Graphic mat 44 is now generic; TextRegex source gen will use goto instead of do{}while()
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@@ -232,13 +232,13 @@ namespace StgSharp.GenerateGL.Generation
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List<ManagedParameterDefinition> singleParameters = new List<ManagedParameterDefinition>(prefix)
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{
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new ManagedParameterDefinition("bool", "transpose", transposeSource),
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new ManagedParameterDefinition("GraphicsMatrix", "value", valueSource),
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new ManagedParameterDefinition("GMatrix44<float>", "value", valueSource),
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};
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List<ManagedParameterDefinition> spanParameters = new List<ManagedParameterDefinition>(prefix)
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{
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new ManagedParameterDefinition("bool", "transpose", transposeSource),
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new ManagedParameterDefinition(
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"ReadOnlySpan<GraphicsMatrix>",
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"ReadOnlySpan<GMatrix44<float>>",
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"values",
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valueSource),
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};
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@@ -740,7 +740,7 @@ namespace StgSharp.GenerateGL.Generation
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string matrixName = EscapeIdentifier(matrix.Name);
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if (invocation.IsSpan)
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{
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builder.Append(" fixed (GraphicsMatrix* __value = ");
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builder.Append(" fixed (GMatrix44<float>* __value = ");
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builder.Append(matrixName);
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builder.Append(")\n");
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builder.Append(" {\n");
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@@ -92,7 +92,7 @@ The generator merges a family only when it can validate the resulting signatures
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| `glUniform1*v` | `Uniform(..., ReadOnlySpan<T>)` |
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| `glUniform4*v` | `Uniform(..., ReadOnlySpan<Vec4<T>>)` |
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| `glUniform2*v` and `glUniform3*v` | Omitted because `Vec2` and `Vec3` storage is not a tightly packed C array |
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| `glUniformMatrix4fv` | `Uniform(..., GraphicsMatrix)` and matrix-span overloads |
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| `glUniformMatrix4fv` | `Uniform(..., GMatrix44<float>)` and matrix-span overloads |
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| Other matrix sizes and double matrices | Omitted because only the graphics-oriented 4x4 float layout is defined |
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| `glGetBooleanv`, `glGetFloatv`, `glGetIntegerv`, and related queries | `GetValue(..., Span<T>)` |
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| `glVertexAttrib1f/2f/3f/4f` and equivalent scalar forms | `VertexAttribute(...)`; component count is expressed by the parameter list |
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