Working on L4, now on swiss. FMA_TILE is re arranged.

This commit is contained in:
Youmu Liu
2026-03-03 18:02:31 +08:00
parent ae1a49d6fb
commit 91e136f81f
12 changed files with 1083 additions and 477 deletions
@@ -0,0 +1,178 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SwissTable.X86"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System.Numerics;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace StgSharp.Collections
{
public partial class SwissTable
{
private unsafe class BucketScannerX86 : IBucketScanner
{
public bool TryFind(
nint key,
uint Hash,
Bucket* bucket,
out nint value
)
{
byte ctrl = (byte)(Hash >> 8);
Vector128<byte> ctrlVector = Vector128.Create(ctrl);
for (int i = 0; i < BucketSize; i += 16)
{
Vector128<byte> bucketCtrlVector = Sse2.LoadVector128(&bucket->Control.Control + i);
Vector128<byte> cmpResult = Sse2.CompareEqual(ctrlVector, bucketCtrlVector);
int mask = Sse2.MoveMask(cmpResult);
while (mask != 0)
{
int bitPos = BitOperations.TrailingZeroCount(mask);
int index = i + bitPos;
if (bucket->Keys.value == key)
{
value = bucket->Values.value;
return true;
}
mask &= mask - 1;
}
}
value = default;
return false;
}
public bool TryRemove(
nint key,
uint hash,
Bucket* bucket,
out nint value
)
{
byte ctrl = (byte)(hash >> 8);
Vector128<byte> ctrlVector = Vector128.Create(ctrl);
for (int i = 0; i < BucketSize; i += 16)
{
Vector128<byte> bucketCtrl = Sse2.LoadVector128(
&bucket->Control[i]);
Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
int matches = Sse2.MoveMask(matchMask);
while (matches != 0)
{
int bitPos = BitOperations.TrailingZeroCount(matches);
int index = i + bitPos;
if (bucket->Keys[index] == key)
{
value = bucket->Values[index];
bucket->Control[index] = 0xFE; // mark as DELETED
// no need to remove Key/Value
return true;
}
matches &= matches - 1;
}
}
value = default;
return false;
}
public bool TrySet(
nint key,
uint hash,
Bucket* bucket,
nint value,
out bool isNewKey
)
{
byte ctrl = (byte)(hash >> 8); // H2: upper 8 bits (highest bit is naturally 0)
Vector128<byte> ctrlVector = Vector128.Create(ctrl);
int firstAvailableSlot = -1; // Record the first insertable slot
for (int i = 0; i < BucketSize; i += 16)
{
Vector128<byte> bucketCtrl = Sse2.LoadVector128(
&bucket->Control[i]);
// === Phase 1: Look up an existing key ===
Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
int matches = Sse2.MoveMask(matchMask);
while (matches != 0)
{
int bitPos = BitOperations.TrailingZeroCount(matches);
int index = i + bitPos;
if (bucket->Keys[index] == key)
{
// Key already exists -> update value
bucket->Values[index] = value;
isNewKey = false;
return true;
}
matches &= matches - 1;
}
// === Phase 2: Track an available insertion slot ===
if (firstAvailableSlot == -1)
{
// Find EMPTY (0xFF) or DELETED (0xFE)
// Trick: bytes with high bit set are insertable
int emptyOrDeleted = Sse2.MoveMask(bucketCtrl);
// MoveMask extracts the top bit of each byte
// EMPTY/DELETED top bit = 1 -> mask bit = 1
// OCCUPIED top bit = 0 -> mask bit = 0
if (emptyOrDeleted != 0)
{
int bitPos = BitOperations.TrailingZeroCount(emptyOrDeleted);
firstAvailableSlot = i + bitPos;
}
}
}
// === Phase 3: Key not found, try to insert ===
if (firstAvailableSlot == -1)
{
// Bucket is full; resize is required
isNewKey = false;
return false;
}
bucket->Control[firstAvailableSlot] = ctrl;
bucket->Keys[firstAvailableSlot] = key;
bucket->Values[firstAvailableSlot] = value;
isNewKey = true;
return true;
}
}
}
}