daily uodate on 20240626 by nitload youmu[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[p
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@@ -78,9 +78,6 @@ namespace StgSharp
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{
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//SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback =
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(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
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shader = CreateShaderProgram();
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Shader vertex = CreateShaderSegment(ShaderType.Vertex, 1);
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Shader fragment = CreateShaderSegment(ShaderType.Fragment, 1);
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