLoader)">
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<summary>
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Attach GLconst API to GLAD,
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this method should be called after LoadGL
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and before other graphic method.
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</summary>
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<exception cref="T:System.Exception">The accident that program cannot attach GLconst to GLAD</exception>
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</member>
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<member name="T:StgSharp.Graphics.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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