daily update on 20230822 by nitload youmu
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@@ -3,86 +3,5 @@ using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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public class Matrix3x2
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{
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internal M128Map _map;
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internal IntPtr _colum0Ptr;
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internal IntPtr _colum1Ptr;
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private bool _isTransposed;
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private Matrix2x3 _transpose;
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public Matrix3x2(
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float a00,float a01,
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float a10,float a11,
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float a20,float a21
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)
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{
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_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
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_colum0Ptr = internalIO.load_internal(a01,a11,a21,0);
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_transpose = new Matrix2x3(this);
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}
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internal Matrix3x2(
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IntPtr colum0Ptr,
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IntPtr colum1Ptr
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)
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{
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_colum0Ptr = colum0Ptr;
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_colum1Ptr = colum1Ptr;
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_transpose = new Matrix2x3(this);
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}
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internal Matrix3x2(Matrix2x3 transpose)
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{
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_transpose = transpose;
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}
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public unsafe Matrix2x3 Transpose(TransposeMode transposeMode)
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{
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if (_isTransposed)
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{
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(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
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(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
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(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
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(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
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_isTransposed = true;
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}
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switch (transposeMode)
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{
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case TransposeMode.New:
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return new Matrix2x3(
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_transpose._colum0Ptr,
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_transpose._colum0Ptr,
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_transpose._colum0Ptr
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);
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break;
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case TransposeMode.Copy:
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return _transpose;
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break;
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default:
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throw new Exception();
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break;
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}
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}
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~Matrix3x2()
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{
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if (_map==null)
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{
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internalIO.deinitM128_internal(_colum0Ptr);
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internalIO.deinitM128_internal(_colum1Ptr);
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}
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}
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}
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}
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