daily update on 20231214 by nitload youmu
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@@ -18,6 +18,24 @@ namespace StgSharp.Graphics
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api.ActiveTexture(type);
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}
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void IglFunc.AfterAlign(Form form, Action action)
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{
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throw new NotImplementedException();
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}
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void IglFunc.AlignFrame(Form form)
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{
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if (form.timer.alignSign.byte0 > 0)
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{
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throw new InvalidOperationException();
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}
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form.timer.WaitNextFrame();
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form.timer.alignSign.byte0++;
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if (form.timer.)
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{
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.AttachShader(uint program, uint shader)
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