daily update on 20230822 by nitload youmu
This commit is contained in:
@@ -1,145 +1,191 @@
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using System;
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using System.Drawing;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Math
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{
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public enum TransposeMode
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{
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New,
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Copy
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}
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public unsafe class Matrix4x4:IDisposable
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[StructLayout(LayoutKind.Explicit, Size = 2*16*sizeof(float)+sizeof(bool), Pack = 16)]
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public struct Matrix4x4 : IEquatable<Matrix4x4>
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{
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[FieldOffset(0)] internal Mat4 mat;
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[FieldOffset(64*sizeof(float))] internal Mat4 transpose;
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[FieldOffset(2*64*sizeof(float))]internal bool isTransposed;
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public static readonly Matrix4x4 Unit
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= new Matrix4x4(
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1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1
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);
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internal M128Map M128Map;
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//pointers of 4 colums are collected
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//in the array referred by these pointer.
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internal M128matMap _matMap;
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//define if this matrix has correctly stored its transpose matrix
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internal bool isTransposed = false;
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//store the transpose mat of this one to avoid calculate again
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internal M128matMap _transpose;
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private bool disposedValue;
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internal Matrix4x4()
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{
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_matMap = new M128matMap(
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internalIO.load_internal(0, 0, 0, 0),
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internalIO.load_internal(0, 0, 0, 0),
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internalIO.load_internal(0, 0, 0, 0),
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internalIO.load_internal(0, 0, 0, 0)
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);
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}
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//constructor used to transform a matMap from C to a Matrix class,
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//the original matMap will be cleaned up after transformation
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internal Matrix4x4(
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ref M128matMap matMap
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public unsafe Matrix4x4(
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float a00, float a01, float a02, float a03,
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float a10, float a11, float a12, float a13,
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float a20, float a21, float a22, float a23,
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float a30, float a31, float a32, float a33
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)
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{
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_matMap = matMap;
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internalIO .deinitMatmap_sse_internal( ref matMap );
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M128* c0ref = internalIO.loadptr_internal(a00, a10, a20, a30);
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M128* c1ref = internalIO.loadptr_internal(a01, a11, a21, a31);
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M128* c2ref = internalIO.loadptr_internal(a02, a12, a22, a32);
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M128* c3ref = internalIO.loadptr_internal(a03, a13, a23, a33);
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mat.colum0 = *c0ref;
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mat.colum1 = *c1ref;
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mat.colum2 = *c2ref;
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mat.colum3 = *c3ref;
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/**/
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internalIO.deinitM128_internal(c0ref);
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internalIO.deinitM128_internal(c1ref);
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internalIO.deinitM128_internal(c2ref);
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internalIO.deinitM128_internal(c3ref);
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/**/
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}
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internal Matrix4x4(
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IntPtr c0Ptr,
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IntPtr c1Ptr,
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IntPtr c2Ptr,
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IntPtr c3Ptr
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)
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public unsafe float this[int rowNum, int columNum]
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{
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_matMap = new M128matMap(c0Ptr,c1Ptr,c2Ptr,c3Ptr);
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}
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public Matrix4x4(
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float a00,float a01,float a02,float a03,
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float a10,float a11,float a12,float a13,
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float a20,float a21,float a22,float a23,
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float a30,float a31,float a32,float a33
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)
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{
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_matMap = new M128matMap(
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internalIO.load_internal(a00, a10, a20, a30),
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internalIO.load_internal(a01, a11, a21, a31),
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internalIO.load_internal(a02, a12, a22, a32),
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internalIO.load_internal(a03, a13, a23, a33)
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);
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}
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public Matrix4x4 Transpose
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{
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get {
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if (isTransposed)
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{
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internalIO.deinitMatmap_sse_internal(ref _transpose);
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}
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return new Matrix4x4(
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internalIO.load_cpy_internal(_transpose.colum0Ptr),
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internalIO.load_cpy_internal(_transpose.colum1Ptr),
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internalIO.load_cpy_internal(_transpose.colum2Ptr),
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internalIO.load_cpy_internal(_transpose.colum3Ptr)
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);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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get
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{
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if (disposing)
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if (rowNum>3||rowNum<0)
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{
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// TODO: 释放托管状态(托管对象)
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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if (columNum>3||columNum<0)
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{
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throw new ArgumentOutOfRangeException(nameof(columNum));
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}
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InternalTranspose();
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fixed (float* p = &this.transpose.a00 )
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{
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ulong pbit = (ulong)p
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+ (ulong)sizeof(M128) * (ulong)rowNum
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+ (ulong)sizeof(float) * (ulong)columNum;
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return *(float*)pbit;
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}
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// TODO: 释放未托管的资源(未托管的对象)并重写终结器
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// TODO: 将大型字段设置为 null
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disposedValue = true;
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}
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}
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// // TODO: 仅当“Dispose(bool disposing)”拥有用于释放未托管资源的代码时才替代终结器
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// ~Matrix4x4()
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// {
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// // 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
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// Dispose(disposing: false);
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// }
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public void Dispose()
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internal Matrix4x4(
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ref M128 vec0,
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ref M128 vec1,
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ref M128 vec2,
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ref M128 vec3
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)
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{
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// 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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mat.colum0 = vec0;
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mat.colum1 = vec1;
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mat.colum2 = vec2;
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mat.colum3 = vec3;
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}
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internal Matrix4x4(Mat4 mat)
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{
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this.mat = mat;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix4x4 operator +(Matrix4x4 mat1, Matrix4x4 Mat2)
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{
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Mat4* refret = internalIO.add_mat4(ref mat1.mat, ref Mat2.mat);
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Matrix4x4 ret = new Matrix4x4(*refret);
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internalIO.deinit_mat4(refret);
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix4x4 operator -(Matrix4x4 mat1, Matrix4x4 Mat2)
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{
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Mat4* refret = internalIO.sub_mat4(ref mat1.mat, ref Mat2.mat);
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Matrix4x4 ret = new Matrix4x4(*refret);
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internalIO.deinit_mat4(refret);
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix4x4 operator *(Matrix4x4 mat, float value)
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{
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Mat4* refret = internalIO.mul_const(ref mat.mat, value);
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Matrix4x4 ret = new Matrix4x4(*refret);
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internalIO.deinit_mat4(refret);
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix4x2 operator *(Matrix4x4 left, Matrix4x2 right)
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{
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left.InternalTranspose();
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Mat4 tr = left.transpose;
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return new Matrix4x2(
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internalIO.mulps_sum_internal(&tr.colum0, &right.mat.colum0),
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internalIO.mulps_sum_internal(&tr.colum0, &right.mat.colum1),
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internalIO.mulps_sum_internal(&tr.colum1, &right.mat.colum0),
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internalIO.mulps_sum_internal(&tr.colum1, &right.mat.colum1),
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internalIO.mulps_sum_internal(&tr.colum2, &right.mat.colum0),
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internalIO.mulps_sum_internal(&tr.colum2, &right.mat.colum1),
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internalIO.mulps_sum_internal(&tr.colum3, &right.mat.colum0),
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internalIO.mulps_sum_internal(&tr.colum3, &right.mat.colum1)
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe Matrix4x4 operator *(Matrix4x4 left, Matrix4x4 right)
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{
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left.InternalTranspose();
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Mat4* p = internalIO.mul_4_4(&left.transpose, &right.mat);
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Matrix4x4 ret = new Matrix4x4(*p);
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internalIO.deinit_mat4(p);
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe float Det()
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{
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InternalTranspose();
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fixed (Matrix4x4* _this = &this)
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{
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return internalIO.det_mat4(_this);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal unsafe void InternalTranspose()
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{
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if (!isTransposed)
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{
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fixed (Mat4* source = &this.mat, target = &this.transpose)
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{
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internalIO.Transpose4to4_internal(source, target);
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}
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isTransposed = true;
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}
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}
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public override string ToString()
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{
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InternalTranspose();
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return
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$"{transpose.colum0}\n" +
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$"{transpose.colum1}\n" +
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$"{transpose.colum2}\n" +
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$"{transpose.colum3}";
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}
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public bool Equals(Matrix4x4 other)
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{
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throw new NotImplementedException();
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}
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}
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}
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