clear merging conflict
This commit is contained in:
@@ -1,251 +0,0 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ConcurrentStackBuffer.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Threading;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.HighPerformance.Memory
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{
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public static class ConcurrentStackBufferBuilder
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ConcurrentStackBuffer<T> BuildStack<T>(ReadOnlySpan<T> span)
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where T: unmanaged
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{
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return new ConcurrentStackBuffer<T>(span);
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}
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}
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[CollectionBuilder(
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builderType: typeof(ConcurrentStackBufferBuilder),
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methodName: nameof(ConcurrentStackBufferBuilder.BuildStack))]
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public unsafe class ConcurrentStackBuffer<T> : IDisposable where T: unmanaged
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{
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private byte* _buffer;
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private readonly BufferExpansionLock _lock = new();
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private ulong _count;
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internal ConcurrentStackBuffer(ReadOnlySpan<T> span)
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{
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AllocateBuffer(span.Length);
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Span<T> targe = new(_buffer + sizeof(Header), span.Length);
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span.CopyTo(targe);
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}
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public ConcurrentStackBuffer(int capacity)
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{
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if (capacity <= 0) {
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throw new ArgumentOutOfRangeException(nameof(capacity));
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}
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AllocateBuffer(capacity);
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}
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public ulong Count
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Volatile.Read(ref _count);
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}
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public void Clear()
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{
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Header* header = (Header*)_buffer;
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_lock.EnterExpansionProcess();
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try
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{
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header->Top = 0;
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}
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finally
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{
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_lock.ExitExpansionProcess();
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}
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}
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public void Dispose()
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{
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_lock.Dispose();
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Marshal.FreeHGlobal((nint)_buffer);
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}
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public T Pop()
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{
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Header* header = (Header*)_buffer;
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while (true)
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{
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nuint oldTop = Volatile.Read(ref header->Top);
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if (oldTop <= 0) {
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throw new InvalidOperationException("Stack underflow");
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}
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if (Interlocked.CompareExchange(ref header->Top, oldTop - 1, oldTop) == oldTop)
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{
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_lock.EnterBufferRead();
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try
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{
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T* dataStart = (T*)(_buffer + sizeof(Header));
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_ = Interlocked.Decrement(ref _count);
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return dataStart[oldTop - 1];
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}
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finally
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{
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_lock.ExitBufferRead();
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}
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}
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Thread.Sleep(0); // Yield to avoid busy waiting
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}
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}
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public void Push(T item)
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{
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while (true)
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{
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_lock.EnterMetaDataRead();
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try
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{
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Header* header = (Header*)_buffer;
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nuint oldTop = Volatile.Read(ref header->Top);
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nuint cap = Volatile.Read(ref header->Capacity);
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if (oldTop >= cap)
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{
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_lock.ExitMetaDataRead();
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_lock.EnterExpansionProcess();
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try
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{
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header = (Header*)_buffer;
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if (header->Top >= header->Capacity)
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{
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nuint newCap = header->Capacity * 2;
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nuint newSize = (nuint)sizeof(Header) + (newCap * (nuint)sizeof(T));
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_lock.EnterBufferCopy();
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try
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{
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_buffer = (byte*)NativeMemory.Realloc(_buffer, newSize);
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((Header*)_buffer)->Capacity = newCap;
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}
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finally
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{
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_lock.ExitBufferCopy();
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}
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}
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}
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finally
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{
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_lock.ExitExpansionProcess();
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}
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continue;
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}
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if (Interlocked.CompareExchange(ref header->Top, oldTop + 1, oldTop) == oldTop)
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{
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_lock.EnterBufferRead();
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try
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{
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T* dataStart = (T*)(_buffer + sizeof(Header));
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dataStart[oldTop] = item;
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return;
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}
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finally
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{
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_lock.ExitBufferRead();
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}
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}
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}
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finally
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{
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if (_lock.IsThreadReadingMetaData) {
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_lock.ExitMetaDataRead();
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}
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}
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Thread.Sleep(0); // Yield to avoid busy waiting
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}
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}
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public bool TryPop(out T value)
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{
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Header* header = (Header*)_buffer;
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while (true)
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{
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nuint oldTop = Volatile.Read(ref header->Top);
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if (oldTop <= 0)
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{
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value = default;
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return false;
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}
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if (Interlocked.CompareExchange(ref header->Top, oldTop - 1, oldTop) == oldTop)
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{
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_lock.EnterBufferRead();
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try
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{
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T* dataStart = (T*)(_buffer + sizeof(Header));
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value = dataStart[oldTop - 1];
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}
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finally
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{
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_lock.ExitBufferRead();
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}
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return true;
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}
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Thread.Sleep(0); // Yield to avoid busy waiting
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}
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}
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private void AllocateBuffer(int capacity)
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{
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nuint size = (nuint)sizeof(Header) + ((nuint)capacity * (nuint)sizeof(T));
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_buffer = (byte*)NativeMemory.Alloc(size);
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Header* header = (Header*)_buffer;
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header->Top = 0;
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header->Capacity = (nuint)capacity;
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}
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private struct Header
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{
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public nuint Capacity; // max capacity of the stack (number of elements)
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public nuint Top; // next available index in the stack
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}
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}
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}
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@@ -28,17 +28,12 @@
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Entities;
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using System;
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using System.Buffers;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Allocator = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator;
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@@ -48,7 +43,6 @@ namespace StgSharp.HighPerformance.Memory
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{
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internal readonly byte* BufferPointer;
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internal readonly Allocator.Entry* EntryHandle;
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public readonly uint AllocSize;
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@@ -57,9 +57,7 @@ namespace StgSharp.HighPerformance.Memory
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int segmentIndex = DetermineSegmentIndex(size, level);
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int i = level, s = segmentIndex;
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if (TryPopLevelForAllocation(i, s, out Entry* handle))
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{
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SetEntryState(handle, EntryState.Allocated);
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if (TryPopLevelForAllocation(i, s, out Entry* handle)) {
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return new hlsfHandle(handle, size);
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}
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@@ -82,10 +80,8 @@ namespace StgSharp.HighPerformance.Memory
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}
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}
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if (handle != null)
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{
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if (handle != null) {
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SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
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SetEntryState(handle, EntryState.Allocated);
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}
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return new hlsfHandle(handle, size);
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@@ -106,14 +102,14 @@ namespace StgSharp.HighPerformance.Memory
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throw new InvalidOperationException("Entry position offset is not aligned to 64 bytes.");
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}
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int minLevel = Math.Max((BitOperations.TrailingZeroCount(originOffset) - 6) / 2, 0);
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int minLevel = Math.Max((BitOperations.TrailingZeroCount(finalOffset) - 6) / 2, 0);
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int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
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for (; i < levelSizeArray.Length; i++)
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{
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int levelSize = levelSizeArray[i];
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ulong board = (finalOffset + (ulong)levelSize - 1) & ~((ulong)levelSize - 1);
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int blockCount = (int)(ulong.Min(board, end) / (ulong)levelSize);
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int blockCount = (int)((ulong.Min(board, end) - board) / (ulong)levelSize);
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if (blockCount == 0)
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{
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break;
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@@ -126,7 +122,6 @@ namespace StgSharp.HighPerformance.Memory
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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newEntry->State = EntryState.ThreadOccupied;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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@@ -155,7 +150,7 @@ namespace StgSharp.HighPerformance.Memory
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{
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int levelSize = levelSizeArray[i];
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ulong board = (finalOffset + (ulong)levelSize - 1) & ~((ulong)levelSize - 1);
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int blockCount = (int)(ulong.Min(board, end) / (ulong)levelSize);
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int blockCount = (int)((ulong.Min(board, end) - finalOffset) / (ulong)levelSize);
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if (blockCount == 0)
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{
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continue;
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@@ -168,7 +163,6 @@ namespace StgSharp.HighPerformance.Memory
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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newEntry->State = EntryState.ThreadOccupied;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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@@ -229,7 +223,6 @@ namespace StgSharp.HighPerformance.Memory
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handle = (Entry*)_entries.Allocate();
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handle->Position = pos;
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handle->Size = (uint)blockSize;
|
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SetEntryState(handle, EntryState.ThreadOccupied);
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handle->Level = GetLevelFromSize((uint)blockSize);
|
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|
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// Update spare memory position
|
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|
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@@ -48,13 +48,13 @@ namespace StgSharp.HighPerformance.Memory
|
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return;
|
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}
|
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|
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if (GetEntryState(e) != EntryState.Allocated) {
|
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if (e->State != EntryState.Allocated) {
|
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return;
|
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}
|
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|
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|
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// Set to ThreadOccupied to prevent other operations
|
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SetEntryState(e, EntryState.ThreadOccupied);
|
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e->State = EntryState.Empty;
|
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|
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|
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// Try merge with adjacent free blocks and remove them from buckets
|
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@@ -68,7 +68,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
|
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|
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// Set the merged entry state to Empty (ready to be reused)
|
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SetEntryState(e, EntryState.Empty);
|
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e->State = EntryState.Empty;
|
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|
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|
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// Push the merged entry back to appropriate bucket
|
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|
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@@ -91,8 +91,6 @@ namespace StgSharp.HighPerformance.Memory
|
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|
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RemoveFromBucket(originLevel, segment, (BucketNode*)entry->Position);
|
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|
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SetEntryState(entry, EntryState.Merging);
|
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|
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while (originLevel >= entry->Level)
|
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{
|
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originLevel = entry->Level;
|
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@@ -101,12 +99,11 @@ namespace StgSharp.HighPerformance.Memory
|
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// backward merging - simplified to single attempt
|
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ulong p = entry->PreviousNear;
|
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Entry* prev = (Entry*)p;
|
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if (prev != null ||
|
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prev != _spareMemory ||
|
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GetEntryState(prev) == EntryState.Empty ||
|
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if (prev == null ||
|
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prev == _spareMemory ||
|
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!AssertBackwardBoundary(entry->Position, prev, originLevel) ||
|
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IsAdjacentTo(entry, prev) ||
|
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entry->Level == prev->Level ||
|
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entry->Level != prev->Level ||
|
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!TryRemoveFromBucket(originLevel, DetermineSegmentIndex(prev->Size, originLevel), (BucketNode*)prev->Position))
|
||||
{
|
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break;
|
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@@ -130,12 +127,11 @@ namespace StgSharp.HighPerformance.Memory
|
||||
// forward merging - simplified to single attempt
|
||||
ulong n = entry->NextNear;
|
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Entry* next = (Entry*)n;
|
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if (next != null ||
|
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next != _spareMemory ||
|
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GetEntryState(next) == EntryState.Empty ||
|
||||
if (next == null ||
|
||||
next == _spareMemory ||
|
||||
!AssertForwardBoundary(entry->Position + entry->Size, next, entry->Level) ||
|
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IsAdjacentTo(entry, next) ||
|
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entry->Level == next->Level ||
|
||||
entry->Level != next->Level ||
|
||||
!TryRemoveFromBucket(originLevel, DetermineSegmentIndex(next->Size, originLevel), (BucketNode*)next->Position))
|
||||
{
|
||||
break;
|
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@@ -148,14 +144,12 @@ namespace StgSharp.HighPerformance.Memory
|
||||
}
|
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entry->NextNear = (ulong)nextNext;
|
||||
|
||||
|
||||
// Merge
|
||||
entry->Size += next->Size;
|
||||
RecycleEntry(next);
|
||||
}
|
||||
entry->Level = GetLevelFromSize(entry->Size);
|
||||
}
|
||||
SetEntryState(entry, EntryState.Empty);
|
||||
}
|
||||
|
||||
private void RecycleEntry(Entry* entry)
|
||||
@@ -164,7 +158,6 @@ namespace StgSharp.HighPerformance.Memory
|
||||
return;
|
||||
}
|
||||
|
||||
entry->State = EntryState.Empty;
|
||||
entry->PreviousNear = EmptyHandle;
|
||||
entry->NextNear = EmptyHandle;
|
||||
_entries.Free((nuint)entry);
|
||||
@@ -199,27 +192,24 @@ namespace StgSharp.HighPerformance.Memory
|
||||
/// Entry structure - streamlined version (only position and state information) Stored in
|
||||
/// external SLAB
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 32)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = 36)]
|
||||
internal struct Entry
|
||||
{
|
||||
|
||||
[FieldOffset(28)] internal int Level; // Level of the block in the allocator
|
||||
[FieldOffset(20)] internal int State; // Node state (using int for atomic operations)
|
||||
[FieldOffset(24)] internal uint Size; // Block size information
|
||||
[FieldOffset(8)] internal ulong NextNear; // Position linked list: next pointer
|
||||
[FieldOffset(16)] internal ulong PreviousNear; // Position linked list: previous pointer
|
||||
[FieldOffset(32)] public EntryState State;
|
||||
[FieldOffset(0)] public nuint Position; // Memory block position
|
||||
|
||||
}
|
||||
|
||||
// 更新后的EntryState常量类 - 使用int类型
|
||||
private static class EntryState
|
||||
internal enum EntryState : uint
|
||||
{
|
||||
|
||||
public const int Allocated = 1; // Already allocated to user
|
||||
public const int Empty = 0; // Free, can be allocated
|
||||
public const int Merging = 3; // Currently being merged
|
||||
public const int ThreadOccupied = 2; // Occupied by thread (being operated on)
|
||||
Empty,
|
||||
Allocated
|
||||
|
||||
}
|
||||
|
||||
@@ -237,56 +227,6 @@ namespace StgSharp.HighPerformance.Memory
|
||||
return entry == null;
|
||||
}
|
||||
|
||||
// Entry 状态操作
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool TrySetEntryState(Entry* entry, int expectedState, int newState)
|
||||
{
|
||||
if (entry != null && entry->State == expectedState)
|
||||
{
|
||||
entry->State = newState;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int GetEntryState(Entry* entry)
|
||||
{
|
||||
return entry != null ? entry->State : 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void SetEntryState(Entry* entry, int newState)
|
||||
{
|
||||
if (entry != null) {
|
||||
entry->State = newState;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsEntryEmpty(Entry* entry)
|
||||
{
|
||||
return GetEntryState(entry) == EntryState.Empty;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsEntryAllocated(Entry* entry)
|
||||
{
|
||||
return GetEntryState(entry) == EntryState.Allocated;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsEntryThreadOccupied(Entry* entry)
|
||||
{
|
||||
return GetEntryState(entry) == EntryState.ThreadOccupied;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static bool IsEntryMerging(Entry* entry)
|
||||
{
|
||||
return GetEntryState(entry) == EntryState.Merging;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
if (byteSize < 64) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
_entries = SlabAllocator<Entry>.Create(64, BufferLayout.Chunked);
|
||||
_entries = SlabAllocator<Entry>.Create(64, SlabBufferLayout.Chunked, false);
|
||||
_size = byteSize;
|
||||
m_Buffer = (byte*)NativeMemory.AlignedAlloc(byteSize, 16);
|
||||
_align = 16;
|
||||
@@ -62,7 +62,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
InitializeBucketSystem();
|
||||
|
||||
_spareMemory = (Entry*)_entries.Allocate();
|
||||
SetEntryState(_spareMemory, EntryState.ThreadOccupied);
|
||||
_spareMemory->State = EntryState.Empty;
|
||||
_spareMemory->PreviousNear = EmptyHandle;
|
||||
_spareMemory->NextNear = EmptyHandle;
|
||||
_spareMemory->Position = (nuint)m_Buffer;
|
||||
@@ -75,7 +75,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
throw new ArgumentException(
|
||||
"Alignment must be a power of two and at least 8 bytes.");
|
||||
}
|
||||
_entries = SlabAllocator<Entry>.Create(64, BufferLayout.Chunked);
|
||||
_entries = SlabAllocator<Entry>.Create(64, SlabBufferLayout.Chunked);
|
||||
m_Buffer = (byte*)NativeMemory.AlignedAlloc(byteSize, (nuint)align);
|
||||
_align = align;
|
||||
_size = byteSize;
|
||||
@@ -83,7 +83,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
InitializeBucketSystem();
|
||||
|
||||
_spareMemory = (Entry*)_entries.Allocate();
|
||||
SetEntryState(_spareMemory, EntryState.ThreadOccupied);
|
||||
_spareMemory->State = EntryState.Empty;
|
||||
_spareMemory->PreviousNear = EmptyHandle;
|
||||
_spareMemory->NextNear = EmptyHandle;
|
||||
_spareMemory->Position = (nuint)m_Buffer;
|
||||
|
||||
@@ -32,12 +32,9 @@ using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
@@ -45,8 +42,8 @@ namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
|
||||
private readonly BufferExpansionLock _lock = new();
|
||||
private ConcurrentStackBuffer<nuint> _buffers;
|
||||
private ConcurrentStackBuffer<nuint> _recycle;
|
||||
private BufferStack<nuint> _buffers;
|
||||
private BufferStack<nuint> _recycle;
|
||||
private readonly int _elementSize = Unsafe.SizeOf<T>();
|
||||
|
||||
private nuint _currentBuffer;
|
||||
@@ -67,7 +64,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
span[i] = _currentBuffer + (nuint)(i * _elementSize);
|
||||
}
|
||||
_buffers = new(4);
|
||||
_recycle = new(span);
|
||||
_recycle = BufferStackBuilder.Create(span);
|
||||
_currentCapacity = count;
|
||||
_currentIndex = (nuint)initCount;
|
||||
}
|
||||
|
||||
@@ -1,161 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="SlabAllocator.Sequencial.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
public sealed unsafe class SequentialSlabAllocator<T> : SlabAllocator<T> where T: unmanaged
|
||||
{
|
||||
|
||||
private T* _buffer;
|
||||
|
||||
private readonly BufferExpansionLock _lock = new();
|
||||
private readonly ConcurrentStackBuffer<nuint> _stack;
|
||||
private readonly int _elementSize;
|
||||
private nuint _highestAllocated;
|
||||
private ulong _capacity;
|
||||
|
||||
public SequentialSlabAllocator(nuint initialCapacity)
|
||||
{
|
||||
_elementSize = Unsafe.SizeOf<T>();
|
||||
_capacity = initialCapacity;
|
||||
_highestAllocated = 0;
|
||||
|
||||
_buffer = (T*)NativeMemory.Alloc((nuint)_capacity * (nuint)_elementSize);
|
||||
int initCount = _capacity switch
|
||||
{
|
||||
<= 4 => 4,
|
||||
> 64 => 64,
|
||||
_ => (int)_capacity / 4
|
||||
};
|
||||
Span<nuint> span = stackalloc nuint[initCount];
|
||||
for (int i = 0; i < initCount; i++) {
|
||||
span[i] = (nuint)i;
|
||||
}
|
||||
_stack = new(span);
|
||||
_highestAllocated += (nuint)initCount;
|
||||
}
|
||||
|
||||
internal T* BasePointer
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _buffer;
|
||||
}
|
||||
|
||||
public override nuint Allocate()
|
||||
{
|
||||
if (_stack.TryPop(out nuint index)) {
|
||||
return index;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
index = Volatile.Read(ref _highestAllocated);
|
||||
_lock.EnterMetaDataRead();
|
||||
try
|
||||
{
|
||||
if (index >= _capacity)
|
||||
{
|
||||
_lock.ExitMetaDataRead();
|
||||
_lock.EnterExpansionProcess();
|
||||
try
|
||||
{
|
||||
_capacity = Volatile.Read(ref _capacity) * 2;
|
||||
nuint newSize = (nuint)_capacity * (nuint)_elementSize;
|
||||
_lock.EnterBufferCopy();
|
||||
try
|
||||
{
|
||||
_buffer = (T*)NativeMemory.Realloc(_buffer, newSize);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.ExitBufferCopy();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_lock.ExitExpansionProcess();
|
||||
}
|
||||
}
|
||||
_ = Interlocked.Increment(ref Unsafe.As<nuint, ulong>(ref _highestAllocated));
|
||||
return index;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (_lock.IsThreadReadingMetaData) {
|
||||
_lock.ExitMetaDataRead();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
_stack.Dispose();
|
||||
NativeMemory.Free(_buffer);
|
||||
_lock.Dispose();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void EnterBufferReading()
|
||||
{
|
||||
_lock.EnterBufferRead();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void ExitBufferReading()
|
||||
{
|
||||
_lock.ExitBufferRead();
|
||||
}
|
||||
|
||||
public override void Free(nuint index)
|
||||
{
|
||||
_stack.Push(index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override SlabAllocationHandle<T> ReadAllocation()
|
||||
{
|
||||
EnterBufferReading();
|
||||
return new SlabAllocationHandle<T>(this, true);
|
||||
}
|
||||
|
||||
~SequentialSlabAllocator()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,17 +28,7 @@
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance.Memory;
|
||||
using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
@@ -47,12 +37,62 @@ namespace StgSharp.HighPerformance.Memory
|
||||
|
||||
public abstract nuint Allocate();
|
||||
|
||||
public static SlabAllocator<T> Create(nuint count, BufferLayout layout)
|
||||
/// <summary>
|
||||
/// Creates a new SLAB allocator instance with the specified configuration.
|
||||
/// </summary>
|
||||
/// <param name="count">
|
||||
/// Initial number of objects that can be allocated.
|
||||
/// </param>
|
||||
/// <param name="layout">
|
||||
/// Memory layout strategy for the SLAB allocator.
|
||||
/// </param>
|
||||
/// <param name="concurrentSupport">
|
||||
/// Whether to enable concurrent access support.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A new SLAB allocator instance.
|
||||
/// </returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// Thrown when an invalid layout is specified.
|
||||
/// </exception>
|
||||
/// <exception cref="NotSupportedException">
|
||||
/// Thrown when requesting unsupported configurations.
|
||||
/// </exception>
|
||||
/// <remarks>
|
||||
/// <para><strong> Important Threading Considerations: </strong></para> <para> While SLAB
|
||||
/// allocators themselves may be designed for single-threaded use, allocated objects are
|
||||
/// frequently shared across multiple threads in real-world applications. Due to the
|
||||
/// special implementation of expandable concurrent sequential SLAB allocators, they rely
|
||||
/// on internal expansion locks to ensure that memory buffer expansions (which involve
|
||||
/// copying the entire buffer to a new location) do not occur while other threads are
|
||||
/// reading from allocated regions.</para> <para><strong> Sequential Layout Limitations:
|
||||
/// </strong><br /> Sequential layout SLAB allocators cannot provide a single-threaded
|
||||
/// version because:<list type="bullet"><item><description> They use contiguous memory
|
||||
/// layout that requires buffer expansion when capacity is exceeded
|
||||
/// </description></item><item><description> Buffer expansion involves copying all
|
||||
/// existing data to a new memory location </description></item><item><description>
|
||||
/// Without proper synchronization, concurrent access to allocated objects during
|
||||
/// expansion would cause memory corruption </description></item><item><description> The
|
||||
/// expansion lock mechanism is essential even if allocation itself is single-threaded
|
||||
/// </description></item></list></para> <para><strong> Chunked Layout: </strong><br />
|
||||
/// Chunked layout allocators can optionally provide single-threaded versions since they
|
||||
/// don't require buffer expansion and copying. Each chunk is allocated independently,
|
||||
/// avoiding the memory relocation issues present in sequential layouts.</para>
|
||||
/// </remarks>
|
||||
public static SlabAllocator<T> Create(nuint count, SlabBufferLayout layout, bool concurrentSupport = true)
|
||||
{
|
||||
if (concurrentSupport) {
|
||||
return layout switch
|
||||
{
|
||||
SlabBufferLayout.Sequential => new ConcurrentSequentialSlabAllocator<T>(count),
|
||||
SlabBufferLayout.Chunked => new ConcurrentChunkedSlabAllocator<T>(count),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
|
||||
};
|
||||
}
|
||||
return layout switch
|
||||
{
|
||||
BufferLayout.Sequential => new SequentialSlabAllocator<T>(count),
|
||||
BufferLayout.Chunked => new ChunkedSlabAllocator<T>(count),
|
||||
SlabBufferLayout.Sequential => throw new NotSupportedException("Non-concurrent version of sequential layout SLAB is not supported due to expansion lock requirements for memory safety during buffer expansion."),
|
||||
SlabBufferLayout.Chunked => new ChunkedSlabAllocator<T>(count),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(layout), layout, null)
|
||||
};
|
||||
}
|
||||
@@ -69,12 +109,11 @@ namespace StgSharp.HighPerformance.Memory
|
||||
|
||||
}
|
||||
|
||||
public enum BufferLayout
|
||||
public enum SlabBufferLayout
|
||||
{
|
||||
|
||||
Sequential,
|
||||
Chunked,
|
||||
HybridLayerSegregatedFit
|
||||
Chunked
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user