2nd update on 20230415 by nitload youmu
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@@ -1,57 +0,0 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public abstract class IGeometry:INode<IGeometry>
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{
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private readonly uint bornTick;
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public abstract Point BasePoint { get; }
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public abstract Point RefPoint{ get; }
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public abstract Point RefVec01{ get; }
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public abstract Point RefVec02{ get; }
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public uint BornTime => bornTick;
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public IGeometry(uint bornTime)
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{
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bornTick=bornTime;
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}
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public IGeometry(Counter<uint> MainTimer)
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{
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bornTick = MainTimer.Value;
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}
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public IGeometry() { }
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internal abstract void CalcVec01(uint tick);
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internal abstract void CalcVec02(vec3d vec, uint tick);
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internal abstract void CalcVec03(vec3d vec, uint tick);
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internal abstract void OnRender(uint tick);
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public abstract RenderMode renderMode { get; }
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public abstract float SetArrayX();
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public abstract float SetArrayY();
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public abstract Line[] GetAllSides();
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}
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public enum RenderMode
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{
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/// <summary>
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/// 坐标点将基于参考原点构建
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/// </summary>
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BasePoint,
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/// <summary>
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/// 坐标点将基于参考起点构建
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/// </summary>
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RefPoint
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}
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}
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