2nd update on 20230415 by nitload youmu
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@@ -9,15 +9,15 @@ namespace StgSharp
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public abstract class IEntity:INode<IEntity>
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{
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internal Point _pos;
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internal LinkedList<IGeometry> _collisionBox;
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internal Sensor<IGeometry> _collisionSensor;
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internal LinkedList<IPlainGeometry> _collisionBox;
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internal Sensor<IPlainGeometry> _collisionSensor;
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internal string _texture;
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internal Point _position;
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internal Point _basePoint;
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internal GetLocationHandler _movHandler;
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protected uint _bornTick;
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public LinkedList<IGeometry> CollisionBox
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public LinkedList<IPlainGeometry> CollisionBox
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{
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get { return _collisionBox; }
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set { _collisionBox = value; }
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@@ -26,7 +26,7 @@ namespace StgSharp
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/// <summary>
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/// A sensor used for cheking out if a bullet hit a player or something else
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/// </summary>
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public Sensor<IGeometry> CollisionSensor
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public Sensor<IPlainGeometry> CollisionSensor
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{
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get { return _collisionSensor; }
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set { _collisionSensor = value; }
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