daily update on 20250220 by nitload youmu, building AST generator, correct type naming
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@@ -67,7 +67,7 @@ namespace StgSharp.Graphics.OpenGL
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/// <summary>
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/// Set _data to current vertex Buffer object
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/// </summary>
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/// <typeparam _name="T"> Type of bufferData </typeparam>
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/// <typeparam _name="TItem"> Type of bufferData </typeparam>
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/// <param _name="index"> Index to find certain VBO in this instance </param>
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/// <param _name="bufferData"> Data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
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@@ -84,7 +84,7 @@ namespace StgSharp.Graphics.OpenGL
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/// <summary>
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/// Set _data to current vertex Buffer object
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/// </summary>
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/// <typeparam _name="T"> Type of bufferData </typeparam>
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/// <typeparam _name="TItem"> Type of bufferData </typeparam>
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/// <param _name="index"> Index to find certain VBO in this instance </param>
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/// <param _name="bufferArray"> Data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
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@@ -101,7 +101,7 @@ namespace StgSharp.Graphics.OpenGL
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/// <summary>
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/// Set _data to current vertex Buffer object
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/// </summary>
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/// <typeparam _name="T"> Type of bufferData </typeparam>
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/// <typeparam _name="TItem"> Type of bufferData </typeparam>
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/// <param _name="index"> Index to find certain VBO in this instance </param>
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/// <param _name="scalerSpan"> A <see cref="Span{T}" /> of _data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
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@@ -118,7 +118,7 @@ namespace StgSharp.Graphics.OpenGL
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/// <summary>
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/// Set _data to current vertex Buffer object
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/// </summary>
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/// <typeparam _name="T"> Type of bufferData </typeparam>
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/// <typeparam _name="TItem"> Type of bufferData </typeparam>
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/// <param _name="index"> Index to find certain VBO in this instance </param>
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/// <param _name="vectorSpan"> A <see cref="Span{T}" /> of _data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
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@@ -135,7 +135,7 @@ namespace StgSharp.Graphics.OpenGL
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/// <summary>
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/// Set _data to current vertex Buffer object
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/// </summary>
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/// <typeparam _name="T"> Type of bufferData </typeparam>
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/// <typeparam _name="TItem"> Type of bufferData </typeparam>
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/// <param _name="index"> Index to find certain VBO in this instance </param>
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/// <param _name="vectorArray"> A array of _data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
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