daily update on 20231214 by nitload youmu
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal class FormRenderBuffer
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{
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internal GLonRender GL;
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internal InternalFormBuffer data;
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}
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internal class FormUpdateBuffer
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{
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internal GLonUpdate GL;
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internal InternalFormBuffer data;
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}
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internal class InternalFormBuffer
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{
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}
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}
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@@ -1,12 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal class FrameBuffer
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{
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}
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}
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@@ -11,7 +11,7 @@ namespace StgSharp.Graphics
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internal uint[] _bufferID;
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private IglFunc GL;
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internal VertexArray(int n, IglFunc glFunc)
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internal VertexArray(int n)
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{
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_bufferID = new uint[n];
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GL = glFunc;
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