daily uodate on 20240626 by nitload youmu[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[p
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@@ -86,12 +86,6 @@ namespace StgSharp
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{
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//SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback = new FrameBufferSizeHandler(
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(window, width, height) =>
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{
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glFunc.Viewport(0, 0, width, height);
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});
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vbo = CreateVertexBuffer(2);
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vao = CreateVertexArray(1);
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ebo = CreateElementBuffer(1);
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@@ -199,7 +193,6 @@ namespace StgSharp
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BlueprintPipeline.SkipAll(output);
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SwapBuffers();
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PollEvents();
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}
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}
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@@ -78,9 +78,6 @@ namespace StgSharp
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{
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//SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback =
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(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
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shader = CreateShaderProgram();
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Shader vertex = CreateShaderSegment(ShaderType.Vertex, 1);
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Shader fragment = CreateShaderSegment(ShaderType.Fragment, 1);
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@@ -108,9 +108,6 @@ namespace StgSharp
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//SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback =
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(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
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s = CreateShaderProgram();
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Shader pvs = CreateShaderSegment(ShaderType.Vertex, 1);
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Shader pfs = CreateShaderSegment(ShaderType.Fragment, 1);
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@@ -50,8 +50,6 @@ namespace StgSharp
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);
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StgSharpDemoForm demoForm = new StgSharpDemoForm(vp: viewport,60);
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View v = demoForm.BuildNewView(null, (1,1,1));
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var stream = demoForm.BuildRenderStream
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@@ -74,16 +72,15 @@ namespace StgSharp
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"port_1", "input_1");
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node0.AddBefore(node1,
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"output_1", "TextureInput");
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/**/
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/*
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node1.AddBefore(blueprint.EndLayer,
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"Output", "port2");
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node2.AddAfter(blueprint.BeginLayer,
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"port_2", CrossFrameOperation.InputInterfacesName);
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/**/
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/*
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node1.AddBefore(node2,
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"Output", CrossFrameOperation.InputInterfacesName);
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node2.AddAfter(blueprint.BeginLayer,"input_2", CrossFrameOperation.InputInterfacesName);
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/**/
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node2.AddAfter(blueprint.BeginLayer,
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"input_2", CrossFrameOperation.InputInterfacesName);
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/**/
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node2.AddBefore(blueprint.EndLayer,
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CrossFrameOperation.OutputInterfacesName, "port_1");
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