2nd update on 20230415 by nitload youmu

This commit is contained in:
Nitload
2023-04-15 18:27:59 +08:00
parent a305aab094
commit 9756504e9d
29 changed files with 257 additions and 102 deletions
+31 -12
View File
@@ -7,22 +7,22 @@ using System.Text;
namespace StgSharp.Geometries
{
public class Triangle :IGeometry
public class Triangle :IPlainGeometry
{
internal Point _basePoint;
internal Point _beginPoint;
internal Point _line1;
internal Point _line2;
internal Point _vertex1;
internal Point _vertex2;
internal Point _vertex3;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override sealed Point BasePoint => _basePoint;
public override sealed Point RefPoint=>_beginPoint;
public override sealed Point RefPoint=>_vertex1;
public override sealed Point RefVec01 => _line1;
public override sealed Point RefVec01 => _vertex2;
public override sealed Point RefVec02 => _line2;
public override sealed Point RefVec02 => _vertex3;
public override RenderMode renderMode => _renderMode;
@@ -38,17 +38,17 @@ namespace StgSharp.Geometries
internal override void CalcVec01(uint tick)
{
_beginPoint._position = _basePoint._position+ MovBegin(tick);
_vertex1._position = _basePoint._position+ MovBegin(tick);
}
internal override void CalcVec02(vec3d vec, uint tick)
{
_line1._position = vec + CalcSide1(tick);
_vertex2._position = vec + CalcSide1(tick);
}
internal override void CalcVec03(vec3d vec, uint tick)
{
_line2._position = vec + CalcSide2(tick);
_vertex3._position = vec + CalcSide2(tick);
}
public virtual vec3d MovBegin(uint tick) => default(vec3d);
@@ -67,8 +67,8 @@ namespace StgSharp.Geometries
CalcVec03(BasePoint._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_beginPoint._position,tick);
CalcVec03(_beginPoint._position,tick);
CalcVec02(_vertex1._position,tick);
CalcVec03(_vertex1._position,tick);
break;
default:
break;
@@ -84,5 +84,24 @@ namespace StgSharp.Geometries
{
throw new NotImplementedException();
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[3];
sides[0]._beginPoint = _vertex1;
sides[0]._basePoint = _vertex1;
sides[0]._endPoint = _vertex2;
sides[1]._basePoint = _vertex2;
sides[1]._beginPoint = _vertex2;
sides[1]._endPoint = _vertex3;
sides[2]._basePoint = _vertex3;
sides[2]._beginPoint = _vertex3;
sides[2]._endPoint = _vertex1;
return sides;
}
}
}