2nd update on 20230415 by nitload youmu
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@@ -12,17 +12,18 @@ namespace StgSharp.Control
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GameTimeLine.allPool.Add(pool);
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}
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public static void GeometryCombination(IGeometryCombination geometry)
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public static void GeometryCombination(IPlainGeometryCombination geometry)
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{
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foreach (IGeometry geo in geometry)
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foreach (IPlainGeometry geo in geometry)
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{
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GameTimeLine._currentPool.geometryContainer.Add(geo);
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}
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}
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public static void Geometry(IGeometry geometry)
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public static void Geometry(IPlainGeometry geometry)
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{
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GameTimeLine._currentPool.geometryContainer.Add(geometry);
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GameTimeLine._currentPool.pointContainer.Add(geometry.RefPoint);
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}
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}
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}
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