add simd id and cpu id

This commit is contained in:
Youmu Liu
2026-01-05 18:10:24 +08:00
parent d0fe4dde1a
commit 88fa653323
11 changed files with 447 additions and 286 deletions
+133
View File
@@ -0,0 +1,133 @@
#include "sn_target.h"
#if SN_IS_ARCH(SN_ARCH_X86_64)
#include "StgSharpNative.h"
#include "sn_intrinsic.h"
#include "sn_intrincontext.x86.h"
#if defined(_MSC_VER) && !defined(__clang__)
#include <intrin.h>
#include <isa_availability.h>
#else
#include <cpuid.h>
#endif // _MSC_VER
PRIVATE void load_intrinsic_sse(sn_intrinsic *context);
PRIVATE void load_intrinsic_avx(sn_intrinsic *context);
PRIVATE void load_intrinsic_avx_fma(sn_intrinsic *context);
PRIVATE void load_intrinsic_512(sn_intrinsic *context, SIMDID simdid);
SN_API SIMDID load_intrinsic_function(void *intrinsic_context)
{
sn_null_assert(intrinsic_context);
SIMDID simdid = sn_get_simd_level();
sn_intrinsic *context = (sn_intrinsic *)intrinsic_context;
if (check_isa(AVX512)) {
load_intrinsic_512(context, simdid);
} else if (check_isa(AVX256)) {
load_intrinsic_avx(context);
} else if (check_isa(SSE)) {
load_intrinsic_sse(context);
}
return simdid;
}
void load_intrinsic_sse(sn_intrinsic *context)
{
context->city_hash_simplify = city_hash_simplify_sse;
context->factorial_simd = factorial_simd_sse;
context->index_pair = index_pair_sse;
context->mat[F32].buffer_add = BUF_PROC(float, sse, , add);
context->mat[F32].buffer_fill = BUF_PROC(float, sse, , fill);
context->mat[F32].buffer_scalar_mul = BUF_PROC(float, sse, , scalar_mul);
context->mat[F32].buffer_sub = BUF_PROC(float, sse, , sub);
context->mat[F32].buffer_transpose = KER_PROC(float, sse, transpose);
context->mat[F32].build_panel = NULL;
context->mat[F32].clear_panel = PNL_PROC(float, sse, , clear);
context->mat[F32].panel_fma = PNL_PROC(float, sse, , fma);
context->mat[F32].pivot = pivot_float;
context->mat[F32].store_panel = NULL;
context->mat[F64].buffer_add = BUF_PROC(double, sse, , add);
context->mat[F64].buffer_fill = BUF_PROC(double, sse, , fill);
context->mat[F64].buffer_scalar_mul = BUF_PROC(double, sse, , scalar_mul);
context->mat[F64].buffer_sub = BUF_PROC(double, sse, , sub);
context->mat[F64].buffer_transpose = NULL;
context->mat[F64].build_panel = NULL;
context->mat[F64].clear_panel = PNL_PROC(double, sse, , clear);
context->mat[F64].panel_fma = PNL_PROC(double, sse, , fma);
context->mat[F64].pivot = NULL;
context->mat[F64].store_panel = NULL;
context->vec_f32_normalize_3 = f32_normalize;
}
void load_intrinsic_avx(sn_intrinsic *context)
{
context->city_hash_simplify = city_hash_simplify_sse;
context->factorial_simd = factorial_simd_sse;
context->index_pair = index_pair_sse;
context->mat[F32].buffer_add = BUF_PROC(float, avx, , add);
context->mat[F32].buffer_fill = BUF_PROC(float, avx, , fill);
context->mat[F32].buffer_scalar_mul = BUF_PROC(float, avx, , scalar_mul);
context->mat[F32].buffer_sub = BUF_PROC(float, avx, , sub);
context->mat[F32].buffer_transpose = KER_PROC(float, avx, transpose);
context->mat[F32].build_panel = BUILD_PANEL(avx, float);
context->mat[F32].clear_panel = PNL_PROC(float, avx, , clear);
context->mat[F32].panel_fma = PNL_PROC(float, avx, , fma);
context->mat[F32].pivot = pivot_float;
context->mat[F32].store_panel = STORE_PANEL(avx, float);
context->mat[F64].buffer_add = BUF_PROC(double, avx, , add);
context->mat[F64].buffer_fill = BUF_PROC(double, avx, , fill);
context->mat[F64].buffer_scalar_mul = BUF_PROC(double, avx, , scalar_mul);
context->mat[F64].buffer_sub = BUF_PROC(double, avx, , sub);
context->mat[F64].buffer_transpose = NULL;
context->mat[F64].build_panel = NULL;
context->mat[F64].clear_panel = PNL_PROC(double, avx, , clear);
context->mat[F64].panel_fma = PNL_PROC(double, avx, , fma);
context->mat[F64].pivot = NULL;
context->mat[F64].store_panel = NULL;
context->vec_f32_normalize_3 = f32_normalize;
}
void load_intrinsic_512(sn_intrinsic *context, SIMDID id)
{
context->city_hash_simplify = city_hash_simplify_sse;
context->factorial_simd = factorial_simd_sse;
context->index_pair = index_pair_sse;
context->mat[F32].buffer_add = BUF_PROC(float, 512, , add);
context->mat[F32].buffer_fill = BUF_PROC(float, 512, , fill);
context->mat[F32].buffer_scalar_mul = BUF_PROC(float, 512, , scalar_mul);
context->mat[F32].buffer_sub = BUF_PROC(float, 512, , sub);
context->mat[F32].buffer_transpose = KER_PROC(float, 512, transpose);
context->mat[F32].build_panel = BUILD_PANEL(512, float);
context->mat[F32].clear_panel = PNL_PROC(float, 512, , clear);
context->mat[F32].panel_fma = PNL_PROC(float, 512, , fma);
context->mat[F32].pivot = pivot_float;
context->mat[F32].store_panel = STORE_PANEL(512, float);
context->mat[F64].buffer_add = BUF_PROC(double, 512, , add);
context->mat[F64].buffer_fill = BUF_PROC(double, 512, , fill);
context->mat[F64].buffer_scalar_mul = BUF_PROC(double, 512, , scalar_mul);
context->mat[F64].buffer_sub = BUF_PROC(double, 512, , sub);
context->mat[F64].buffer_transpose = NULL;
context->mat[F64].build_panel = BUILD_PANEL(512, double);
context->mat[F64].clear_panel = PNL_PROC(double, 512, , clear);
context->mat[F64].panel_fma = PNL_PROC(double, 512, , fma);
context->mat[F64].pivot = NULL;
context->mat[F64].store_panel = STORE_PANEL(512, double);
context->vec_f32_normalize_3 = f32_normalize;
}
#endif