daily update on 20240206 by nitload youmu
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@@ -16,6 +16,7 @@ namespace StgSharp.Graphics
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FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
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FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
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private GLonTimeout() { }
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void IglFunc.ActiveTexture(uint type) => throw signal;
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@@ -38,12 +39,12 @@ namespace StgSharp.Graphics
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void IglFunc.ClearGraphicError() => throw signal;
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glHandle IglFunc.CompileShader(string shaderCode, ShaderType shaderType) => throw signal;
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glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCode) => throw signal;
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glHandle IglFunc.CreateProgram() => throw signal;
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glHandle IglFunc.CreateProgram(int count) => throw signal;
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glHandleSet IglFunc.CreateProgram(int count) => throw signal;
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IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
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@@ -52,21 +53,21 @@ namespace StgSharp.Graphics
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public void DeleteBuffer(uint handle) => throw signal;
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void IglFunc.DeleteBuffers(glHandle handle) => throw signal;
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void IglFunc.DeleteBuffers(glHandleSet handle) => throw signal;
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void IglFunc.DeleteVertexArrays(glHandle handle) => throw signal;
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void IglFunc.DeleteVertexArrays(glHandleSet handle) => throw signal;
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void IglFunc.DrawElements(GepmetryType mode, uint count, Type type, IntPtr ptr) => throw signal;
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void IglFunc.GenBuffers(uint count, glHandle ptr) => throw signal;
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void IglFunc.GenBuffers(uint count, glHandleSet handle) => throw signal;
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void IglFunc.GenTextures(uint count, glHandle handle) => throw signal;
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void IglFunc.GenTextures(uint count, glHandleSet handle) => throw signal;
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void IglFunc.GenVertexArrays(uint count, glHandle handle) => throw signal;
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void IglFunc.GenVertexArrays(uint count, glHandleSet handle) => throw signal;
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void IglFunc.GetGraphicError() => throw signal;
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@@ -112,5 +113,10 @@ namespace StgSharp.Graphics
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void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;
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internal static GLonTimeout Set() => singleInstance;
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void IglFunc.SwitchContext()
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{
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throw signal;
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}
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}
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}
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