daily update on 20230418 by nitload youmu.

rewrite of geometry is completed.
ready for release of ver0.1.0
This commit is contained in:
Nitload
2023-04-18 01:59:26 +08:00
parent a58537a003
commit 906becc265
35 changed files with 338 additions and 633 deletions
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-6
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@@ -11,11 +11,5 @@ namespace StgSharp.Control
{
GameTimeLine.allPool.Add(pool);
}
public static void Geometry(IPlainGeometry geometry)
{
GameTimeLine._currentPool.geometryContainer.Add(geometry);
GameTimeLine._currentPool.pointContainer.Add(geometry.RefPoint);
}
}
}
+18 -54
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@@ -1,5 +1,4 @@
using StgSharp.Linear;
using StgSharp.Math;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -10,73 +9,38 @@ namespace StgSharp.Geometries
{
public class Arc : IPlainGeometry
{
internal Point _basePoint;
internal Point _center;
internal Point _beginPoint;
internal Point _endPoint;
internal RenderMode _renderMode;
internal readonly uint bornTick;
internal Point center;
internal Point beginPoint;
internal Point endPoint;
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public Arc(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public override Point RefPoint01 => center;
public Arc(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
public override Point RefPoint02 => beginPoint;
public override Point RefOrigin => _basePoint;
public override Point RefPoint03 => endPoint;
public override Point RefPoint01 => _center;
public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
public override Point RefPoint02 => _beginPoint;
public virtual vec3d MovBegin(uint tick) => movBeginOperation.Invoke(tick);
public override Point RefPoint03 => _endPoint;
public override RenderMode renderMode => _renderMode;
public virtual vec3d MoveCenter(uint tick) => default;
public virtual vec3d UpdateRadius(uint tick) => default;
public virtual vec3d UpdateAngle(uint tick) => default;
public virtual vec3d MovEnd(uint tick) => movEndOperation.Invoke(tick);
internal override void OnRender(uint tick)
{
tick-=bornTick;
_center._position = _basePoint._position + MoveCenter(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
_beginPoint._position = _basePoint._position + UpdateRadius(tick);
_endPoint._position = _basePoint._position + UpdateAngle(tick);
break;
case RenderMode.RefPoint:
_beginPoint._position = _center._position + UpdateRadius(tick);
_endPoint._position = _center._position + UpdateAngle(tick);
break;
default:
break;
}
}
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
tick-= bornTick;
center._position = refOrigin._position + MoveCenter(tick);
beginPoint._position = refOrigin._position + MovBegin(tick);
endPoint._position = refOrigin._position + MovEnd(tick);
}
public override Line[] GetAllSides() => throw new NotImplementedException();
public override Plain GetPlain()
{
return new Plain(this._center,this._beginPoint,this._endPoint);
return new Plain(this.center,this.beginPoint,this.endPoint);
}
}
}
+17 -52
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@@ -1,5 +1,4 @@
using StgSharp.Linear;
using StgSharp.Math;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
@@ -8,71 +7,37 @@ namespace StgSharp.Geometries
{
public class Circle : IPlainGeometry
{
internal Point _baseCenter;
internal Point _center;
internal Point _pointOnCircle;
internal Point _pointOnPlain;
internal RenderMode _renderMode;
internal readonly uint bornTick;
internal Point center;
internal Point pointOnCircle;
internal Point pointOnPlain;
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override Point RefOrigin => _baseCenter;
public override Point RefPoint01 => _center;
public override Point RefPoint01 => center;
public override Point RefPoint02 => _pointOnCircle;
public override Point RefPoint02 => pointOnCircle;
public override Point RefPoint03 => _pointOnPlain;
public override Point RefPoint03 => pointOnPlain;
public override RenderMode renderMode => _renderMode;
public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
public Circle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick);
public Circle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
public virtual vec3d MoveCenter(uint tick) => default;
public virtual vec3d UpdateRadius(uint tick) => default;
public virtual vec3d UpdatePlain(uint tick) => default;
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick);
public override Plain GetPlain()
{
return new Plain(_center,_pointOnCircle,_pointOnPlain);
return new Plain(center, pointOnCircle, pointOnPlain);
}
internal override void OnRender(uint tick)
{
tick-=bornTick;
_center._position = MoveCenter(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
_pointOnCircle._position = _baseCenter._position + UpdateRadius(tick);
_pointOnPlain._position = _baseCenter._position + UpdatePlain(tick);
break;
case RenderMode.RefPoint:
_pointOnCircle._position = _center._position + UpdateRadius(tick);
_pointOnPlain._position = _center._position + UpdatePlain(tick);
break;
default:
break;
}
center._position = refOrigin._position + MoveCenter(tick);
pointOnCircle._position = refOrigin._position + UpdateRadius(tick);
pointOnPlain._position = refOrigin._position + UpdatePlain(tick);
}
public override Line[] GetAllSides()
@@ -11,5 +11,14 @@ namespace StgSharp.Geometries
/// </summary>
/// <param name="tickCounter"></param>
/// <returns>表示位移量的三维矢量</returns>
public delegate vec3d GetLocationHandler(Counter<uint> tickCounter);
public delegate vec3d GetLocationHandler(uint tick);
public static unsafe class GeometryOperation
{
public static vec3d DefualtMotion(uint tick)
{
return default(vec3d);
}
}
}
@@ -1,5 +1,4 @@
using StgSharp.Linear;
using StgSharp.Math;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
@@ -12,9 +11,10 @@ namespace StgSharp.Geometries
/// </summary>
public abstract class IPlainGeometry:INode<IPlainGeometry>
{
private readonly uint bornTick;
protected readonly uint bornTick;
internal readonly Point refOrigin;
public abstract Point RefOrigin { get; }
public Point RefOrigin { get { return refOrigin; } }
public abstract Point RefPoint01{ get; }
public abstract Point RefPoint02{ get; }
public abstract Point RefPoint03{ get; }
@@ -35,10 +35,6 @@ namespace StgSharp.Geometries
internal abstract void OnRender(uint tick);
public abstract RenderMode renderMode { get; }
public abstract float SetArrayX();
public abstract float SetArrayY();
public abstract Line[] GetAllSides();
public abstract Plain GetPlain();
@@ -46,17 +42,4 @@ namespace StgSharp.Geometries
}
public enum RenderMode
{
/// <summary>
/// 坐标点将基于参考原点构建
/// </summary>
BasePoint,
/// <summary>
/// 坐标点将基于参考起点构建
/// </summary>
RefPoint
}
}
+12 -59
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@@ -1,7 +1,6 @@
using Steamworks;
using StgSharp;
using StgSharp.Control;
using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -11,83 +10,37 @@ namespace StgSharp.Geometries
{
public class Line:IPlainGeometry
{
internal Point _basePoint = default ;
internal Point _beginPoint = default ;
internal Point _endPoint = default;
internal Point basePoint = default ;
internal Point beginPoint = default ;
internal Point endPoint = default;
internal GetLocationHandler movBegin;
internal GetLocationHandler movEnd;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override Point RefOrigin => _basePoint;
public override Point RefPoint => _beginPoint;
public override Point RefVec01 => _endPoint;
public override Point RefVec02 => default;
public override RenderMode renderMode => _renderMode;
public Line(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Line(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
public override Point RefPoint01 => beginPoint;
public override Point RefPoint02 => endPoint;
public override Point RefPoint03 => default;
public Line(Point begin, Point end)
{
this._beginPoint = begin;
this._endPoint = end;
this.beginPoint = begin;
this.endPoint = end;
}
public Line() { }
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
internal sealed override void CalcVec01(uint tick)
{
_beginPoint._position = _basePoint._position + MoveBeginPoint(tick);
}
internal sealed override void CalcVec02(vec3d vec, uint tick)
{
_endPoint._position = vec + MoveEndPoint(tick);
}
//计算线起点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveBeginPoint(uint tick)
=> movBegin.Invoke( GameTimeLine.tickCounter);
=> movBegin.Invoke(tick);
//计算线重点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveEndPoint(uint tick)
=> movEnd.Invoke( GameTimeLine.tickCounter);
=> movEnd.Invoke(tick);
internal override void OnRender(uint tick)
{
tick -= bornTick;
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(_basePoint._position, tick);
break;
case RenderMode.RefPoint:
CalcVec02(_beginPoint._position, tick);
break;
default:
break;
}
beginPoint._position = refOrigin._position + MoveBeginPoint(tick);
endPoint._position = refOrigin._position + MoveEndPoint(tick);
}
public override Line[] GetAllSides()
+29 -133
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@@ -1,5 +1,4 @@
using StgSharp.Control;
using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -7,151 +6,48 @@ using System.Text;
namespace StgSharp.Geometries
{
internal class Parallelogram : IPlainGeometry
internal class Parallelogram : Polygon4
{
internal Point _basePoint;
internal Point _center;
internal Point _vertex1;
internal Point _vertex2;
internal RenderMode _renderMode;
internal readonly uint bornTick;
internal Point center;
public override sealed Point RefOrigin => _basePoint;
public override sealed Point RefPoint => _center;
public override sealed Point RefPoint01 => center;
public sealed override Point RefPoint02 => vertex01;
public sealed override Point RefPoint03 => vertex02;
public override sealed Point RefVec01 => _vertex1;
internal readonly GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override sealed Point RefVec02 => _vertex2;
public GetLocationHandler MovCenterOperation { get { return movCenterOperation; } }
public GetLocationHandler MovVertex01Operation { get { return movVertex01Operation; } }
public GetLocationHandler MovVertex02Operation { get { return movVertex02Operation; } }
public override RenderMode renderMode => _renderMode;
public Parallelogram(uint bornTime) : base(bornTime)
public virtual vec3d MovCenter(uint tick)
{
bornTick = bornTime;
return movCenterOperation.Invoke(tick);
}
public Parallelogram(Counter<uint> tickCounter) : base(tickCounter)
/// <summary>
/// 移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
/// <exception cref="UnusedVertexException">几何体过定义</exception>
public sealed override vec3d MovVertex03(uint tick)
{
bornTick = tickCounter._value;
throw new UnusedVertexException();
}
public sealed override vec3d MovVertex04(uint tick)
{
throw new UnusedVertexException();
}
internal override sealed void OnRender(uint tick)
{
tick -= bornTick;
CalcVec01(tick);
switch (renderMode)
{
case RenderMode.BasePoint:
CalcVec02(_basePoint._position, tick);
CalcVec03(_basePoint._position, tick);
break;
case RenderMode.RefPoint:
CalcVec02(_center._position, tick);
CalcVec03(_center._position, tick);
break;
default:
break;
}
}
public override sealed float SetArrayX()
{
throw new NotImplementedException();
}
public override sealed float SetArrayY()
{
throw new NotImplementedException();
}
//计算参考中心点的位移
internal override void CalcVec01(uint tick)
{
_center._position = _basePoint._position + MovCenter(tick);
}
//计算第一个顶点的位移,存在相对中心位移和相对参考原点位移两种模式
internal override void CalcVec02(vec3d vec, uint tick)
{
_vertex1._position = vec + UpdateCTC1(tick);
}
//计算第二个顶点的位移,存在相对中心位移和相对参考原点位移两种模式
internal override void CalcVec03(vec3d vec, uint tick)
{
_vertex2._position = vec + UpdateCTC2(tick);
}
internal sealed override void CalcVec04(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec05(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec06(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec07(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec08(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec09(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec10(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec11(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec12(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec13(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec14(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec15(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec16(vec3d vec, uint tick) => throw new UnusedVertexException();
public virtual vec3d MovCenter(uint tick) => default(vec3d);
public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
/// <summary>
/// 获取平行四边形的全部边
/// </summary>
/// <returns></returns>
public override Line[] GetAllSides()
{
Line[] sides = new Line[4]
{
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
};
sides[0]._basePoint = this._vertex1;
sides[0]._beginPoint = this._vertex1;
sides[0]._endPoint = this._vertex2;
sides[1]._basePoint = this._vertex2;
sides[1]._beginPoint = this._vertex2;
sides[1]._endPoint = new Point() { _position = GetVertex3(GameTimeLine.tickCounter)};
sides[1].movEnd += this.GetVertex3;
sides[2]._basePoint = sides[1]._endPoint;
sides[2]._beginPoint = sides[2]._basePoint;
sides[2]._endPoint = new Point() { _position = this.GetVertex4(GameTimeLine.tickCounter) };
sides[2].movEnd+= this.GetVertex4;
sides[3]._beginPoint = sides[2]._endPoint;
sides[3]._endPoint = this._vertex1;
return sides;
}
public override Plain GetPlain()
{
return new Plain(this._center, this._vertex1,this._vertex2);
}
protected vec3d GetVertex3(Counter<uint> tick)
{
return 2 * this._center._position - this._vertex1._position;
}
protected vec3d GetVertex4(Counter<uint> tick)
{
return 2 * this._center._position - this._vertex2._position;
uint nowTick = GameTimeLine.tickCounter._value;
this.vertex01._position = RefOrigin._position + movVertex01Operation(nowTick);
this.vertex02._position = RefOrigin._position + movVertex02Operation(nowTick);
this.vertex03._position = 2 * center._position - vertex01._position;
this.vertex04._position = 2 * center._position - vertex02._position;
}
}
@@ -1,10 +1,9 @@
using StgSharp.Geometries;
using StgSharp.Math;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Linear
namespace StgSharp.Geometries
{
public unsafe class Plain
{
@@ -13,13 +12,13 @@ namespace StgSharp.Linear
internal vec3d vec2;
internal vec3d plainParameter;
internal readonly float d = -1 ;
internal readonly float d = -1;
public Plain(vec3d o, vec3d v1, vec3d v2)
{
this.origin = o;
this.vec1 = v1 - v2 * (v1.Y/v2.Y); //计算平面在xz平面上的方向投影
this.vec2 = v2 - vec1 * (v2.X/v1.X); //计算平面在yz平面上的方向投影
this.vec1 = v1 - v2 * (v1.Y / v2.Y); //计算平面在xz平面上的方向投影
this.vec2 = v2 - vec1 * (v2.X / v1.X); //计算平面在yz平面上的方向投影
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
plainParameter.Z = origin.Z - vec1.Z * (origin.X / vec1.X) - vec2.Z * (origin.Y / vec2.Y);
@@ -53,5 +52,4 @@ namespace StgSharp.Linear
plainParameter.Z = 1 / plainParameter.Z;
}
}
}
}}
+12 -2
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@@ -9,7 +9,7 @@ using System.Text;
namespace StgSharp.Geometries
{
public class Point: INode<Point>
public class Point : INode<Point>
{
internal vec3d _position;
@@ -24,7 +24,17 @@ namespace StgSharp.Geometries
get { return this._position.Y; }
}
public void Update() => new NotImplementedException();
internal readonly bool isVertex;
public bool IsVertex => isVertex;
/// <summary>
/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
/// 请不要再次进行定义,程序将自行忽略此处的代码。
/// </summary>
/// <param name="tick">当前游戏刻</param>
public virtual void Update(uint tick) {}
public bool IsInGeometry(IPlainGeometry geo)
{
+74
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@@ -0,0 +1,74 @@
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Polygon4 : IPlainGeometry
{
internal Point vertex01;
internal Point vertex02;
internal Point vertex03;
internal Point vertex04;
internal readonly GetLocationHandler movVertex01Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex02Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex03Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex04Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override Point RefPoint01 => vertex01;
public override Point RefPoint02 => vertex02;
public override Point RefPoint03 => vertex03;
public GetLocationHandler MovVertex01Operaion { get { return movVertex01Operation; } }
public GetLocationHandler MovVertex02Operaion { get { return movVertex02Operation; } }
public GetLocationHandler MovVertex03Operaion { get { return movVertex03Operation; } }
public GetLocationHandler MovVertex04Operaion { get { return movVertex04Operation; } }
public override Line[] GetAllSides()
{
Line[] sides = new Line[4]
{
new Line(vertex01,vertex02),
new Line(vertex02, vertex03),
new Line(vertex03, vertex04),
new Line(vertex04, vertex01)
};
sides[0] = new Line(vertex01,vertex02);
sides[1] = new Line(vertex02,vertex03);
sides[2] = new Line(vertex03,vertex04);
sides[3] = new Line(vertex04,vertex01);
return sides;
}
public override Plain GetPlain()
{
return new Plain(this.RefPoint01, this.RefPoint02, this.RefPoint03);
}
public virtual vec3d MovVertex01(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex01Operation.Invoke(tick);
public virtual vec3d MovVertex04(uint tick) => movVertex01Operation.Invoke(tick);
internal override void OnRender(uint tick)
{
uint nowTick = GameTimeLine.tickCounter._value;
this.vertex01._position = RefOrigin._position + movVertex01Operation(nowTick);
this.vertex02._position = RefOrigin._position + movVertex02Operation(nowTick);
this.vertex03._position = RefOrigin._position + movVertex03Operation(nowTick);
this.vertex04._position = RefOrigin._position + movVertex04Operation(nowTick);
}
}
}
+32 -33
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@@ -1,6 +1,5 @@
using Steamworks;
using StgSharp.Control;
using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -17,77 +16,77 @@ namespace StgSharp.Geometries
internal Point vertex3;
internal Point vertex4;
internal Point vertex5;
internal RenderMode _renderMode;
internal readonly int _vertexCount;
public override Point RefOrigin => _refOrigin;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
public override RenderMode renderMode => throw new NotImplementedException();
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public virtual vec3d movPoint01(uint tick)
{
return movP01Operation.Invoke(GameTimeLine.tickCounter);
return movP01Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal GetLocationHandler movP01Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation ; }
public virtual vec3d movPoint02(uint tick)
{
return movP02Operation.Invoke(GameTimeLine.tickCounter);
return movP02Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal GetLocationHandler movP02Operation = default;
public GetLocationHandler MovP02Operation { get => movP02Operation ; }
public virtual vec3d movPoint03(uint tick)
{
return movP03Operation.Invoke(GameTimeLine.tickCounter);
return movP03Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal GetLocationHandler movP03Operation = default;
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public virtual vec3d movPoint04(uint tick)
{
return movP04Operation.Invoke(GameTimeLine.tickCounter);
return movP04Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal GetLocationHandler movP04Operation = default;
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public virtual vec3d movPoint05(uint tick)
{
return movP05Operation.Invoke(GameTimeLine.tickCounter);
return movP05Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP05Operation { get => movP05Operation; }
internal override void OnRender(uint tick)
{
}
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
uint nowTick = tick - BornTime;
vertex1._position = RefOrigin._position + movPoint01(nowTick);
vertex2._position = RefOrigin._position + movPoint02(nowTick);
vertex3._position = RefOrigin._position + movPoint03(nowTick);
vertex4._position = RefOrigin._position + movPoint04(nowTick);
vertex5._position = RefOrigin._position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
throw new NotImplementedException();
return new Plain(vertex1,vertex2,vertex3);
}
}
}
+13 -147
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@@ -1,5 +1,4 @@
using StgSharp.Control;
using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -7,173 +6,40 @@ using System.Text;
namespace StgSharp.Geometries
{
public class Rectangle : IPlainGeometry
public class Rectangle : Polygon4
{
internal Point _basePoint;
internal Point _center;
internal Point _vertex1;
internal Point _vertex2;
internal RenderMode _renderMode;
internal readonly uint bornTick;
internal Point center;
public override sealed Point RefOrigin => _basePoint;
public override sealed Point RefPoint=>_center;
public override sealed Point RefPoint01=>center;
public override sealed Point RefVec01 => _vertex1;
public override sealed Point RefPoint02 => vertex01;
public override sealed Point RefVec02 => _vertex2;
public override RenderMode renderMode => _renderMode;
public Rectangle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Rectangle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
internal override sealed void OnRender(uint tick)
{
tick-=bornTick;
CalcVec01(tick);
switch (renderMode)
{
case RenderMode.BasePoint:
CalcVec02(_basePoint._position,tick);
CalcVec03(_basePoint._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_center._position, tick);
CalcVec03(_center._position, tick);
break;
default:
break;
}
}
public override sealed float SetArrayX()
{
throw new NotImplementedException();
}
public override sealed float SetArrayY()
{
throw new NotImplementedException();
}
internal override void CalcVec01(uint tick)
{
_center._position = _basePoint._position + MovCenter(tick);
}
/// <summary>
/// 计算长方形第一条对角线的一半的矢量表示
/// </summary>
/// <param name="vec">作为参考的矢量,根据计算模式可以分为参考原点
/// 和参考中心点两种</param>
/// <param name="tick">当前游戏刻</param>
internal override void CalcVec02(vec3d vec, uint tick)
{
_vertex1._position = vec + UpdateCTC1(tick);
}
/// <summary>
/// 计算长方形第二条对角线一半的矢量表示
/// </summary>
/// <param name="vec">作为参考的矢量,根据计算模式可以分为参考原点
/// 和参考中心点两种</param>
/// <param name="tick">当前游戏刻</param>
/// <exception cref="ArgumentException">计算出的第二条对角线长与第一条不相等</exception>
internal override void CalcVec03(vec3d vec, uint tick)
{
_vertex2._position = vec + UpdateCTC2(tick);
if (_vertex1._position.GetLength()
== _vertex2._position.GetLength())
{
throw new ArgumentException("Cannot form a triangle, " +
"two crossing lines are not equal!");
}
}
public override sealed Point RefPoint03 => vertex02;
internal sealed override void CalcVec04(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec05(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec06(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec07(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec08(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec09(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec10(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec11(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec12(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec13(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec14(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec15(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec16(vec3d vec, uint tick) => throw new UnusedVertexException();
/// <summary>
/// 计算中心点相对于参考原点的位移
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick)=>default(vec3d);
public virtual vec3d MovCenter(uint tick) => default(vec3d);
/// <summary>
/// 计算第一个顶点相对于参考点的位移,可以是中心点,也可以是参考原点
/// </summary>
/// <param name="tick"></param>
/// <returns></returns>
public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
public override Line[] GetAllSides()
public sealed override vec3d MovVertex03(uint tick)
{
Line[] sides = new Line[4]
{
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
new Line(GameTimeLine.tickCounter),
};
sides[0]._basePoint = this._vertex1;
sides[0]._beginPoint = this._vertex1;
sides[0]._endPoint = this._vertex2;
sides[1]._basePoint = this._vertex2;
sides[1]._beginPoint = this._vertex2;
sides[1]._endPoint = new Point() { _position = GetVertex3(GameTimeLine.tickCounter) };
sides[1].movEnd += this.GetVertex3;
sides[2]._basePoint = sides[1]._endPoint;
sides[2]._beginPoint = sides[2]._basePoint;
sides[2]._endPoint = new Point() { _position = this.GetVertex4(GameTimeLine.tickCounter) };
sides[2].movEnd += this.GetVertex4;
sides[3]._beginPoint = sides[2]._endPoint;
sides[3]._endPoint = this._vertex1;
return sides;
return this.center._position * 2 - this.vertex01._position;
}
public override Plain GetPlain()
public sealed override vec3d MovVertex04(uint tick)
{
return new Plain(this._center, this._vertex1,this._vertex2);
return this.center._position * 2 - this.vertex02._position;
}
protected vec3d GetVertex3(Counter<uint> tick)
internal override sealed void OnRender(uint tick)
{
return 2 * this._center._position - this._vertex1._position;
tick-=bornTick;
this.MovCenter(tick);
}
protected vec3d GetVertex4(Counter<uint> tick)
{
return 2 * this._center._position - this._vertex2._position;
}
}
}
+29 -95
View File
@@ -1,5 +1,4 @@
using StgSharp;
using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -10,119 +9,54 @@ namespace StgSharp.Geometries
{
public class Triangle :IPlainGeometry
{
internal Point _basePoint;
internal Point _vertex1;
internal Point _vertex2;
internal Point _vertex3;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override sealed Point RefOrigin => _basePoint;
public override sealed Point RefPoint=>_vertex1;
public override sealed Point RefVec01 => _vertex2;
public override sealed Point RefVec02 => _vertex3;
public override RenderMode renderMode => _renderMode;
public Triangle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Triangle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
internal override void CalcVec01(uint tick)
{
_vertex1._position = _basePoint._position+ MovBegin(tick);
}
internal override void CalcVec02(vec3d vec, uint tick)
{
_vertex2._position = vec + CalcSide1(tick);
}
internal override void CalcVec03(vec3d vec, uint tick)
{
_vertex3._position = vec + CalcSide2(tick);
}
internal Point vertex1;
internal Point vertex2;
internal Point vertex3;
internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal sealed override void CalcVec04(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec05(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec06(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec07(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec08(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec09(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec10(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec11(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec12(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec13(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec14(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec15(vec3d vec, uint tick) => throw new UnusedVertexException();
internal sealed override void CalcVec16(vec3d vec, uint tick) => throw new UnusedVertexException();
public override sealed Point RefPoint01=> vertex1;
public virtual vec3d MovBegin(uint tick) => default(vec3d);
public override sealed Point RefPoint02 => vertex2;
public virtual vec3d CalcSide1(uint tick)=> default(vec3d);
public override sealed Point RefPoint03 => vertex3;
public virtual vec3d CalcSide2(uint tick) => default(vec3d);
public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
internal override sealed void OnRender(uint tick)
{
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(RefOrigin._position,tick);
CalcVec03(RefOrigin._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_vertex1._position,tick);
CalcVec03(_vertex1._position,tick);
break;
default:
break;
}
}
tick -= this.bornTick;
vertex1._position = RefOrigin._position + MovVertex01(tick);
vertex2._position = RefOrigin._position + MovVertex02(tick);
vertex3._position = RefOrigin._position + MovVertex03(tick);
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[3];
sides[0]._beginPoint = _vertex1;
sides[0]._basePoint = _vertex1;
sides[0]._endPoint = _vertex2;
sides[1]._basePoint = _vertex2;
sides[1]._beginPoint = _vertex2;
sides[1]._endPoint = _vertex3;
sides[2]._basePoint = _vertex3;
sides[2]._beginPoint = _vertex3;
sides[2]._endPoint = _vertex1;
Line[] sides = new Line[3]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex1)
};
return sides;
}
public override Plain GetPlain()
{
return new Plain(this._vertex1,this._vertex2,this._vertex3);
return new Plain(this.vertex1,this.vertex2,this.vertex3);
}
}
+4 -4
View File
@@ -40,13 +40,13 @@ namespace StgSharp
}
public Pool( Geometries.Rectangle area)
{
vec3d vec = area._vertex1._position - area._vertex2._position;
vec3d vec = area.vertex01._position - area.vertex02._position;
if ((vec.X==0||vec.Y==0)&&vec.Z==0)
{
Line[] barders = area.GetAllSides();
if (area._vertex1.X>0)
if (area.vertex01.X>0)
{
if (area._vertex1.Y>0)
if (area.vertex01.Y>0)
{
topBoader = barders[3];
rightBoader = barders[0];
@@ -63,7 +63,7 @@ namespace StgSharp
}
else
{
if (area._vertex1.Y > 0)
if (area.vertex01.Y > 0)
{
topBoader = barders[3];
rightBoader = barders[0];
@@ -4,35 +4,65 @@
<name>StgSharp</name>
</assembly>
<members>
<member name="P:StgSharp.Entity.CollisionSensor">
<member name="P:StgSharp.IEntity.CollisionSensor">
<summary>
A sensor used for cheking out if a bullet hit a player or something else
</summary>
</member>
<member name="P:StgSharp.Entity.Location">
<member name="P:StgSharp.IEntity.Location">
<summary>
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
</summary>
</member>
<member name="P:StgSharp.Entity.X">
<member name="P:StgSharp.IEntity.X">
<summary>
X position of an enenmy entity
</summary>
</member>
<member name="P:StgSharp.Entity.Y">
<member name="P:StgSharp.IEntity.Y">
<summary>
Y position of an enemy entity
</summary>
</member>
<member name="F:StgSharp.Geometries.RenderMode.BasePoint">
<member name="T:StgSharp.Geometries.UnusedVertexException">
<summary>
坐标点将基于参考原点构建
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
</summary>
</member>
<member name="F:StgSharp.Geometries.RenderMode.RefPoint">
<member name="T:StgSharp.Geometries.GetLocationHandler">
<summary>
坐标点将基于参考起点构建
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
<summary>
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
</summary>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
<summary>
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
刷新点的位置,即移动点。当该点是某个几何体的从动点时
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
请不要再次进行定义,程序将自行忽略此处的代码。
</summary>
<param name="tick">当前游戏刻</param>
</member>
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
<summary>
计算中心点相对于参考原点的位移
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
<summary>
@@ -1 +1 @@
b06fbbdaa0e28e28634094c37b24ee8c2c2f1201
0bd409a23d12a7e03a996538d35e30898336817d
@@ -4,35 +4,65 @@
<name>StgSharp</name>
</assembly>
<members>
<member name="P:StgSharp.Entity.CollisionSensor">
<member name="P:StgSharp.IEntity.CollisionSensor">
<summary>
A sensor used for cheking out if a bullet hit a player or something else
</summary>
</member>
<member name="P:StgSharp.Entity.Location">
<member name="P:StgSharp.IEntity.Location">
<summary>
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
</summary>
</member>
<member name="P:StgSharp.Entity.X">
<member name="P:StgSharp.IEntity.X">
<summary>
X position of an enenmy entity
</summary>
</member>
<member name="P:StgSharp.Entity.Y">
<member name="P:StgSharp.IEntity.Y">
<summary>
Y position of an enemy entity
</summary>
</member>
<member name="F:StgSharp.Geometries.RenderMode.BasePoint">
<member name="T:StgSharp.Geometries.UnusedVertexException">
<summary>
坐标点将基于参考原点构建
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
</summary>
</member>
<member name="F:StgSharp.Geometries.RenderMode.RefPoint">
<member name="T:StgSharp.Geometries.GetLocationHandler">
<summary>
坐标点将基于参考起点构建
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
<summary>
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
</summary>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
<summary>
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
刷新点的位置,即移动点。当该点是某个几何体的从动点时
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
请不要再次进行定义,程序将自行忽略此处的代码。
</summary>
<param name="tick">当前游戏刻</param>
</member>
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
<summary>
计算中心点相对于参考原点的位移
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
<summary>