daily update on 20221116 by nitload youmu
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@@ -0,0 +1,24 @@
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using StgSharp;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Control
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{
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public static class Change
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{
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/// <summary>
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/// 将对战区在指定时间内变化至指定大小和位置
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/// </summary>
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/// <param name="size">对战区的长宽</param>
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/// <param name="center">对战区矩形中心的位置</param>
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/// <param name="count ">完成变化需要的时间</param>
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public static void BattleField(float[] size, float[] center, uint count )
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{
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}
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}
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}
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@@ -1,5 +1,6 @@
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using StgSharp.Entities;
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using StgSharp.Geometries;
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using StgSharp.Logic;
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using StgSharp.UI;
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using System;
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using System.Collections.Generic;
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@@ -11,41 +12,82 @@ namespace StgSharp.Control
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{
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internal class Get
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{
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static bool isNotSelected;
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static Point pointCache;
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static Circle circleCache;
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static Bullet bulletCache;
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static Geometry geometryCache;
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static Entity enemyCache;
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public static Point Point(SelectOperation<Point> selectPointOperation )
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public static Point Point(SelectOperation<Point> operation )
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{
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isNotSelected = true;
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pointCache = Pool.pointContainer.Heading;
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for (; pointCache.Next != null; )
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for (; pointCache!= null; )
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{
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if (selectPointOperation.Invoke(pointCache))
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if (operation.Invoke(pointCache))
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{
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isNotSelected = false;
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return pointCache;
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break;
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}
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pointCache++;
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}
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if (isNotSelected)
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{
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return null;
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}
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return null;
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}
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public static Bullet Bullet(SelectOperation<Bullet> operation)
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{
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bulletCache = Pool.bulletContainer.Heading;
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for (; bulletCache != null; )
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{
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if (operation.Invoke(bulletCache))
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{
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break;
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}
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bulletCache++;
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}
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return bulletCache;
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}
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public static Circle Circle(SelectOperation<Circle> operation)
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{
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circleCache = Pool.geometryContainer.Heading;
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geometryCache = Pool.geometryContainer.Heading;
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for (; geometryCache != null ; )
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{
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if (geometryCache is Circle && operation.Invoke(geometryCache as Circle))
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{
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break;
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}
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geometryCache++;
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}
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return geometryCache as Circle;
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}
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public static Line Line(SelectOperation<Line> operation)
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{
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geometryCache= Pool.geometryContainer.Heading;
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for (; geometryCache != null ; )
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{
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if (geometryCache is Line && operation.Invoke(geometryCache as Line))
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{
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break;
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}
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geometryCache++;
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}
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return geometryCache as Line;
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}
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public static Enemy Enemy(SelectOperation<LinkedObject> operation)
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{
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enemyCache= Pool.entityContainer.Heading ;
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for (; enemyCache != null ; )
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{
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if (enemyCache is Enemy && operation.Invoke(enemyCache as Enemy ))
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{
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break;
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}
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enemyCache++;
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}
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return enemyCache as Enemy;
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}
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@@ -4,6 +4,7 @@ using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.ExceptionServices;
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using System.Text;
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using System.Threading.Tasks;
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@@ -12,6 +13,7 @@ namespace StgSharp.Control
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{
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public static class Pool
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{
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public static Player player;
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public static Counter<uint> tickCounter
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= new Counter<uint>();
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@@ -26,6 +28,11 @@ namespace StgSharp.Control
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internal static Logic.LinkedList<LinkedObject> rightCollector
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= new Logic.LinkedList<LinkedObject>(collectCounter);
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public static float leftBoarder;
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public static float rightBoarder;
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public static float topBoarder;
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public static float bottomBoarder;
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internal static Bullet bulletCache;
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internal static Counter<uint> bulletCounter
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=new Counter<uint>();
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@@ -59,8 +66,18 @@ namespace StgSharp.Control
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public static void OnRender()
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{
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bulletCache = bulletContainer.Heading;
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for (; bulletCache!=null;)
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{
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if (true)
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{
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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using StgSharp.Geometry;
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using StgSharp.Geometries;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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@@ -1,4 +1,4 @@
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using StgSharp.Geometry;
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using StgSharp.Geometries;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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@@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace StgSharp.Entities
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{
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internal class Enemy:LinkedObject
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internal class Enemy:Entity
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{
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private float _x;
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@@ -26,9 +26,9 @@ namespace StgSharp.Entities
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set { _y = value; }
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}
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private IPoint _location;
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private Point _location;
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public IPoint Location
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public Point Location
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{
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get { return _location; }
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set { _location = value; }
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading.Tasks;
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@@ -9,6 +10,13 @@ namespace StgSharp.Entities
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{
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internal class Entity:LinkedObject
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{
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public static Entity operator ++(Entity e)
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{
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return e.Next as Entity;
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}
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public static Entity operator --(Entity e)
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{
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return e.Next as Entity;
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}
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}
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}
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@@ -1,4 +1,4 @@
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using StgSharp.Geometry;
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using StgSharp.Geometries;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace StgSharp.Entities
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{
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internal unsafe class Launcher
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public unsafe class Launcher
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{
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private Point _location;
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@@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace StgSharp.Entities
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{
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internal class Player
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public class Player
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{
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private uint gameTick;
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private uint beginTick;
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@@ -45,6 +45,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Control\Change.cs" />
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<Compile Include="Control\SelectOperation.cs" />
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<Compile Include="Control\Get.cs" />
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<Compile Include="Control\Set.cs" />
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@@ -71,6 +72,7 @@
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<Compile Include="Logic\Counter.cs" />
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<Compile Include="Logic\LinkedList.cs" />
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<Compile Include="Logic\LinkedObject.cs" />
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<Compile Include="UI\BattleField.cs" />
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<Compile Include="UI\Option.cs" />
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</ItemGroup>
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<ItemGroup>
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.UI
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{
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public class BattleField
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{
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internal float _leftBoarder;
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public float LeftBoarder
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{
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get { return _leftBoarder; }
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set { _leftBoarder = value; }
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}
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internal float _rightBoarder;
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public float RightBoarder
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{
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set { _rightBoarder = value; }
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get { return _rightBoarder; }
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}
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internal float _topBoarder;
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public float TopBoarder
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{
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set { _topBoarder = value; }
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get { return _topBoarder; }
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}
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internal float _bottomBoarder;
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public float BottomBoarder
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{
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set { _bottomBoarder = value; }
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get { return _bottomBoarder; }
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}
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}
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}
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