daily update on 20230418 by nitload youmu.

rewrite of geometry is completed.
ready for release of ver0.1.0
This commit is contained in:
Nitload
2023-04-18 01:59:26 +08:00
parent a58537a003
commit 906becc265
35 changed files with 338 additions and 633 deletions
+17 -52
View File
@@ -1,5 +1,4 @@
using StgSharp.Linear;
using StgSharp.Math;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
@@ -8,71 +7,37 @@ namespace StgSharp.Geometries
{
public class Circle : IPlainGeometry
{
internal Point _baseCenter;
internal Point _center;
internal Point _pointOnCircle;
internal Point _pointOnPlain;
internal RenderMode _renderMode;
internal readonly uint bornTick;
internal Point center;
internal Point pointOnCircle;
internal Point pointOnPlain;
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
public override Point RefOrigin => _baseCenter;
public override Point RefPoint01 => _center;
public override Point RefPoint01 => center;
public override Point RefPoint02 => _pointOnCircle;
public override Point RefPoint02 => pointOnCircle;
public override Point RefPoint03 => _pointOnPlain;
public override Point RefPoint03 => pointOnPlain;
public override RenderMode renderMode => _renderMode;
public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick);
public Circle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick);
public Circle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
public virtual vec3d MoveCenter(uint tick) => default;
public virtual vec3d UpdateRadius(uint tick) => default;
public virtual vec3d UpdatePlain(uint tick) => default;
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick);
public override Plain GetPlain()
{
return new Plain(_center,_pointOnCircle,_pointOnPlain);
return new Plain(center, pointOnCircle, pointOnPlain);
}
internal override void OnRender(uint tick)
{
tick-=bornTick;
_center._position = MoveCenter(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
_pointOnCircle._position = _baseCenter._position + UpdateRadius(tick);
_pointOnPlain._position = _baseCenter._position + UpdatePlain(tick);
break;
case RenderMode.RefPoint:
_pointOnCircle._position = _center._position + UpdateRadius(tick);
_pointOnPlain._position = _center._position + UpdatePlain(tick);
break;
default:
break;
}
center._position = refOrigin._position + MoveCenter(tick);
pointOnCircle._position = refOrigin._position + UpdateRadius(tick);
pointOnPlain._position = refOrigin._position + UpdatePlain(tick);
}
public override Line[] GetAllSides()