daily update on 20240628 by nitload youmu
This commit is contained in:
@@ -62,7 +62,8 @@ namespace StgSharp
|
||||
<fboFrame,ParticleStream>(stream);
|
||||
Blueprint blueprint = new Blueprint();
|
||||
|
||||
CrossFrameOperation cross = new CrossFrameOperation(() => Console.Beep(), 60 );
|
||||
//CrossFrameOperation cross = new CrossFrameOperation(() => Console.Beep(), 60 );
|
||||
var cross = new Action([BpNodeAction(60)] () => Console.Beep()).AsBlueprintNodeMainExecution();
|
||||
|
||||
BlueprintNode node0 = new BlueprintNode("BufferGenerateStream", rstream,true);
|
||||
BlueprintNode node1 = new BlueprintNode("MainRenderStream",stream,true);
|
||||
@@ -72,6 +73,9 @@ namespace StgSharp
|
||||
"port_1", "input_1");
|
||||
node0.AddBefore(node1,
|
||||
"output_1", "TextureInput");
|
||||
|
||||
|
||||
|
||||
/*
|
||||
node1.AddBefore(blueprint.EndLayer,
|
||||
"Output", "port2");
|
||||
|
||||
Reference in New Issue
Block a user