daily update on 20240209 by nitload youmu
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@@ -1,23 +0,0 @@
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using StgSharp.Controlling;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Security.Cryptography;
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namespace StgSharp
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{
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public static partial class Operation
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{
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internal static void RegistForm(Form form)
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{
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}
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public static void LoadTimeline()
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{
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}
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}
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}
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@@ -1,13 +0,0 @@
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namespace StgSharp
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{
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public static partial class Operation
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{
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//method used for chaging the value of paameters will be listed here
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internal static void RenderNextFrame()
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{
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}
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}
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}
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@@ -1,21 +0,0 @@
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using StgSharp.Geometries;
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using StgSharp.Math;
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namespace StgSharp
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{
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public static unsafe partial class Geometry
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{
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public static unsafe Triangle InitTriagnle<T>(
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vec3d vertex1,
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vec3d vertex2,
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vec3d vertex3
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) where T : Triangle
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{
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Triangle t = new Triangle();
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return t;
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}
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}
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}
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@@ -7,8 +7,6 @@ namespace StgSharp
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{
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public static unsafe partial class Operation
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{
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/// <summary>
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/// Get the status of a certain key on the keyboard.
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/// </summary>
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@@ -17,7 +15,7 @@ namespace StgSharp
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/// <returns></returns>
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public static KeyStatus GetKeyStatus(Form form, Key key)
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{
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return InternalIO.glfw.GetKey(form.windowID, (int)key);
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return InternalIO.glfwGetKey(form.windowID, (int)key);
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}
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}
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@@ -37,8 +37,6 @@ namespace StgSharp
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internal static extern unsafe void InternalLoadImage(string fileName, Image.ImageInfo* output, ImageLoader loader);
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#endregion
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internal static IglFramework glfw = null;
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}
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}
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@@ -48,8 +46,6 @@ namespace StgSharp.Graphics
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public delegate IntPtr ImageLoader(string name, ref int width, ref int height, ref int definedChannel, int desiredChannel);
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[StructLayout(LayoutKind.Sequential)]
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public struct GLcontext
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{
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@@ -192,8 +188,8 @@ namespace StgSharp.Graphics
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internal unsafe delegate*<uint, uint, int, int, int, int, int, int, int, int, uint, uint, void> glBlitNamedFramebuffer;
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internal unsafe delegate*<uint, uint, ulong, UIntPtr, void> glBufferAddressRangeNV;
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internal unsafe delegate*<uint, uint, ulong, void> glBufferAttachMemoryNV;
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internal unsafe delegate*<uint, UIntPtr, void*, uint, void> glBufferData;
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internal unsafe delegate*<uint, UIntPtr, void*, uint, void> glBufferDataARB;
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internal unsafe delegate*<uint, IntPtr, void*, uint, void> glBufferData;
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internal unsafe delegate*<uint, IntPtr, void*, uint, void> glBufferDataARB;
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internal unsafe delegate*<uint, IntPtr, UIntPtr, bool, void> glBufferPageCommitmentARB;
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internal unsafe delegate*<uint, IntPtr, UIntPtr, uint, ulong, bool, void> glBufferPageCommitmentMemNV;
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internal unsafe delegate*<uint, uint, int, void> glBufferParameteriAPPLE;
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@@ -2459,8 +2455,8 @@ namespace StgSharp.Graphics
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internal unsafe delegate*<uint, uint, bool, uint, void> glVertexAttribP4ui;
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internal unsafe delegate*<uint, uint, bool, uint*, void> glVertexAttribP4uiv;
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internal unsafe delegate*<uint, uint, int, void> glVertexAttribParameteriAMD;
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internal unsafe delegate*<uint, int, uint, bool, uint, void*, void> glVertexAttribPointer;
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internal unsafe delegate*<uint, int, uint, bool, uint, void*, void> glVertexAttribPointerARB;
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internal unsafe delegate*<uint, int, uint, int, uint, void*, void> glVertexAttribPointer;
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internal unsafe delegate*<uint, int, uint, int, uint, void*, void> glVertexAttribPointerARB;
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internal unsafe delegate*<uint, int, uint, uint, void*, void> glVertexAttribPointerNV;
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internal unsafe delegate*<uint, uint, double*, void> glVertexAttribs1dvNV;
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internal unsafe delegate*<uint, uint, float*, void> glVertexAttribs1fvNV;
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@@ -20,6 +20,9 @@ namespace StgSharp
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internal static unsafe partial class InternalIO
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{
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internal static Dictionary<TypeCode, uint> GLtype =
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new Dictionary<TypeCode, uint>();
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internal static IntPtr SSClibPtr = IntPtr.Zero;
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internal const string SS_errorlog =
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@@ -30,14 +33,13 @@ namespace StgSharp
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static InternalIO()
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{
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GLtype.Add(typeof(float), GLconst.FLOAT);
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GLtype.Add(typeof(int), GLconst.INT);
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GLtype.Add(typeof(uint), GLconst.UNSIGNED_INT);
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GLtype.Add(typeof(short), GLconst.SHORT);
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GLtype.Add(typeof(ushort), GLconst.UNSIGNED_SHORT);
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GLtype.Add(typeof(sbyte), GLconst.BYTE);
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GLtype.Add(typeof(byte), GLconst.UNSIGNED_BYTE);
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GLtype.Add(TypeCode.Single, GLconst.FLOAT);
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GLtype.Add(TypeCode.Int32, GLconst.INT);
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GLtype.Add(TypeCode.UInt32, GLconst.UNSIGNED_INT);
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GLtype.Add(TypeCode.Int16, GLconst.SHORT);
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GLtype.Add(TypeCode.UInt16, GLconst.UNSIGNED_SHORT);
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GLtype.Add(TypeCode.SByte, GLconst.BYTE);
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GLtype.Add(TypeCode.Byte, GLconst.UNSIGNED_BYTE);
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}
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internal static T InternalLoadProc<T>(IntPtr libPtr, string name) where T : Delegate
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@@ -48,7 +50,7 @@ namespace StgSharp
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T ret = Marshal.GetDelegateForFunctionPointer<T>(procPtr);
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return ret;
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}
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catch (Exception ex)
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catch (Exception)
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{
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throw;
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}
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@@ -1,15 +0,0 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controlling
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{
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public static partial class Control
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{
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public static unsafe void RecycleMappedVec(Vec4d vec)
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{
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}
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}
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}
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@@ -1,15 +0,0 @@
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using StgSharp.Geometries;
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namespace StgSharp.Controlling
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{
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public static class Remove
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{
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public static void Point(Point p)
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{
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}
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}
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}
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@@ -1,12 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Controlling
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{
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internal static partial class TimeLine
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{
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}
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}
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