daily update on 20250220 by nitload youmu, building AST generator, correct type naming

This commit is contained in:
Nitload
2025-02-21 08:11:26 +08:00
parent ccef0de6f6
commit 83bde12d22
98 changed files with 4182 additions and 1855 deletions
@@ -8,7 +8,6 @@ global using StgSharp.Internal.Intrinsic;
global using StgSharp.Internal.OpenGL;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
[assembly: SuppressMessage("Design", "CA1008:枚举应具有零值", Justification = "<挂起>", Scope = "type", Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")]
[assembly: SuppressMessage("Naming", "CA1715:标识符应具有正确的前缀", Justification = "<挂起>", Scope = "member", Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")]