daily update on 20250220 by nitload youmu, building AST generator, correct type naming

This commit is contained in:
Nitload
2025-02-21 08:11:26 +08:00
parent ccef0de6f6
commit 83bde12d22
98 changed files with 4182 additions and 1855 deletions
@@ -34,6 +34,7 @@ using StgSharp.Internal.OpenGL;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
@@ -42,67 +43,56 @@ namespace StgSharp.Internal
internal partial class InternalIO
{
[DllImport(
SSC_libName,
EntryPoint = "glCheckShaderStat",
CallingConvention = CallingConvention.Cdecl )]
[LibraryImport( SSC_libName, EntryPoint = "glCheckShaderStat" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
#pragma warning disable CA5392
internal static extern int glCheckShaderStatus(
ref OpenglContext context,
uint shaderHandle,
int key,
ref IntPtr logPtr );
internal static partial int glCheckShaderStatus(
ref OpenglContext context,
uint shaderHandle,
int key,
ref IntPtr logPtr );
#pragma warning restore CA5392
#region ssgc api define
[DllImport(
SSC_libName,
EntryPoint = "initGL",
CallingConvention = CallingConvention.Cdecl )]
internal static extern void InternalInitGL(
int majorVersion,
int minorVersion );
[LibraryImport( SSC_libName, EntryPoint = "initGL" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static partial void InternalInitGL(
int majorVersion,
int minorVersion );
[DllImport(
[LibraryImport(
SSC_libName,
EntryPoint = "loadGlfuncDefault",
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Ansi)]
internal static extern IntPtr InternalLoadGlfuncDefault( string name );
StringMarshalling = StringMarshalling.Utf8 )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static partial IntPtr InternalLoadGlfuncDefault( string name );
[DllImport(
SSC_libName,
EntryPoint = "linkShaderProgram",
CallingConvention = CallingConvention.Cdecl )]
internal static extern unsafe uint InternalLinkShaderProgram(
OpenglContext* context,
uint shaderProgram );
[LibraryImport( SSC_libName, EntryPoint = "linkShaderProgram" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial uint InternalLinkShaderProgram(
OpenglContext* context,
uint shaderProgram );
[DllImport(
SSC_libName,
EntryPoint = "readLog",
CallingConvention = CallingConvention.Cdecl )]
internal static extern unsafe IntPtr InternalReadSSCLog();
[LibraryImport( SSC_libName, EntryPoint = "readLog" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial IntPtr InternalReadSSCLog();
[DllImport(
[LibraryImport(
SSC_libName,
EntryPoint = "loadImageData",
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Ansi )]
internal static extern unsafe void InternalLoadImage(
string fileName,
ImageInfo* output,
ImageLoader loader );
StringMarshalling = StringMarshalling.Utf8 )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial void InternalLoadImage(
string fileName,
ImageInfo* output,
ImageLoader loader );
[DllImport(
SSC_libName,
EntryPoint = "unloadImageData",
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Ansi )]
internal static extern unsafe void InternalUnloadImage(
ImageInfo* output );
[LibraryImport( SSC_libName, EntryPoint = "unloadImageData" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial void InternalUnloadImage(
ImageInfo* output );
#endregion ssgc api define
}