daily uodate on 20240626 by nitload youmu[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[p
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@@ -48,13 +48,15 @@ namespace StgSharp.Graphics
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public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
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public unsafe delegate void FramePositionHandler(IntPtr window, float width, float height);
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#endregion
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/// <summary>
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/// Function handler to load an opengl function by searching its name.
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/// </summary>
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/// <param name="name">the name of the Opengl function</param>
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/// <returns>An intptr value representing the pointer to the function</returns>
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/// <returns>An Intptr value representing the pointer to the function</returns>
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public delegate IntPtr glLoader(string name);
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#region glDEBUG
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@@ -103,7 +103,6 @@ namespace StgSharp.Graphics
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internal unsafe delegate void GLFWkeyfun(glfwWindow* window, int key, int scancode, int action, int mods);
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internal unsafe delegate void GLFWjoystickfun(int jid, int keyevent);
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public unsafe delegate void GLFWglproc();
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internal unsafe delegate void FramebuffersizeHandler(IntPtr window, int width, int height); //window is the pointer to a glfwWindow instance
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internal unsafe delegate void GLFWerrorfun(int error_code, sbyte* description);
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internal unsafe delegate void GLFWdropfun(glfwWindow* window, int path_count, sbyte*[] paths);
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internal unsafe delegate void GLFWcursorposfun(glfwWindow* window, double xpos, double ypos);
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