world timer supports numa and thread affinity binding
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@@ -21,7 +21,7 @@ namespace StgSharp.Graphics
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public string ModuleName => "Graphics";
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public void InitializeModule(
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IModuleInitializeProfile profile
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IModuleInitializeConfiguration profile
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)
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{
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GraphicFramework.LoadGlfw();
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@@ -20,7 +20,7 @@ namespace StgSharp.Graphics
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void InitializeModule(
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IModuleInitializeProfile profile
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IModuleInitializeConfiguration profile
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)
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{
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GraphicFramework.LoadGlfw();
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