daily update on 20240206 by nitload youmu

This commit is contained in:
Nitload
2024-02-06 13:54:30 +08:00
parent 5d778e0f2f
commit 8548757bbf
114 changed files with 86620 additions and 752 deletions
+13 -7
View File
@@ -16,6 +16,7 @@ namespace StgSharp.Graphics
FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
private GLonTimeout() { }
void IglFunc.ActiveTexture(uint type) => throw signal;
@@ -38,12 +39,12 @@ namespace StgSharp.Graphics
void IglFunc.ClearGraphicError() => throw signal;
glHandle IglFunc.CompileShader(string shaderCode, ShaderType shaderType) => throw signal;
glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCode) => throw signal;
glHandle IglFunc.CreateProgram() => throw signal;
glHandle IglFunc.CreateProgram(int count) => throw signal;
glHandleSet IglFunc.CreateProgram(int count) => throw signal;
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
@@ -52,21 +53,21 @@ namespace StgSharp.Graphics
public void DeleteBuffer(uint handle) => throw signal;
void IglFunc.DeleteBuffers(glHandle handle) => throw signal;
void IglFunc.DeleteBuffers(glHandleSet handle) => throw signal;
void IglFunc.DeleteVertexArrays(glHandle handle) => throw signal;
void IglFunc.DeleteVertexArrays(glHandleSet handle) => throw signal;
void IglFunc.DrawElements(GepmetryType mode, uint count, Type type, IntPtr ptr) => throw signal;
void IglFunc.GenBuffers(uint count, glHandle ptr) => throw signal;
void IglFunc.GenBuffers(uint count, glHandleSet handle) => throw signal;
void IglFunc.GenTextures(uint count, glHandle handle) => throw signal;
void IglFunc.GenTextures(uint count, glHandleSet handle) => throw signal;
void IglFunc.GenVertexArrays(uint count, glHandle handle) => throw signal;
void IglFunc.GenVertexArrays(uint count, glHandleSet handle) => throw signal;
void IglFunc.GetGraphicError() => throw signal;
@@ -112,5 +113,10 @@ namespace StgSharp.Graphics
void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;
internal static GLonTimeout Set() => singleInstance;
void IglFunc.SwitchContext()
{
throw signal;
}
}
}