daily update on 20240209 by nitload youmu

This commit is contained in:
Nitload
2024-02-09 23:31:33 +08:00
parent 6fe6b3b3cf
commit 8391569482
159 changed files with 948 additions and 2431 deletions
+10 -19
View File
@@ -29,7 +29,7 @@ namespace StgSharp.Graphics
void IglFunc.BindBuffer(BufferType bufferType, glHandle handle) => throw signal;
void IglFunc.BindTexture(uint type, uint texture) => throw signal;
void IglFunc.BindTexture(uint type, glHandle texture) => throw signal;
void IglFunc.BindVertexArray(glHandle handle) => throw signal;
@@ -59,20 +59,17 @@ namespace StgSharp.Graphics
void IglFunc.DeleteVertexArrays(glHandleSet handle) => throw signal;
void IglFunc.DrawElements(GepmetryType mode, uint count, Type type, IntPtr ptr) => throw signal;
void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr) => throw signal;
void IglFunc.GenBuffers(uint count, glHandleSet handle) => throw signal;
glHandleSet IglFunc.GenBuffers(int count) => throw signal;
void IglFunc.GenTextures(uint count, glHandleSet handle) => throw signal;
glHandleSet IglFunc.GenTextures(int count) => throw signal;
void IglFunc.GenVertexArrays(uint count, glHandleSet handle) => throw signal;
glHandleSet IglFunc.GenVertexArrays(int count) => throw signal;
void IglFunc.GetGraphicError() => throw signal;
unsafe int IglFunc.GetUniformLocation(uint program, byte* ptr) => throw signal;
unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string name) => throw signal;
bool IglFunc.GetWindowShouldClose(Form form) => throw signal;
@@ -82,8 +79,6 @@ namespace StgSharp.Graphics
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage) => throw signal;
void IglFunc.SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler) => throw signal;
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3) => throw signal;
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, Vec4d vec) => throw signal;
@@ -98,17 +93,13 @@ namespace StgSharp.Graphics
void IglFunc.SetValue(Uniform<Vec4d> uniform, Vec4d vec) => throw signal;
void IglFunc.SetVertexAttribute(uint index, int size, Type t, bool normalized, uint stride, int pointer) => throw signal;
void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer) => throw signal;
void IglFunc.SetWindowShouldClose(Form form, bool mark) => throw signal;
unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, T[] pixels) => throw signal;
void IglFunc.SwapBuffers(Form form) => throw signal;
void IglFunc.TextureParameter(int target, uint pname, int param) => throw signal;
unsafe void IglFunc.TextureImage2d(uint target, int level, uint internalformat, uint width, uint height, uint format, uint type, void* pixels) => throw signal;
void IglFunc.TextureParameter(uint target, uint pname, int param) => throw signal;
void IglFunc.UseProgram(uint program) => throw signal;
void IglFunc.UseProgram(glHandle program) => throw signal;
void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;