daily update on 20250220 by nitload youmu, building AST generator, correct type naming

This commit is contained in:
Nitload
2025-02-21 08:11:26 +08:00
parent ccef0de6f6
commit 83bde12d22
98 changed files with 4182 additions and 1855 deletions
@@ -67,7 +67,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Set _data to current vertex Buffer object
/// </summary>
/// <typeparam _name="T"> Type of bufferData </typeparam>
/// <typeparam _name="TItem"> Type of bufferData </typeparam>
/// <param _name="index"> Index to find certain VBO in this instance </param>
/// <param _name="bufferData"> Data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
@@ -84,7 +84,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Set _data to current vertex Buffer object
/// </summary>
/// <typeparam _name="T"> Type of bufferData </typeparam>
/// <typeparam _name="TItem"> Type of bufferData </typeparam>
/// <param _name="index"> Index to find certain VBO in this instance </param>
/// <param _name="bufferArray"> Data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
@@ -101,7 +101,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Set _data to current vertex Buffer object
/// </summary>
/// <typeparam _name="T"> Type of bufferData </typeparam>
/// <typeparam _name="TItem"> Type of bufferData </typeparam>
/// <param _name="index"> Index to find certain VBO in this instance </param>
/// <param _name="scalerSpan"> A <see cref="Span{T}" /> of _data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
@@ -118,7 +118,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Set _data to current vertex Buffer object
/// </summary>
/// <typeparam _name="T"> Type of bufferData </typeparam>
/// <typeparam _name="TItem"> Type of bufferData </typeparam>
/// <param _name="index"> Index to find certain VBO in this instance </param>
/// <param _name="vectorSpan"> A <see cref="Span{T}" /> of _data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
@@ -135,7 +135,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Set _data to current vertex Buffer object
/// </summary>
/// <typeparam _name="T"> Type of bufferData </typeparam>
/// <typeparam _name="TItem"> Type of bufferData </typeparam>
/// <param _name="index"> Index to find certain VBO in this instance </param>
/// <param _name="vectorArray"> A array of _data to write in </param>
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>