daily update on 20230418 by nitload youmu.
rewrite of geometry is completed. ready for release of ver0.1.0
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@@ -40,13 +40,13 @@ namespace StgSharp
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}
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public Pool( Geometries.Rectangle area)
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{
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vec3d vec = area._vertex1._position - area._vertex2._position;
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vec3d vec = area.vertex01._position - area.vertex02._position;
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if ((vec.X==0||vec.Y==0)&&vec.Z==0)
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{
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Line[] barders = area.GetAllSides();
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if (area._vertex1.X>0)
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if (area.vertex01.X>0)
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{
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if (area._vertex1.Y>0)
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if (area.vertex01.Y>0)
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{
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topBoader = barders[3];
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rightBoader = barders[0];
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@@ -63,7 +63,7 @@ namespace StgSharp
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}
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else
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{
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if (area._vertex1.Y > 0)
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if (area.vertex01.Y > 0)
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{
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topBoader = barders[3];
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rightBoader = barders[0];
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