daily uodate on 20240626 by nitload youmu[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[p
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@@ -50,8 +50,6 @@ namespace StgSharp
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);
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StgSharpDemoForm demoForm = new StgSharpDemoForm(vp: viewport,60);
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View v = demoForm.BuildNewView(null, (1,1,1));
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var stream = demoForm.BuildRenderStream
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@@ -74,16 +72,15 @@ namespace StgSharp
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"port_1", "input_1");
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node0.AddBefore(node1,
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"output_1", "TextureInput");
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/**/
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/*
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node1.AddBefore(blueprint.EndLayer,
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"Output", "port2");
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node2.AddAfter(blueprint.BeginLayer,
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"port_2", CrossFrameOperation.InputInterfacesName);
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/**/
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/*
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node1.AddBefore(node2,
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"Output", CrossFrameOperation.InputInterfacesName);
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node2.AddAfter(blueprint.BeginLayer,"input_2", CrossFrameOperation.InputInterfacesName);
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/**/
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node2.AddAfter(blueprint.BeginLayer,
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"input_2", CrossFrameOperation.InputInterfacesName);
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/**/
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node2.AddBefore(blueprint.EndLayer,
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CrossFrameOperation.OutputInterfacesName, "port_1");
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