2nd update on 20230415 by nitload youmu

This commit is contained in:
Nitload
2023-04-15 18:27:59 +08:00
parent a305aab094
commit 9756504e9d
29 changed files with 257 additions and 102 deletions
+4 -4
View File
@@ -9,15 +9,15 @@ namespace StgSharp
public abstract class IEntity:INode<IEntity>
{
internal Point _pos;
internal LinkedList<IGeometry> _collisionBox;
internal Sensor<IGeometry> _collisionSensor;
internal LinkedList<IPlainGeometry> _collisionBox;
internal Sensor<IPlainGeometry> _collisionSensor;
internal string _texture;
internal Point _position;
internal Point _basePoint;
internal GetLocationHandler _movHandler;
protected uint _bornTick;
public LinkedList<IGeometry> CollisionBox
public LinkedList<IPlainGeometry> CollisionBox
{
get { return _collisionBox; }
set { _collisionBox = value; }
@@ -26,7 +26,7 @@ namespace StgSharp
/// <summary>
/// A sensor used for cheking out if a bullet hit a player or something else
/// </summary>
public Sensor<IGeometry> CollisionSensor
public Sensor<IPlainGeometry> CollisionSensor
{
get { return _collisionSensor; }
set { _collisionSensor = value; }