daily update on 20230329 by nitload youmu

This commit is contained in:
Nitload
2023-03-29 00:51:31 +08:00
parent eedab82f6e
commit 8641b24206
33 changed files with 195 additions and 106 deletions
+41 -47
View File
@@ -2,80 +2,74 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp
{
public class Triangle :IGeometry
{
internal ContainerNode<IGeometry> _id;
internal Point _basePoint;
internal Point _refPoint;
internal Point _beginPoint;
internal Point _line1;
internal Point _line2;
internal RenderMode _renderMode;
internal GetLocationHandler _refMovHandler;
internal GetLocationHandler _line01MovHandler;
internal GetLocationHandler _line02MovHandler;
public override sealed Point BasePoint => _basePoint;
Point IGeometry.BasePoint
public override sealed Point RefPoint=>_beginPoint;
public override sealed Point RefVec01 => _line1;
public override sealed Point RefVec02 => _line2;
public override RenderMode renderMode => _renderMode;
internal override void CalcVec01(uint tick)
{
get { return _basePoint; }
_beginPoint._position = _basePoint._position+ MovBegin(tick);
}
Point IGeometry.RefPoint
internal override void CalcVec02(vec2d vec, uint tick)
{
get { return _refPoint; }
_line1._position = vec + CalcSide1(tick);
}
Point IGeometry.RefVec01
internal override void CalcVec03(vec2d vec, uint tick)
{
get { return _refPoint; }
_line2._position = vec + CalcSide2(tick);
}
Point IGeometry.RefVec02
public virtual vec2d MovBegin(uint tick) => default(vec2d);
public virtual vec2d CalcSide1(uint tick)=> default(vec2d);
public virtual vec2d CalcSide2(uint tick) => default(vec2d);
internal override sealed void OnRender(uint tick)
{
get { return _line1; }
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(BasePoint._position,tick);
CalcVec03(BasePoint._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_beginPoint._position,tick);
CalcVec03(_beginPoint._position,tick);
break;
default:
break;
}
}
GetLocationHandler IGeometry.Vec01Expression
{
get { return _refMovHandler; }
}
GetLocationHandler IGeometry.Vec02Expression
{
get { return _line01MovHandler; }
}
GetLocationHandler IGeometry.Vec03Expression
{
get { return _line02MovHandler; }
}
ContainerNode<IGeometry> INode<IGeometry>.ID
{
get { return _id; }
}
void IGeometry.OnRender()
public override float SetArrayX()
{
throw new NotImplementedException();
}
float IGeometry.SetArrayX()
{
throw new NotImplementedException();
}
float IGeometry.SetArrayY()
{
throw new NotImplementedException();
}
void INode<IGeometry>.setID<T>(ContainerNode<T> id)
public override float SetArrayY()
{
throw new NotImplementedException();
}