Better FMA
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@@ -189,9 +189,9 @@ namespace StgSharp.Mathematics.Graphics
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{
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const int f32 = 0;
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fixed (MatrixKernel<float>* source = &this.kernel, target = &transpose.kernel) {
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MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Transpose,
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null, (MatrixKernel*)source,
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(MatrixKernel*)target, 0);
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NumericalModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Transpose,
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null, (MatrixKernel*)source,
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(MatrixKernel*)target, 0);
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}
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}
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@@ -203,10 +203,10 @@ namespace StgSharp.Mathematics.Graphics
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{
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Matrix44 ret = new();
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int f32 = MatrixElementType.F32.IntrinsicNode;
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MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Sub,
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(MatrixKernel*)&left,
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(MatrixKernel*)&right,
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(MatrixKernel*)&ret, 1);
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NumericalModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Sub,
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(MatrixKernel*)&left,
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(MatrixKernel*)&right,
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(MatrixKernel*)&ret, 1);
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return ret;
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}
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@@ -237,10 +237,10 @@ namespace StgSharp.Mathematics.Graphics
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{
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Matrix44 ret = new();
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int f32 = MatrixElementType.F32.IntrinsicNode;
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MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Fma,
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(MatrixKernel*)&left,
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(MatrixKernel*)&right,
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(MatrixKernel*)&ret, 0);
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NumericalModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Fma,
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(MatrixKernel*)&left,
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(MatrixKernel*)&right,
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(MatrixKernel*)&ret, 0);
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return ret;
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}
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@@ -252,10 +252,10 @@ namespace StgSharp.Mathematics.Graphics
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{
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Matrix44 ret = new();
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int f32 = MatrixElementType.F32.IntrinsicNode;
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MathematicsModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Add,
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(MatrixKernel*)&left,
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(MatrixKernel*)&right,
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(MatrixKernel*)&ret, 1);
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NumericalModule.GlobalContext.mat_sk[f32].Call(MatrixIntrinsicHandle.Add,
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(MatrixKernel*)&left,
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(MatrixKernel*)&right,
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(MatrixKernel*)&ret, 1);
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return ret;
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}
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