daily uodate on 20240626 by nitload youmu

This commit is contained in:
Nitload
2024-06-26 07:33:12 +08:00
parent b2cb0cbddf
commit 8f9f1c4012
44 changed files with 722 additions and 383 deletions
-7
View File
@@ -86,12 +86,6 @@ namespace StgSharp
{
//SetSizeLimit(800, 800, 800, 800);
FrameSizeCallback = new FrameBufferSizeHandler(
(window, width, height) =>
{
glFunc.Viewport(0, 0, width, height);
});
vbo = CreateVertexBuffer(2);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
@@ -199,7 +193,6 @@ namespace StgSharp
BlueprintPipeline.SkipAll(output);
SwapBuffers();
PollEvents();
}
}
@@ -78,9 +78,6 @@ namespace StgSharp
{
//SetSizeLimit(800, 800, 800, 800);
FrameSizeCallback =
(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
shader = CreateShaderProgram();
Shader vertex = CreateShaderSegment(ShaderType.Vertex, 1);
Shader fragment = CreateShaderSegment(ShaderType.Fragment, 1);
-3
View File
@@ -108,9 +108,6 @@ namespace StgSharp
//SetSizeLimit(800, 800, 800, 800);
FrameSizeCallback =
(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
s = CreateShaderProgram();
Shader pvs = CreateShaderSegment(ShaderType.Vertex, 1);
Shader pfs = CreateShaderSegment(ShaderType.Fragment, 1);
+4 -7
View File
@@ -50,8 +50,6 @@ namespace StgSharp
);
StgSharpDemoForm demoForm = new StgSharpDemoForm(vp: viewport,60);
View v = demoForm.BuildNewView(null, (1,1,1));
var stream = demoForm.BuildRenderStream
@@ -74,16 +72,15 @@ namespace StgSharp
"port_1", "input_1");
node0.AddBefore(node1,
"output_1", "TextureInput");
/**/
/*
node1.AddBefore(blueprint.EndLayer,
"Output", "port2");
node2.AddAfter(blueprint.BeginLayer,
"port_2", CrossFrameOperation.InputInterfacesName);
/**/
/*
node1.AddBefore(node2,
"Output", CrossFrameOperation.InputInterfacesName);
node2.AddAfter(blueprint.BeginLayer,"input_2", CrossFrameOperation.InputInterfacesName);
/**/
node2.AddAfter(blueprint.BeginLayer,
"input_2", CrossFrameOperation.InputInterfacesName);
/**/
node2.AddBefore(blueprint.EndLayer,
CrossFrameOperation.OutputInterfacesName, "port_1");