daily update on 20240206 by nitload youmu
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@@ -21,7 +21,7 @@ namespace StgSharp
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[DllImport(SSC_libname, EntryPoint = "loadShaderCode",
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CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern unsafe uint InternalLoadShaderCode(string shaderCode, int shaderType);
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internal static extern unsafe uint InternalLoadShaderCode(byte* shaderCode, int shaderType);
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[DllImport(SSC_libname, EntryPoint = "setCurrentGLContext",
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